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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1686918 times)

Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14745 on: May 29, 2020, 02:38:51 pm »

I'm mostly meh about it. The last tourney I played wasn't particularly enjoyable, and very few of the changes since have made me go "Waow it's Crawl time babay".
Crawl changelist:

Removed fun
removed problematic fun
Fun found, removed

I used to look forward to these tourneys but the increasingly insular development crew just seems to hate the people who play their game at this point.

I've harped enough about Crawl development over the years, sometimes justified, other times not as much, but to me personally it comes down to several things - I enjoy diversity, I don't mind redundancy (especially in enemies), and I'm not all that concerned with balance.

So when I read a change log that states:

Code: [Select]
Wands of Scattershot have been removed.
Several amulet, scarf, and cloak egos have been shuffled or adjusted
Jewelry with plusses now get constant plus values
Deflect Missiles has been removed. The tedious-but-optimal armour-wizardy-int dance has danced its last!
Next we have a round of item removals; that’s right, the dreaded r-word! On the chopping block are: lamp of fire, sack of spiders, fan of gales, crystal ball of energy, and staff of power.
The -Tele property no longer appears on artefact weapons and jewellery. Sorry, no more cheesing those Zot traps with your -Tele stick!

And I'm like,

Ok

but

what have you added?

Because playing since 0.5.2 I'm far more willing to not play Crawl at all, rather than go through the entirety of extended and the vast cornucopia of threats it displays, including (and absolutely limited to) Thing Wot Make HP Go Small (full screen) and Thing Wot Make HP Go Small (but localised, and now renamed to Damnation for some forsaken reason).

Anyways. I might possibly maybe try the tournament, but there's no way I'm going for a top 100 finish this time.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

ZeroGravitas

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14746 on: May 29, 2020, 05:52:45 pm »

agreed, it's worth a couple wins once a year, but their really need some new mechanics or new ideas or something
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FakerFangirl

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14747 on: May 29, 2020, 11:25:51 pm »

I'd rather have new species than nerfs. But every patch has made winning more challenging, which is a good design direction. I'll be taking this tournament more casually and seeing how long I last. They are marathons. I shouldn't play felid. I lake to play super slow and winstreak. Since it's what I'm good at. Defensive play. I definitely want to reach top 50 players. Last time 3000 people entered.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14748 on: May 29, 2020, 11:50:06 pm »

I'd like to see the main dungeon be a tad easier and extended get more difficult-- I like playing weird or gimmick builds that don't mature until at least mid-game and they're a pain to get off the ground. Couple that with a fast and loose preferred playing style, and I may have one of the highest death counts on CBRO. -_-
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vogonpoet

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14749 on: May 30, 2020, 10:35:22 am »

Playing some trunk to get back into swing of things just in case... without confusion my SpEn build is completely shafted, so will have to work on that one. Also, they massively nerfed conjure flame.

So i am playing a HOBe :-/. Looks like I can still get runes with one of those... just cleared V1, from a fighting perspective not much has changed.

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E. Albright

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14750 on: May 30, 2020, 11:09:14 am »

But every patch has made winning more challenging, which is a good design direction.

It isn't necessarily, though. It can just as easily (and in this case seems to) be a matter of overtuning the design so that players who are currently good at it will find it more challenging but it becomes more opaque and/or less accessible and/or less interesting [Edit: i.e., there are fewer viable ways to play; you must play in a consciously optimized manner] to new players. When you see people talk about how "every death is avoidable" and how dying to "pure randomness" means you were overly hasty and moved ahead before you were ready - in a game featuring randomness which claims as its core design principles anti-grinding and not needing to be spoiled - you are at best sending mixed messages.

When you have a dedicated player base who's getting more and more familiar with your existing content and thus better at winning when facing it, you have two options if you wish to continue to challenge them: add new content ("bloat", if we're being perjoritive), or make existing content harder ("overtune"). DCSS is definitely in the overtune camp.
« Last Edit: May 30, 2020, 11:16:50 am by E. Albright »
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Mathel

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14751 on: May 31, 2020, 12:05:19 pm »

Renaming the team to Bay12 Blacksmiths.
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Urge to drink milk while eating steak wrapped with bacon rising...
Outer planes are not subject to any laws of physics that would prevent them from doing their job.
Better than the heavenly host eating your soul.

UselessMcMiner

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14752 on: May 31, 2020, 01:52:43 pm »

Do you have enough people for the tournament team? I've never played in a tournament before so how do I do this?
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Quote
The scouts have been fighting a giant capuchin for the past month now. They still haven't killed it.

