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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1681934 times)

heydude6

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13965 on: September 28, 2016, 05:19:57 pm »

Desolation of Salt?
It's a new experimental branch/portal. It's basically centered around using clouds as vision blockers since there is very little cover. I haven't played it, but that's what a quick google search got me.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Damiac

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13966 on: September 29, 2016, 03:12:18 pm »

Hey, that double damage bug is how I finally won a felid! I think that was introduced when 0.16 rolled out, and it was so bad they patched it during the tourney.  Making that tourney's results a little... skewed.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13967 on: September 30, 2016, 09:03:34 am »

https://crawl.develz.org/tavern/viewtopic.php?f=12&t=21485

Can't believe this was possible, so easy to die in some end floor situations with a character leveled to how it should for such end floor, and he win the whole game with a level 10 character :o
51 HP sounds like what most of my character can easily lose in a turn against some of the branches strongest enemies.
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13968 on: September 30, 2016, 09:32:44 am »

He posted later in the thread, XL9. 45 hp. Apparently the key to success was ring of invis, which he thinks should be removed from the game.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13969 on: September 30, 2016, 09:41:50 am »

Oh wow, he did another run with a level 9 and even less HP !

Checked the changelogs, apparently ring of invisibility has been removed starting with crawl 0.18

Invisibility is something i very rarely used (mostly because i often forgot to check what i had in my inventory) , i see that was a big mistake (though with my luck i guess if i used invisibility, it would trigger the "let's spawn only monster with see invisible intrinsic" part of the anti-Robsoie code from the game :D ).

Going to play some 0.17 then to see if adding a bit more invisibility could really improve my characters poor overall life duration.
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13970 on: September 30, 2016, 12:05:51 pm »

I've been trying VSMo^Chei and getting them off the ground is absolutely brutal. I'm really struggling to get them through lair. I'm seeing glimpses of them when things go right, but they're really, really, really bad at getting out of sticky situations. Like, only a formacid^chei would be worse. Not having haste or emergency healing basically means you need to find a very early wand of TP or just get incredibly lucky.

With that said, free auxillary attacks which are vampiric on targets with mana are really, really good at d:5. The only threats were dudes like Gastronok who could slow you further and just kill you between 2 actions, and bees who can fly in from out of LoS and murderize you before you get to slouch successfully.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13971 on: September 30, 2016, 12:41:34 pm »

I actually easily got a few VS pseudo-Mos past lair pretty easily; I went with VSW...arper for the free blink and shroud at the start and worshipped TSO until I got bladehands castable. One of them finished off shoals, whereupon my keyboard bugged out and I ended up stairdancing next to Lerny like 10 times in a row, and another somehow died to a turtle in shoals when I wasn't paying attention.

Still haven't been able to get one advanced enough to cast statueform reliably though...
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13972 on: September 30, 2016, 12:45:43 pm »

Starting a new character and
Spoiler (click to show/hide)
Probably Crawl really wants to tell me to stop thinking that one day i'll have some luck in it :D

edit : lost the character out of boredom as i couldn't find anything worthy with him (survived surprisingly the complete lack of removal curse scrolls that seems to be part of the "hey bad luck man" code) and decided to start again, this time my plan was to get with a classic spriggan enchanter for the stealth/hibernation stabby gameplay, and so get Dithmenos to go along.

So after quickly dispatching things and reaching level 9 on the dungeon floor 6 (can't believe the guy finished the whole game with that level, my spriggan feels so weak to any kind of pain even at this dungeon floor of opposition) and after finding several lonely altars, i finally got into the temple.

Great, hello Dith... hey waitaminute, does the "hey bad luck man" code still running ?
Spoiler (click to show/hide)
I guess there's an altar of Dithmenos in Zot, right ? :D
« Last Edit: September 30, 2016, 01:56:38 pm by Robsoie »
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TheDarkStar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13973 on: September 30, 2016, 02:01:57 pm »

The first alter can occur as far down as D:9, iirc. The Dith altar might also be in a vault that can only be reached from below.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13974 on: September 30, 2016, 02:17:43 pm »

Did they actually remove the ring? Can't seem to find it anywhere but if they did ahahahah

I did find:

Code: [Select]
0b18a7b | Isaac Sloat | 2016-09-29 17:37:18 -0500

Replace fire/ice with quicksilver/shadow in Zot
Fire and ice dragons were little more than popcorn by the time
characters are doing Zot, even when berserked by a moth of wrath. They
show up in plenty of other parts of the Dungeon, and swamp dragons are
already excluded from Zot for being too weak.

