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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1683478 times)

Kimino394

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13335 on: March 26, 2016, 05:23:21 pm »

I didn't, unfortunately. The entire playthrough I'd only ever drank 'cure' potions (Sparingly) and used wands here and there, just to see what they'd do. I figured if I had a huge stock of resources when I reached the end game, I might be able to actually win in this play-through (Rather than get torn to pieces by whatever the end-game content is.) Unfortunately, that lead me to not thinking of using 'any' items when I was in dire trouble (Like at the end there) except the aforementioned potions of curing.
Saw you mentioned invisibility there.. Then noticed I had that in my inventory as well. What was I doooiiiiing XD.

Anyways. Very tired now, but I'm going to give it another run tomorrow morning. Just wondering if I should do the same race/class combo again, or try something else. Minotaur berserker or gargoyle (I think also berseker) have been suggested to me as the 'perfect' beginner races, but I'd also like to check out some of the more 'out there' stuff. We'll see.

And thank you for the welcome! I appreciate it :3. The community here seems.. Friendly? <.<
« Last Edit: March 26, 2016, 05:24:57 pm by Kimino394 »
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miauw62

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13336 on: March 26, 2016, 07:10:41 pm »

Shoals is nasty, I wouldn't feel bad about that.
Yeah, my best character was a Gargoyle Fighter so I could just fly over Shoals and i still died there (to an invisible mage unique who summoned elementals at me and then spammed some ice spike thing. It was a long time ago)
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monk12

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13337 on: March 27, 2016, 10:37:55 am »

Other question: Is there a way to view your morgue files on webtiles? I walked into the last floor of the slime pits, ~40AR/20EV/30SH/120HP, solid resistances, took two steps, and basically got instagibbed. Trying to figure out what on earth happened.

You can navigate to your character name from here, then look for the applicable morgue.txt file (should be near the bottom, but above all the timestamps.)

Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13338 on: March 27, 2016, 06:33:32 pm »

Other question: Is there a way to view your morgue files on webtiles? I walked into the last floor of the slime pits, ~40AR/20EV/30SH/120HP, solid resistances, took two steps, and basically got instagibbed. Trying to figure out what on earth happened.

You can navigate to your character name from here, then look for the applicable morgue.txt file (should be near the bottom, but above all the timestamps.)

Hmmm, curious as well, usually threats in the slime pits come from jellies closing in on you (and of course those eyeballs everywhere, but they don't really do that much damage).
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13339 on: March 27, 2016, 09:35:22 pm »

The reason there are so many gods is that the large majority of them are unique and interesting ways to play the game that aren't forced on you from character select, so you can decide mid run that you want to do it or to drop it. The only god I don't get at all is Fedhas. Yred could probably be split up between Kiku and Mahkleb, and Sif combined with Vehument, but past that I'm pretty pleased with the array of gods available.
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13340 on: March 27, 2016, 09:45:03 pm »

I don't understand your complaint. You object to having the choice in what your playstyle will be, as opposed to having it dictated to you by an early good drop?
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13341 on: March 27, 2016, 10:27:07 pm »

Jiyva (and to a lesser extent Beogh) is a special case. She's something of a gag/secret god. You're supposed to play the game for a while, slowly get better until you eventually manage to get down to Lair 6 or 7 where you first see her altar and then have a fun revelation of "oh wow I can keep a pet slime who eats everything" and "oh wow I can turn enemies into slimes this is so silly" kinda thing. Generally if you want a run to go for Jiyva, you pick up a god to hang out with between temple and deep lair who has little or no penance like Ely or Gozag then trade off for her when you get there.

I think what you want is contrary to one of the game's basic tenets, that backgrounds should just be a background, not a game defining trait. If you want to start MuFE and take Dith, you shouldn't be shit out of luck because you were restricted to fire magic from your background and now you can't do anything. Races can and do have significantly more impact on how you play, because most of the races which are just vanilla with different apts have been cut. A gargoyle and a mummy handle significantly differently, even if they both started as fighters and praise Okawaru.

Look at the gods more like races. You'll always have your boring races which are just different stats like humans vs high elfs vs hill orcs, much like you have your boring gods who you take for a vanilla run like Oka and Sif, but you also have more flavorful races and more flavorful gods.