Obsidian 1053

The Sentries are still fighting the capuchin. For two monthes they have done nothing but punch this monkey.

Mathel

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14753 on: June 01, 2020, 01:31:52 am »

A team does not need more than one person (technicaly).
But more are welcome. (Up to 6 including the captain). The gathering for the tournament seems to have moved to Dungeon Crawl Stone Soup .24 Tournament, Get on a Bay 12 team now!

To join a team, you put "# TEAMCAPTAIN nameofcaptain" in your RC file for the current version (0.25 when it comes out), to captain a team you put
"
# TEAMNAME nameofteam
# TEAMMEMBERS player1 player2 player3 player4 player5
"
in it. The parts not in capitals are replaced with your data.

As for number of players, currently I have 4 listed for Blacksmiths.
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The shield beats the sword.
Urge to drink milk while eating steak wrapped with bacon rising...
Outer planes are not subject to any laws of physics that would prevent them from doing their job.
Better than the heavenly host eating your soul.

UselessMcMiner

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14754 on: June 09, 2020, 05:48:09 pm »

Btw made a discord for the DCSS team

https://discord.gg/5CxTNZR
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Quote
The scouts have been fighting a giant capuchin for the past month now. They still haven't killed it.

Obsidian 1053

The Sentries are still fighting the capuchin. For two monthes they have done nothing but punch this monkey.

Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14755 on: June 10, 2020, 11:25:22 pm »

Any idea what's up with this ring? First time I ever noticed this property. *facepalm* I didn't ID it.

Spoiler: Image (click to show/hide)
« Last Edit: June 10, 2020, 11:44:06 pm by Aoi »
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14756 on: July 12, 2020, 04:46:37 pm »

So uh... anyone know why trunk hasn't been updated in two months?
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14757 on: July 12, 2020, 05:02:41 pm »

It happened in the past , there are trunk builds but the page isn't updating.
The workaround at the time that is still working :
https://crawl.develz.org/tavern/viewtopic.php?f=9&t=25634
Quote
While the actual Windows build trunk downloads page is still not updating, (but nightly windows builds are happening) the RSS feeds do appear to be updating, if you want to download the current trunk version for windows (and not build it yourself), you can click on the link to the rss feed (the orange/grey button left of the actual link) and find/copy/paste the url for the version you want into your browser's address bar to download it.

I guess you could also subscribe to the RSS feed, if you have an RSS feed reader.

To save anyone who stumbles across this thread a click:

Windows Console RSS feed

Windows Tiles RSS feed

Windows Installer feed
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14758 on: July 12, 2020, 05:06:32 pm »

It happened in the past , there are trunk builds but the page isn't updating.
The workaround at the time that is still working :
https://crawl.develz.org/tavern/viewtopic.php?f=9&t=25634
Quote
While the actual Windows build trunk downloads page is still not updating, (but nightly windows builds are happening) the RSS feeds do appear to be updating, if you want to download the current trunk version for windows (and not build it yourself), you can click on the link to the rss feed (the orange/grey button left of the actual link) and find/copy/paste the url for the version you want into your browser's address bar to download it.

I guess you could also subscribe to the RSS feed, if you have an RSS feed reader.

To save anyone who stumbles across this thread a click:

Windows Console RSS feed

Windows Tiles RSS feed

Windows Installer feed

Ah wonderful, thank you! Felt like doing some light Crawling, to see what's what nowadays.

edit: Feels like playing VTM:Bloodlines with a new version of Wesp's Unofficial patch - everything seems pretty much the same but ... who's this npc; and where the heck is the Katana this time?

Also

Code: [Select]
You slash the orb of fire! You block the Orb Guardian's attack.
SHROANNG!

Wanted to Gong my way through the endgame, but Holy Pan threw a +14 Tower Shield at me, also Gong would probably have gotten me super killed considering how often I nearly died without having a full floor of Fiends sitting on my face at once.

Won my first game on the new Trunk which is a first for me I believe. Woo!
« Last Edit: July 12, 2020, 08:02:50 pm by Graven »
Logged
What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #14759 on: July 12, 2020, 08:01:14 pm »

I've come to the realization I still miss Mountain Dwarves

Code: [Select]
Dungeon Crawl Stone Soup version 0.26-a0-43-g20b394cb32 (tiles) character file.

Game seed: 8153827930886888587

17686015 Gravenous the Conqueror (level 27, 270/270 (273) HPs)
             Began as a Minotaur Berserker on July 13, 2020.
             Was the Champion of the Shining One.
             Escaped with the Orb
             ... and 15 runes!
             