Quicksilver dragons and their dispelling breath have been introduced in
their place. Shadow dragon spawn rates have been flattened, making them
show up on early Zot floors much more frequently than previously. Q and
S each should represent 4 to 5% of Zot's population.

Considering I already think Shadow Dragons are one of the worst enemies in the game, and the draining mechanic in general pretty god damn stupid, this does not excite me :|

Other than that, the XLVL 9 win is utterly ridiculous. I keep splatting MfGls left and right, and dude goes and wins with 45 HP. I can't actually find anything to pair with "impressive" to show how impressed I am. God bless. Gob-less.
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What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13975 on: September 30, 2016, 02:22:46 pm »

It's in the 0.18 changelog that it's mentionned the ring of invisibility is removed (along other rings/amulet/etc...)

Finally found that elusive altar of Dithmenos
Code: [Select]
12289 | D:9      | Found a shadowy altar of Dithmenos.
Unfortunately, after stabbing 2 uniques
Code: [Select]
13091 | D:10     | Noticed Psyche
 13096 | D:10     | Killed Psyche
 13697 | D:10     | Noticed Harold
 13704 | D:10     | Killed Harold

And making a hill giant sleep then stab
Code: [Select]
13385 | D:10     | Noticed a hill giant
 13394 | D:10     | Killed a hill giant

I started to think that character was good, spell power was rather high for the "hey sleep now" spell, near its max , then spotted another hill giant.
Oh oh, let's do what i did to your other pal, sleep now.
Hmm, i said sleep now.
No really sleep now.
That's going to be annoying, SLEEP NOW !
Damn you, why don't you sleep, what other options ? oh you mean other spell, potions, scrolls i have by tons in my inventory ? no sorry, at that time i was very bothered by that hill giant not wanting to sleep right now, so why would have tried other options, I SAID SLEEP NOW !
Spoiler (click to show/hide)

:D
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13976 on: September 30, 2016, 02:34:43 pm »

Heeeey, somebody else who plays like I do. Potion of haste, potion of healing, scroll of fear, scroll of blinking, wand of healing, wand of teleportation, scroll of teleportation, blink mutation, wand of digging... Nah, I'm sure I'll kill him with my next hit.
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Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13977 on: September 30, 2016, 05:08:00 pm »

Heyoooo

Code: [Select]
Dungeon Crawl Stone Soup version 0.19-a0-1627-gc26532d (tiles) character file.

3494863 Gravenous the Hoplite (level 27, 245/245 HPs)
             Began as a Merfolk Gladiator on Sept 30, 2016.
             Was a High Priest of Hepliaklqana.
             Escaped with the Orb
             ... and 5 runes on Oct 1, 2016!
             
             The game lasted 02:10:26 (61971 turns).

Gravenous the Hoplite (Merfolk Gladiator)          Turns: 61971, Time: 02:10:27

Health: 245/245    AC: 21    Str: 20    XL:     27
Magic:  35/35      EV: 30    Int: 21    God:    Hepliaklqana [*****.]
Gold:   5294       SH: 20    Dex: 14    Spells: 6 memorised, 20 levels left

rFire  + . .      SeeInvis +    y - +9 demon trident (pierce)
rCold  + . .      Gourm    .    P - +4 moon troll leather armour {Spirit, Regen++ MP+5}
rNeg   . . .      Faith    .    O - +3 warlock's mirror {reflect}
rPois  .          Spirit   +    Y - +2 helmet {SInv}
rElec  +          Dismiss  .    G - +1 cloak of the Sun {rElec Str+2 Int+4}
rCorr  .          Reflect  +    l - +1 pair of gloves
MR     ++...      Harm     .    b - +2 pair of boots {Stlth+}
Stlth  +.........               i - +6 amulet of reflection
                                g - ring "Kitz" {Wiz rC+ Str+3 Dex-2}
                                u - ring of protection from fire

@: studying Armour
A: change form in water, swift swim, stealthy swim, reduced essence, low mp 1,
robust 1, weak 1, MP-powered wands
a: Recall Ancestor, Ancestor Identity, Transference, Idealise, Renounce Religion
0: Orb of Zot
}: 5/15 runes: decaying, slimy, silver, abyssal, gossamer


You escaped.
You worshipped Hepliaklqana.
Hepliaklqana was extremely pleased with you.
You were not hungry.