If your complaint is that you can do the same thing to win every time, then stop doing the same thing. Nobody's forcing you to take a simple god. Part of the point of gods at all is that they give you agency as a player mid-run to decide "This melee thing is not working out. I want to start needlestabbing", drop Oka and pick up Dith, and be well on your way to dramatically changing your playstyle. You have that choice, even if you don't want it.
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heydude6

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13342 on: March 28, 2016, 08:14:14 am »

Well as someone who hasn't beaten the game yet, I can safely say that I'm not stuck in a rut. Let me share to you a story of how I worshiped certain god's yet managed to adapt to the drops that I got:

So let me begin with an octopode wizard of sif muna. Wizard is probably the best spellcaster to play the adaptive playstyle you talk about. So, my typical wizard build is to level my summonings to level 5 and to level conjurations until I max out magic dart. Then, I begin to prioritize conjurations once I get a spellbook with some good conjurations spells in it. Unfortunately this time, I didn't. I ended up getting book of summonings first. Believing it to be a priority to start training high tier spells as soon as possible, I decided to begin dumping xp into the summonings skill. From then on, I was getting more and more summoning books until I had  every summoning spell in the game. Then I got a book with some conjuration spells in it. Immediately, I abandoned summoning and started dumping xp into conjurations instead. Conjurations then became my go to playstyle, I abandoned summoning only using it as a panic button. Eventually, I got the demon ending in swamp. There, I had to face foes too powerful for my conjurations. They also made quick work of my monstrous menagerie minions (my most powerful summoning spell I had memorized). That was where I died

As you see, you can adapt to the RNG with certain gods. Perhaps not all of them, but you mentioned sif muna as being one of the gods with which you couldn't. You don't give her enough credit. The spells she gives are very random, possibly forcing you to adapt if you're unlucky enough. I also have a story of an ice elementalist that was turned into a necromancer but seeing how long it took to type the octopod story, I would rather not type a wall of text again.
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13343 on: March 28, 2016, 11:41:50 am »

I decided to play a FeBe for once, because it's nice to not have to make decisions. D:5 and I find a goddamn fire dragon armor. Very funny game.

EDIT: And on D:6 Trident of the Octopus King. VERY FUNNY GAME
« Last Edit: March 28, 2016, 11:44:14 am by frostshotgg »
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Micro102

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13344 on: March 28, 2016, 09:28:16 pm »

I decided to play a FeBe for once, because it's nice to not have to make decisions. D:5 and I find a goddamn fire dragon armor. Very funny game.

EDIT: And on D:6 Trident of the Octopus King. VERY FUNNY GAME

Playing as a felid is a very good way to get a look at every artifact armor/weapon in the game.  :P
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Antioch

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13345 on: March 29, 2016, 10:26:28 am »

I never get this "I roll awesome armour on the one character that can't use it" feeling.

If you can't wear it, it just doesn't exist.
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Xgamer4

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13346 on: March 29, 2016, 10:59:59 am »

EDIT: I suppose in part what I'm saying is that the game is too reliable now. And I'd say some of the streaks we see - 10 was the record in the last tournament - are good evidence of that.

In the context of DCSS's design philosophy, isn't this a feature? I was under the impression that the design was so that any character should be able to win in the right hands. The devs are staunchly against "well, I was doing really well, then the RNG decided 'rocks fall, everyone dies', and that was it..." in favor of all deaths being the result of a bad decision at some point in the run.
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Aoi

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13347 on: March 29, 2016, 01:34:56 pm »

I never get this "I roll awesome armour on the one character that can't use it" feeling.

If you can't wear it, it just doesn't exist.

I take a slightly different philosophy; the majority of my time is spent in constant, incessant, impotent hate of the RNG. Even when it falls in your favor, because it stings all the more when it's snatched away.
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heydude6

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13348 on: April 03, 2016, 05:49:11 pm »

Well, I just died in a very weird way. I was exploring the spider pit when I encountered agnes. After having a third of my health knocked off in two hits, I decided to engage full on panic mode. So I used Lugonu's ability to teleport myself to the abyss, I thought I was safe but there I encountered a band of 5 flying skulls. The game said they were easy but they did an amazing job at wearing down my Hp. After killing one and running away, I managed to lose the skull's interest. There I found two raiju which the game also called easy (I had intrinsic electricity resistance as well). Anyway, for some strange reason my attacks were doing minimal damage and I was having a hard time killing them. Eventually I got sick of this crap and ported myself out of the abyss.

Now I had even less health and I had to fight agnes. This time, I decided to corrupt the floor. That did a very good job at killing her, but unfortunately me and Agnes were fighting in a narrow corridor. Because of this, I was surrounded by monsters that could kill me if I stood in their way. I tried to use lugonu's blink, but it just teleported me deeper and deeper into the pack. Eventually, I wore down my health and was sandwiched between a freezing wraith and a large abomination. Eventually they killed me.

Do you know what's the worst part about this? I was playing a formicid. I could have shafted myself or even better, I could have used corruption and then used my dig ability to give myself some space. Ah well, hindsight's always 20/20.
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TheDarkStar

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #13349 on: April 03, 2016, 06:55:22 pm »

How am I supposed to play an octopode character? I've been starting with a melee focus; should I use magic instead?
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