             The game lasted 02:41:27 (87782 turns).

Gravenous the Conqueror (Minotaur Berserker)       Turns: 87782, Time: 02:41:27

HP:   270/270 (273) AC: 50    Str: 39    XL:     27
MP:   35/35         EV: 26    Int: 11    God:    the Shining One [******]
Gold: 10814         SH: 44    Dex: 16    Spells: 26/26 levels left

rFire    + + +     SeeInvis .   R - +9 broad axe (holy)
rCold    + + +     Gourm    .   y - +14 tower shield of Boredom {rElec rF+ rCorr}
rNeg     + + +     Faith    .   Y - +12 gold dragon scales
rPois    +         Spirit   .   X - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
rElec    +         Reflect  .   M - +2 cloak
rCorr    +         Harm     .   L - +1 pair of gloves {Str+3}
rMut     +         Clarity  +   G - +0 pair of boots {Fly}
MR       +++..                  T - amulet "Paroih" {rC+ Regen+ Int+6}
Stlth    ..........             F - ring of Departure {rElec AC+4 Str+6}
HPRegen  1.35/turn              H - +4 ring of slaying
MPRegen  0.24/turn

@: flying, glowing
A: retaliatory headbutt, horns 2, thin skeletal structure 1, clarity, low mp 1,
poison resistance, regeneration 1
0: Orb of Zot
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Stop Flying


You escaped.
You worshipped the Shining One.
The Shining One was exalted by your worship.
You were not hungry.

You visited 18 branches of the dungeon, and saw 90 of its levels.
You visited Pandemonium 1 time, and saw 20 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaar.
You also visited: Sewer and Gauntlet.

You collected 13499 gold pieces.
You spent 2685 gold pieces at shops.

Inventory:

Hand Weapons
 E - a +9 broad axe of flaming
 R - a +9 broad axe of holy wrath (weapon)
Missiles
 W - 2 throwing nets (quivered)
Armour
 l - the +18 shield of the Gong {rElec rN+ MR+ EV-5}
   (You took it off a deep elf high priest on level 5 of the Vaults)   
   
   It affects your evasion (-5).
   It insulates you from electricity.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 y - the +14 tower shield of Boredom (worn) {rElec rF+ rCorr}
   (You took it off a daeva in Pandemonium)   
   
   It protects you from fire.
   It insulates you from electricity.
   It provides partial protection from all sources of acid and corrosion.
 G - a +0 pair of boots of flying (worn)
 L - a +1 pair of gloves of strength (worn)
 M - a +2 cloak (worn)
 Q - +0 pearl dragon scales
 X - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
   (You found it on level 2 of the Vaults)   
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
   It protects you from poison.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It provides partial protection from all sources of acid and corrosion.
   It protects you from mutation.
 Y - +12 gold dragon scales (worn)
Jewellery
 p - the ring of Phasing {EV+8}
   (You acquired it in Pandemonium)   
   
   [ring of evasion]
   
   It affects your evasion (+8).
 w - the ring "Carhaim" {+Blink rElec Str-2 Dex+6 Slay+6}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [ring of dexterity]
   
   It affects your strength (-2).
   It affects your dexterity (+6).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+6).
   It insulates you from electricity.
   It lets you blink.
 F - the ring of Departure (left hand) {rElec AC+4 Str+6}
   (You bought it in a shop on level 7 of the Dungeon)   
   
   [ring of protection]
   
   It affects your AC (+4).
   It affects your strength (+6).
   It insulates you from electricity.
 H - a +4 ring of slaying (right hand)
 T - the amulet "Paroih" (around neck) {rC+ Regen+ Int+6}
   (You took it off a skeletal warrior on level 3 of the Crypt)   
   
   [amulet of regeneration]
   
   It affects your intelligence (+6).
   It protects you from cold.
   It increases your rate of regeneration.
Wands
 k - a wand of clouds (21)
 t - a wand of digging (7)
 x - a wand of polymorph (9)
 A - a wand of acid (37)
 S - a wand of iceblast (47)
Scrolls
 b - 20 scrolls of teleportation
 e - 39 scrolls of identify
 j - 14 scrolls of noise
 m - 7 scrolls of magic mapping
 n - 37 scrolls of remove curse
 s - 10 scrolls of fear
 B - 2 scrolls of summoning
 N - 3 scrolls of fog
 O - 6 scrolls of amnesia
Potions
 a - 6 potions of invisibility
 g - 5 potions of heal wounds
 i - 7 potions of resistance
 q - 23 potions of lignification
 r - 12 potions of flight
 u - 6 potions of berserk rage
 v - 25 potions of curing
 C - 8 potions of ambrosia
 D - 6 potions of mutation
 I - 6 potions of cancellation
 J - 3 potions of haste
 K - 5 potions of might
 U - 2 potions of magic
Miscellaneous
 f - a figurine of a ziggurat
 h - a phial of floods
 P - a tin of tremorstones (3/3)
 V - 7 phantom mirrors
Comestibles
 c - 108 rations