You visited 10 branches of the dungeon, and saw 52 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaar.
You also visited: Labyrinth, Ossuary, Ice Cave and Desolation.

You collected 8542 gold pieces.
You spent 3248 gold pieces at shops.

Inventory:

Hand Weapons
 y - a +9 demon trident of piercing (weapon)
Armour
 b - a +2 pair of boots of stealth (worn)
 l - a +1 pair of gloves (worn)
 G - the +1 cloak of the Sun (worn) {rElec Str+2 Int+4}
   (You found it on level 3 of the Depths)   
   
   It affects your strength (+2).
   It affects your intelligence (+4).
   It insulates you from electricity.
 O - the +3 warlock's mirror (worn) {reflect}
   (You acquired it on level 6 of the Lair of Beasts)
 P - the +4 moon troll leather armour (worn) {Spirit, Regen++ MP+5}
   (You bought it in a shop on level 12 of the Dungeon)   
   
   It affects your magic capacity (+5).
   It increases your rate of regeneration.
 Y - a +2 helmet of see invisible (worn)
Rods
 p - a +4 rod of clouds (14/14)
   (You found it on level 5 of the Pits of Slime)
 V - a +2 rod of inaccuracy (10/10)
   (You found it on level 5 of the Pits of Slime)
 X - a +9 iron rod (12/12)
   (You took it off a vampire knight on level 2 of the Depths)
Jewellery
 c - the ring "Licko" {*Corrode rPois rC+ Int+5 Dex+6}
   (You found it in the Desolation of Salt)   
   
   [ring of dexterity]
   
   It affects your intelligence (+5).
   It affects your dexterity (+6).
   It protects you from cold.
   It protects you from poison.
   It may corrode you when you take damage.
 g - the ring "Kitz" (right hand) {Wiz rC+ Str+3 Dex-2}
   (You found it in the Desolation of Salt)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It affects your strength (+3).
   It affects your dexterity (-2).
   It protects you from cold.
 i - a +6 amulet of reflection (around neck)
 m - an uncursed ring of resist corrosion
 o - the ring of Shadows {Umbra +Inv Stlth+}
   (You found it on level 3 of the Depths)   
   
   [ring of stealth]
   
   It lets you turn invisible.
   It makes you more stealthy.
 u - a ring of protection from fire (left hand)
 x - an uncursed ring of poison resistance
 H - an uncursed ring of protection from magic
 N - an uncursed amulet of regeneration
 T - a +5 ring of protection
Wands
 e - a wand of teleportation (5/9)
 n - a wand of teleportation (6/9)
 A - a wand of teleportation (1/9)
 Z - a wand of digging (5/24)
Scrolls
 h - 18 scrolls of identify
 j - 5 scrolls of fog
 q - 5 scrolls of magic mapping
 z - 8 scrolls of fear
 F - 5 scrolls of enchant armour
 I - 5 scrolls of amnesia
 J - 31 scrolls of remove curse
 K - 9 scrolls of teleportation
 W - 3 scrolls of recharging
Potions
 d - 28 potions of curing
 s - a potion of might
 w - 3 potions of resistance
 C - 5 potions of cancellation
 D - 4 potions of cure mutation
 E - 3 potions of invisibility
 R - 4 potions of magic
Books
 B - a manual of Armour
Miscellaneous
 L - 2 phantom mirrors
 M - a fan of gales
Comestibles
 f - 27 bread rations
 k - 18 meat rations
 r - 8 beef jerkies
 v - 39 fruits


