In the worst fucking way.
Here's where we stand now:
Dungeon Crawl Stone Soup version 0.17-a0-1368-g6ab37f2 (tiles) character file.
Gravenous the Shatterer (Ogre Artificer) Turns: 67477, Time: 01:59:49
Health: 263/279 AC: 31 Str: 23 XL: 25 Next: 63%
Magic: 48/48 EV: 19 Int: 19 God: the Shining One [******]
Gold: 2791 SH: 0 Dex: 5 Spells: 4 memorised, 39 levels left
rFire + . . SeeInvis + Q - +6 giant club {crush, +Fly MP+9 Dex-4 SInv}
rCold + . . Clarity + e - quicksilver dragon armour
rNeg + + + SustAt . (no shield)
rPois . Gourm . V - +2 hat
rElec + Spirit . o - +2 cloak of Starlight {rElec rC+ EV+4 Stlth--}
rCorr . Warding + (gloves unavailable)
rMut . Stasis . (boots unavailable)
MR +++++ D - brooch of Shielding {Ward rN+ AC+4 EV+4}
Stlth .......... F - ring "Ebischeop" {rF+ Slay+3}
c - ring "Boynaups" {*Drain rElec rN+ MR++ Stlth+}
@: glowing, almost entirely resistant to hostile enchantments, extremely
unstealthy
A: unfitting armour, molten scales 1, rough black scales 1, clarity, tough skin
1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Evoke Flight
}: 2/15 runes: serpentine, barnacled
You are on level 2 of the Depths.
You worship the Shining One.
The Shining One is exalted by your worship.
You are not hungry.
You have visited 9 branches of the dungeon, and seen 48 of its levels.
You have visited 2 bazaars.
You have also visited: Labyrinth and Ice Cave.
You have collected 6645 gold pieces.
You have spent 3854 gold pieces at shops.
Inventory:
Hand weapons
Q - the +6 giant club of the Volcano (weapon) {crush, +Fly MP+9 Dex-4 SInv}
(You acquired it on level 2 of the Lair of Beasts)
It inflicts extra damage upon your enemies.
It affects your dexterity (-4).
It affects your magic capacity (+9).
It lets you see invisible.
It lets you fly.
X - a +9 giant spiked club of holy wrath
Armour
e - a quicksilver dragon armour (worn)
g - a +0 gold dragon armour
o - the +2 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--}
(You found it on level 3 of the Elven Halls)
It affects your evasion (+4).
It protects you from cold.
It insulates you from electricity.
It makes you much less stealthy.
V - a +2 hat (worn)
Jewellery
b - the ring "Kaxzasao" {+/*Tele rN+ Dex+3}
(You found it on level 4 of the Depths)
[ring of teleportation]
It may teleport you to nearby monsters, and can be evoked to randomly
teleport.
It affects your dexterity (+3).
It protects you from negative energy.
c - the ring "Boynaups" (left hand) {*Drain rElec rN+ MR++ Stlth+}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[ring of positive energy]
It insulates you from electricity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It causes draining when unequipped.
It makes you more stealthy.
v - an uncursed ring of poison resistance
D - the brooch of Shielding (around neck) {Ward rN+ AC+4 EV+4}
(You found it in a labyrinth)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It affects your AC (+4).
It affects your evasion (+4).
It protects you from negative energy.
E - the ring "Xoehawn" {+Inv rC+ Str+9 Stlth-}
(You took it off a balrug on level 4 of the Depths)
[ring of protection from cold]
It affects your strength (+9).
It protects you from cold.
It lets you turn invisible.
It makes you less stealthy.
F - the ring "Ebischeop" (right hand) {rF+ Slay+3}
(You bought it in a shop on level 4 of the Snake Pit)
[ring of slaying]
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from fire.
N - an uncursed ring of sustain attributes
U - the ring "Nimnan" {*Confuse rF+ rN+ Int+10}
(You found it on level 3 of the Depths)
[ring of protection from fire]
It affects your intelligence (+10).
It protects you from fire.
It protects you from negative energy.
It may confuse you when you take damage.