   Skills:
 O Level 27 Fighting
 O Level 27 Axes
 + Level 15.9 Throwing
 O Level 27 Armour
 O Level 27 Dodging
 O Level 27 Shields
 O Level 27 Invocations
 O Level 27 Evocations


You had 26 spell levels left.
You didn't know any spells.
Your spell library contained the following spells:

 Spells                   Type           Power        Failure   Level  Hunger
 Animate Skeleton         Necr           N/A          78%         1    ##.....
 Apportation              Tloc           #.....       78%         1    ##.....
 Beastly Appendage        Tmut           #.....       78%         1    ##.....
 Corona                   Hex            #......      78%         1    ##.....
 Foxfire                  Conj/Fire      #...         78%         1    ##.....
 Infusion                 Chrm           #...         78%         1    ##.....
 Magic Dart               Conj           #...         78%         1    ##.....
 Summon Butterflies       Summ           #.......     78%         1    ##.....
 Summon Small Mammal      Summ           #...         78%         1    ##.....
 Blink                    Tloc           N/A          89%         2    ###....
 Ensorcelled Hibernation  Hex/Ice        #.....       89%         2    ###....
 Passwall                 Tmut/Erth      #.......     89%         2    ###....
 Searing Ray              Conj           #.....       89%         2    ###....
 Shroud of Golubria       Chrm/Tloc      #.....       89%         2    ###....
 Song of Slaying          Chrm           #.......     89%         2    ###....
 Sticks to Snakes         Tmut           #.......     89%         2    ###....
 Swiftness                Chrm/Air       #.......     89%         2    ###....
 Call Canine Familiar     Summ           #.......     98%         3    ####...
 Confusing Touch          Hex            #.......     98%         3    ####...
 Conjure Flame            Conj/Fire      #.......     98%         3    ####...
 Dazzling Flash           Conj/Hex       #.....       98%         3    ####...
 Gell's Gravitas          Tloc           #.........   98%         3    ####...
 Inner Flame              Hex/Fire       #.......     98%         3    ####...
 Lesser Beckoning         Tloc           #.........   98%         3    ####...
 Mephitic Cloud           Conj/Pois/Air  #.......     98%         3    ####...
 Ozocubu's Armour         Chrm/Ice       #.......     98%         3    ####...
 Portal Projectile        Hex/Tloc       #.....       98%         3    ####...
 Recall                   Summ/Tloc      N/A          98%         3    ####...
 Spectral Weapon          Hex/Chrm       #.......     98%         3    ####...
 Spider Form              Tmut/Pois      #.........   98%         3    ####...
 Static Discharge         Conj/Air       #.......     98%         3    ####...
 Teleport Other           Tloc           #.......     98%         3    ####...
 Tukima's Dance           Hex            #.......     98%         3    ####...
 Cause Fear               Hex            #.........   100%        4    #####..
 Fulminant Prism          Conj/Hex       #.........   100%        4    #####..
 Ice Form                 Ice/Tmut       #.......     100%        4    #####..
 Iskenderun's Mystic Bla  Conj/Tloc      #.......     100%        4    #####..
 Sticky Flame             Conj/Fire      #.......     100%        4    #####..
 Summon Ice Beast         Ice/Summ       #.......     100%        4    #####..
 Alistair's Intoxication  Tmut/Pois      #.......     100%        5    ######.
 Aura of Abjuration       Summ           #.........   100%        5    ######.
 Blade Hands              Tmut           #.........   100%        5    ######.
 Bolt of Magma            Conj/Fire/Erth #.........   100%        5    ######.
 Fireball                 Conj/Fire      #.........   100%        5    ######.
 Iskenderun's Battlesphe  Conj/Chrm      #.......     100%        5    ######.
 Lee's Rapid Deconstruct  Erth           #.........   100%        5    ######.
 Lightning Bolt           Conj/Air       #.........   100%        5    ######.
 Summon Demon             Summ           #.........   100%        5    ######.
 Summon Forest            Summ/Tloc      #.........   100%        5    ######.
 Summon Mana Viper        Hex/Summ       #.......     100%        5    ######.
 Darkness                 Hex            #.........   100%        6    #######
 Dispersal                Tloc           #.........   100%        6    #######
 Invisibility             Hex            #.......     100%        6    #######
 Iron Shot                Conj/Erth      #.........   100%        6    #######
 Shadow Creatures         Summ           N/A          100%        6    #######
 Statue Form              Tmut/Erth      #........    100%        6    #######
 Dragon Form              Tmut           #.........   100%        7    #######
 Malign Gateway           Summ/Tloc      #.........   100%        7    #######
 Monstrous Menagerie      Summ           #.........   100%        7    #######
 Orb of Destruction       Conj           #.........   100%        7    #######
 Spellforged Servitor     Conj/Summ      #.........   100%        7    #######
 Summon Greater Demon     Summ           #.........   100%        7    #######
 Controlled Blink         Tloc           N/A          100%        8    #######
 Ignition                 Fire           #.........   100%        8    #######
 Summon Horrible Things   Summ           #.........   100%        8    #######
 Dragon's Call            Summ           #.........   100%        9    #######
 Shatter                  Erth           #.........   100%        9    #######
 Tornado                  Air            #.........   100%        9    #######
 Passage of Golubria      Tloc           Unusable     N/A         4    N/A