   Skills:
 - Level 26.0 Fighting
 - Level 14.0 Polearms
 - Level 2.0 Throwing
 - Level 10.8 Armour
 - Level 26.0 Dodging
 * Level 26.6 Shields
 - Level 7.6 Spellcasting
 - Level 17.3 Charms
 - Level 8.9 Invocations
 - Level 11.6 Evocations


You had 20 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Haste                 Chrm           ######..     1%          6    ######.
b - Repel Missiles        Chrm/Air       #####.       1%          2    None
c - Apportation           Tloc           #.........   4%          1    None
d - Deflect Missiles      Chrm/Air       #####.....   16%         6    ######.
e - Blink                 Tloc           N/A          7%          2    None
f - Passage of Golubria   Tloc           N/A          58%         4    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4            Lair (6/6) D:11
  Swamp (4/4) Lair:4       Spider (4/4) Lair:3        Slime (5/5) Lair:5
    Orc (2/2) D:11            Elf (0/3) Orc:2        Vaults (5/5) D:14
  Crypt (0/3) Vaults:3     Depths (5/5) D:15            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:9 *:   D:11 }   D:12 *==[   Orc:2 [[=   Vaults:2 [?(

Portals:
Hell: Lair:6 Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:4 Depths:5
Pandemonium: Depths:3 Depths:5
Ziggurat: Depths:4
Trove: D:12 (give horn of Geryon)

Annotations:
Swamp:3 exclusion: Roxanne, Roxanne


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You are very stealthy in the water.
Your life essence is reduced. (-10% HP)
Your magical capacity is low. (-10% MP)
You are robust. (+10% HP)
You are weak. (Str -2)
You expend magic power (3 MP) to strengthen your wands.


Message History

The hellwing is heavily wounded.
Ankherfenedjef hits the hellwing but does no damage.
You block the hellwing's attack. x2
You impale the hellwing!!
You kill the hellwing!
No target in view!
(D) Dungeon        (T) Temple         (L) Lair           (S) Swamp         
(N) Spider Nest    (M) Slime Pits     (O) Orcish Mines   (E) Elven Halls   
(V) Vaults         (C) Crypt          (U) Depths         (H) Hell           
(Z) Zot           
Where to? (Enter - D:1 @ (x,y), ? - help)
Okay, then.
(D) Dungeon        (T) Temple         (L) Lair           (S) Swamp         
(N) Spider Nest    (M) Slime Pits     (O) Orcish Mines   (E) Elven Halls   
(V) Vaults         (C) Crypt          (U) Depths         (H) Hell           
(Z) Zot           
Where to? (Enter - D:1 @ (x,y), ? - help)
There is a staircase leading out of the dungeon here.
You can't go down here!
You have escaped!

Graven presents The Whimsical Adventures of Fish Dude and Ghost Knight Grandma!

The first of a (hopeful) number of quick little wins to try out the new gods. This time, Hepliaklqana!

I went Knight ancestor, since I had more or less tried the other ones in less fortunate runs. Ghost Knight Grandma (actual name Ankherfenedjef) was really tough, with a Broad axe of Speed and a Large shield of Reflection, and supported by a moderate stream of Idealises able to stand toe-to-toe with any non-elemental foe. Elemental damage, however, was a major threat, with Storm Dragons regularly two-shooting her. Not really sure if any of my stats or resists are transferred over to the ancestor, but doesn't seem this way. However I didn't exactly do much reading on the god before embarking on Fish Dude's merry adventures, so it's entirely possible I'm wrong.

The Ancestor is pretty useful even from the start, with the usual benefits of summons - distracting enemies, dying in your place, etc. Once you pick their class, they become either a severely damaging caster/melee (battlemage), a constant storm of disables (Hexer) or in my case, a decent melee person. Yeah, Knight may be the weakest ancestor in general, but was perfectly serviceable, and the broad axe let her do well against waves of less powerful enemies.

Me and Ghost Knight Grandma had a really fun hold in a two-tile wide corridor in Vaults:5, with me perma-Marked due to my shit resistances. Our regen and haste allowed us to triumph against a rather large wave of various enemies and was genuinely fun, and rather cinematic.

