I know it's the time of the tournament and I did horribly there and stuff, but I miss the times when you could get Claws and Powered by Death on a DS by D:5 and be like "Yeah I'm getting the Abyssal rune first, by way of banishment via The Enchantress in Depths:3, because I am a thrash metal album cover":
Dungeon Crawl Stone Soup version 0.18-a0-128-g78ce890 (tiles) character file.
Gravenous the Black Belt (Demonspawn Monk) Turns: 25956, Time: 00:55:26
Health: 164/164 AC: 15 Str: 33 XL: 21 Next: 8%
Magic: 34/34 EV: 35 Int: 41 God: Cheibriados [******]
Gold: 1728 SH: 10 Dex: 34 Spells: 2 memorised, 24 levels left
rFire + . . SeeInvis . - Unarmed
rCold + . . Clarity . L - +0 troll leather armour
rNeg . . . SustAt . y - +2 buckler {AC+3}
rPois + Gourm . V - +2 helmet {Int+3}
rElec . Spirit . a - +1 cloak of Resilience {+Inv rPois rF+ MR+}
rCorr . Warding . (gloves unavailable)
rMut . Stasis . S - +2 pair of boots
MR ++... X - amulet "Manut" {Regen+ Dex+3 Stlth+}
Stlth ++++...... N - ring of Untruth {EV+3 Int+2}
K - ring "Peodgh" {rPois Str+4 Int+2 Slay+3}
@: studying Spellcasting, repel missiles, very slow, very resistant to hostile
enchantments, stealthy
A: claws 3, repulsion field 3, cold resistance 1, passive freeze, powered by
death 3, spiny 3, freezing cloud immunity
a: Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce Religion,
Evoke Invisibility
}: 1/15 runes: abyssal
You are on level 5 of the Depths.
You worship Cheibriados.
Cheibriados is exalted by your worship.
You are not hungry.
You have visited 5 branches of the dungeon, and seen 33 of its levels.
You have visited the Abyss 1 time.
You have collected 4235 gold pieces.
You have spent 2507 gold pieces at shops.
Inventory:
Hand Weapons
p - the cursed +13 Scythe of Curses {drain, *Curse}
(You took it off a frost giant on level 2 of the Depths)
A truly terrible weapon, it drains the life of those it strikes.
It may re-curse itself when equipped.
It has a curse placed upon it.
Armour
a - the +1 cloak of Resilience (worn) {+Inv rPois rF+ MR+}
(You bought it in a shop on level 4 of the Orcish Mines)
It protects you from fire.
It protects you from poison.
It affects your resistance to hostile enchantments.
It lets you turn invisible.
y - a +2 buckler of protection (worn)
L - a +0 troll leather armour (worn)
P - a +1 shield of cold resistance
S - a +2 pair of boots (worn)
V - a +2 helmet of intelligence (worn)
Jewellery
g - an uncursed amulet of resist mutation
o - an uncursed ring of see invisible
C - an uncursed amulet of resist corrosion
E - an uncursed ring of teleportation
K - the ring "Peodgh" (left claw) {rPois Str+4 Int+2 Slay+3}
(You found it on level 3 of the Depths)
[ring of poison resistance]
It affects your strength (+4).
It affects your intelligence (+2).
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from poison.
N - the ring of Untruth (right claw) {EV+3 Int+2}
(You found it on level 1 of the Depths)
[ring of evasion]
It affects your evasion (+3).
It affects your intelligence (+2).
O - an uncursed ring of protection from magic
X - the amulet "Manut" (around neck) {Regen+ Dex+3 Stlth+}
(You found it on level 4 of the Depths)
[amulet of regeneration]
It affects your dexterity (+3).
It increases your rate of regeneration.
It makes you more stealthy.
Z - the ring of Hezxio {Wiz MP+9}
(You found it on level 4 of the Depths)
[ring of wizardry]
It improves your spell success rate.
It affects your magic capacity (+9).