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5            Lair (6/6) D:8
  Swamp (4/4) Lair:2       Spider (4/4) Lair:4        Slime (5/5) Lair:6
    Orc (2/2) D:11            Elf (3/3) Orc:2        Vaults (5/5) D:14
  Crypt (3/3) Vaults:2       Tomb (3/3) Crypt:3      Depths (5/5) D:15
   Hell (visited)             Dis (7/7) Hell            Geh (7/7) Hell
    Coc (7/7) Hell            Tar (7/7) Hell            Zot (5/5) Depths:5
  Sewer (visited)         Gauntlet (visited)       

Altars:
Cheibriados
Elyvilon
Fedhas
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Uskayaw
Vehumet
Wu Jian
Xom
Zin
The Shining One
Beogh

Shops:
D:7 %=!   D:8 (   D:9 *   Orc:1 =   Orc:2 }*[!:   Vaults:1 [   Depths:3 !
Depths:4 =}=

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:3 Depths:5
Ziggurat: Depths:3

Annotations:
D:5 2 runed translucent doors
Lair:2 exclusion: 3 oklob plants
Spider:1 Roxanne
Elf:2 3 runed translucent doors


Innate Abilities, Weirdness & Mutations

You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
You have a somewhat thin skeletal structure. (Dex +2, Stealth)
You possess an exceptional clarity of mind.
Your magical capacity is low. (-10% MP)
Your system is resistant to poisons. (rPois)
Your natural rate of healing is unusually fast.


Message History

You block the Orb Guardian's attack.
You slice the Orb Guardian!! You headbutt the Orb Guardian!!
The Orb Guardian is severely wounded.
You block the Orb Guardian's attack.
You slash the Orb Guardian! You headbutt the Orb Guardian.
The Orb Guardian is almost dead.
The Orb Guardian completely misses you.
You slice the Orb Guardian!!
You kill the Orb Guardian!
(D) Dungeon        (T) Temple         (L) Lair           (S) Swamp         
(N) Spider Nest    (M) Slime Pits     (O) Orcish Mines   (E) Elven Halls   
(V) Vaults         (C) Crypt          (W) Tomb           (U) Depths         
(H) Hell           (I) Dis            (G) Gehenna        (X) Cocytus       
(Y) Tartarus       (Z) Zot           
Where to? (Enter - D:1 @ (x,y), ? - help)
You see here a +0 club.
You see here 19 stones.
There is a dry fountain here.
There is a staircase leading out of the dungeon here.
You have escaped!

I was going to do Tomb tomorrow since it was 3:30 AM here, but then I remembered if I leave Tomb for tomorrow, then I have to do Tomb tomorrow so I changed my mind.

Doing Tomb:3 with a single scroll of blinking at 4 AM sure is a something. I was absolutely certain I would die on Tomb:2 but a random teleport threw me in the part that leads to Tomb 3. Then I was absolutely certain I would die on Tomb:3 but I managed to teleport to the unpopulated top of the map with something like 30 HP so it all worked out.
Logged
What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."
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