God abilities:

- Get dude - gets you a permanent ghost dude which respawns a short time after dying.
- Wot dude - allows you to customise name and gender. If it did anything else it certainly didn't tell me, and I didn't actually think to try it later. May allow for greater customisation!
- Get dude a class - lets you pick a class, as described above. The wiki claims you get to choose their path later on, didn't really notice this in my case, guess it may have been changed at a point, but I noticed at one point the message said "Ankherfenedjef remembers the speed of her axe!" and what was a flaming broad axe became Speed without any input on my side.
- Swap dude with enemy - lets you do some decent shuffling, since it doesn't seem to cost that much piety. At higher piety drains everyhing around the swap. What I tended to use it for was swap a distant squishy enemy to get it closer, then swap the now-distant Ghost Knight Grandma with a dangerous melee threat getting her close and having a nice double-drain.
- Heal/Buff dude - someone mentioned in the SA forum that it outright doubles the Ancestor's damage, either way, a way to keep them alive and have them bash even more face.

All in all, the god permanently takes 10% of your HP and gives you a pretty powerful ally and some interesting and not too expensive abilities to play with. A++, would adventure with Ghost Grandma again, most likely making her a Hexer to see what spells she gains at later levels.

I also got to play with some fun randarts:

- Moon troll armour - Regen++ is nice, and cuts down on rest time significantly. On the other hands it limits your resistances, since you're not in Dragon Armour of Choice.
- Warlock's Mirror - a buckler of increasingly powerful reflect (based on your SH rating, which is why I'm wearing that amulet), which reflects seemingly everything. Reflection is always fun, and having it be actually useful by reflecting paralyse attempts and the like is always, well, useful. A++ would reflect dragon breaths again.

All in all a pretty positive run with a non-OP melee dude. My resists were bad, but I had regen and nice buffs. It was an engaging late-game and orb run, slightly marred by having to run from an asshole Seraph and his Angelic host not once, but twice on the way up.
Logged
What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13978 on: October 01, 2016, 08:06:13 am »

That sounds like a very interesting addition, something i always regret in roguelike is how so few of them have a party management, Crawl fortunately has a minor one with a  very few perma allies situations, Beogh being even more fun at it as it goes beyond the party management and basically is a nice little army manager :)

Looks like that Hepliaklqana is basically allowing you to create your own party member, and even though if limited to 1 it's still some fun customisation possible there, i like that a lot.

Anyways, congratulations on the win, only 2 hours it's great.

So far my current Minotaur Fighter of Maklheb reached level 14 after clearing the regular dungeon down to the depths entrance, and is still proceeding to clear Lair, i think this character is very promising, because to my surprise he survived a banishing to the Abyss by a damned wizard he didn't killed fast enough
Code: [Select]
20175 | D:15     | Cast into the Abyss (a wizard)
 20504 | Abyss:1  | Noticed a tentacled starspawn
 20515 | Abyss:1  | Killed a tentacled starspawn
 20556 | Abyss:1  | Reached skill level 15 in Shields
 20704 | D:15     | Escaped the Abyss

I was very far from used to this version of the Abyss, i think i never went there since the redesigned how it worked, so i was very concerned that there would have been no exit to be found on the Abyss:1 and i wasn't very much willing to go deeper considering i had a few hard escape already in Abyss:1

Now i'll just need to remember i have tons of options now and avoid forgetting them because a specific opponent triggered

:D

But whatever, there's always something oddly satisfying when this happens
Spoiler (click to show/hide)
I like my shield :)

And while i'm here, a couple of questions :
- is there any -noticable- difference on your weapon uses if you continue to increase the weapon skill beyond the skill for the minimum delay ?
By noticable i mean , you either do a lot of more damage, not just 1 or 2 extra damage every 50 hits ?

- same for the shield, as i just reached shield 15 (minimum to avoid for medium shield penalty) , is there a noticable difference in shield use if i continue to improve the skill ?
« Last Edit: October 01, 2016, 02:15:11 pm by Robsoie »
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debvon

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13979 on: October 02, 2016, 03:47:22 am »

Does anyone know off the top of their head at what spell power sublimation of blood + regeneration becomes efficient for a spellcaster? In combat I mean
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