Wands
A - a wand of disintegration (2)
H - a wand of teleportation (6)
R - a wand of heal wounds (4)
T - a wand of heal wounds (3)
U - a wand of heal wounds (2)
W - a wand of teleportation (5)
Scrolls
c - 5 scrolls of identify
d - 3 scrolls of immolation
e - 14 scrolls of remove curse
i - 16 scrolls of teleportation
l - 3 scrolls of recharging
t - 2 scrolls of silence
x - 4 scrolls of magic mapping
F - 3 scrolls of blinking
Q - 3 scrolls of enchant armour
Potions
k - 5 potions of heal wounds
m - 14 potions of curing
q - 4 potions of invisibility
s - a potion of might
u - 3 potions of flight
w - 3 potions of magic
B - a potion of ambrosia
D - 2 potions of brilliance
M - 5 potions of cancellation
Books
h - a book of Dreams
Spells Type Level
a - Ensorcelled Hibernation Hexes/Ice 2
b - Phase Shift Translocation 5
c - Shadow Creatures Summoning 5
d - Silence Hexes/Air 5
e - Darkness Hexes 6
f - Mass Confusion Hexes 6
v - a book of Unlife
Spells Type Level
a - Recall Summoning/Translocation 3
b - Animate Dead Necromancy 4
c - Control Undead Necromancy 4
d - Cigotuvi's Embrace Necromancy 5
e - Death Channel Necromancy 6
f - Simulacrum Ice/Necromancy 6
z - an Akashic Record
Spells Type Level
a - Dispersal Translocation 6
b - Malign Gateway Summoning/Translocation 7
c - Disjunction Translocation 8
d - Controlled Blink Translocation 8
I - a manual of Spellcasting
Y - a book of Annihilations
Spells Type Level
a - Poison Arrow Conjuration/Poison 6
b - Chain Lightning Conjuration/Air 8
c - Lehudib's Crystal Spear Conjuration/Earth 8
d - Glaciate Conjuration/Ice 9
e - Fire Storm Conjuration/Fire 9
Miscellaneous
n - a fan of gales
Comestibles
b - 15 bread rations
f - 2 chunks of flesh
j - 6 beef jerkies
r - 8 meat rations
G - 9 royal jellies
J - 27 fruits
Skills:
- Level 13.9 Fighting
- Level 12.1 Dodging
- Level 3.5 Stealth
- Level 4.1 Shields
- Level 17.0 Unarmed Combat
- Level 9.0 Spellcasting
* Level 15.3 Translocations
- Level 14.3 Transmutations
- Level 13.3 Earth Magic
- Level 8.0 Invocations
You have 24 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Statue Form Trmt/Erth #######.. 1% 6 ####...
b - Controlled Blink Tloc N/A 24% 8 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Lair (8/8) D:10
Shoals (0/4) Lair:5 Snake (0/4) Lair:3 Slime (0/6) Lair:7
Orc (4/4) D:11 Elf (0/3) Orc:3 Vaults (0/5) D:14
Depths (5/5) D:15 Zot (0/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Lugonu
Shops:
D:9 ! Orc:1 * Orc:2 } Orc:4 }(}[ Depths:1 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:3 Depths:4
Pandemonium: Depths:2 Depths:3
Ziggurat: Depths:1
Annotations:
Depths:4 exclusion: obsidian statue
Innate Abilities, Weirdness & Mutations
You have claws for hands.
You are surrounded by a strong repulsion field (EV +4, rMsl).
Your flesh is cold resistant.
A frigid envelope surrounds you and freezes all who hurt you.
You regenerate a lot of health from kills.
You are completely covered in sharp spines.
You are immune to freezing clouds.
Just... just look at this regenerating stone-handed son of a bitch. I'm pretty sure I can just hold tab through the entire V:5 ambush when I get to it. Is it balanced? Hell no. The question is, does it need to be? (it's a trick question, it has already been nerfed)