W - an uncursed ring of wizardry
Magical devices
q - a wand of hasting (4)
u - a wand of disintegration {zapped: 3}
L - a wand of teleportation (5)
O - a wand of teleportation (3)
P - a wand of digging {zapped: 8}
R - a wand of heal wounds (4)
S - a wand of hasting (5)
T - a wand of hasting (4)
Scrolls
a - 24 scrolls of remove curse
h - 7 scrolls of recharging
l - a scroll of holy word
m - 6 scrolls of enchant weapon
n - 6 scrolls of fear
p - 7 scrolls of magic mapping
r - 12 scrolls of enchant armour
w - 10 scrolls of fog
x - 4 scrolls of teleportation
y - a scroll of blinking
K - 15 scrolls of identify
Potions
d - 8 potions of heal wounds
i - 3 potions of magic
j - 15 potions of curing
k - 2 potions of berserk rage
s - 2 potions of resistance
C - 4 potions of haste
J - 2 potions of flight
M - 7 potions of agility
Y - a potion of might
Miscellaneous
A - a fan of gales
H - a phial of floods
Z - a lamp of fire
Comestibles
f - 15 bread rations
t - 65 fruits
z - 20 meat rations
B - 11 beef jerkies
G - 12 royal jellies
I - 4 slices of pizza
Skills:
+ Level 21.4 Fighting
Level 0.5 Short Blades
- Level 22.4 Maces & Flails
* Level 16.3 Armour
* Level 14.9 Dodging
- Level 0.7 Stealth
- Level 12.4 Spellcasting
- Level 5.8 Hexes
- Level 10.0 Charms
- Level 12.3 Translocations
- Level 15.4 Invocations
- Level 2.4 Evocations
You have 39 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Spectral Weapon Hex/Chrm #####... 1% 3 None
b - Shroud of Golubria Chrm/Tloc ######.... 1% 2 None
c - Blink Tloc N/A 1% 2 None
d - Repel Missiles Chrm/Air ####.. 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:8
Shoals (4/4) Lair:5 Snake (4/4) Lair:4 Slime (0/6) Lair:7
Orc (4/4) D:9 Elf (3/3) Orc:4 Vaults (4/5) D:14
Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (0/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:12 } D:14 * Orc:2 = Orc:3 } Orc:4 ([*: Elf:2 * Shoals:2 *?%?* Snake:3 } Snake:4 = Depths:3 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:3 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:5
Annotations:
D:6 exclusion: oklob plant
Lair:7 exclusion: oklob plant
Elf:2 3 runed doors
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have tough skin (AC +1).
You are partially covered in molten scales (AC +1).
You are partially covered in rough black scales (AC +4, Dex -1).
You possess an exceptional clarity of mind.
Main problems:
- Great defenses at the cost of wearing a bit meh jewellery
- No haste/cblink found yet
- Low-ish elemental resists
I need to spend some time thinking of how to combine armour and jewellery. I know Gold Dragon armour is considered pants, but wearing it may allow me to shuffle some rings around. With it I have 36 AC 13 EV, and I have 12 scrolls of enchant armour so I could get AC rather high, at the cost of -6 evasion.
There is a nice randart amulet of rMut, but that'll take away my precious Brooch, and lower my defenses. Also it has rC, and if I wear GDA it's redundant. On the other hand I rather love my mutations and would prefer to keep them, so going Zin may be an option.
I was saving my enchant weapon scrolls, but then I bought a +9 giant spiked club for 20g from a Bazaar, and now they're sort of worthless.
Man, after playing 539 DSNe of Chei, I feel so bizarre complaining about having too many options.
ALSO I FOUND THE FUCKING ORANGE CRYSTAL PLATE ON A CHARACTER WHO CANT WEAR IT RATHER THAN THE 3000 PREVIOUS ONES THAT COULD
edit: well f me
Dungeon Crawl Stone Soup version 0.17-a0-1368-g6ab37f2 (tiles) character file.
781902 Gravenous the Slayer (level 27, -8/309 (310) HPs)
Began as an Ogre Artificer on July 3, 2015.
Was the Champion of the Shining One.
Killed by divine providence
... invoked by a balrug
(11 damage)
... in Pandemonium on July 4, 2015.
The game lasted 03:02:48 (90847 turns).
Gravenous the Slayer (Ogre Artificer) Turns: 90847, Time: 03:02:48
HP: -8/309 (310) AC: 45 Str: 28 XL: 27
MP: 39/39 EV: 13 Int: 20 God: the Shining One [******]
Gold: 5577 SH: 0 Dex: 9 Spells: 4 memorised, 41 levels left
rFire + . . SeeInvis . X - +9 giant spiked club (holy)
rCold + + + Clarity + g - +11 gold dragon armour
rNeg + + + SustAt . (no shield)
rPois + Gourm . V - +2 hat
rElec + Spirit . o - +2 cloak of Starlight {rElec rC+ EV+4 Stlth--}
rCorr . Warding . (gloves unavailable)
rMut + Stasis . (boots unavailable)
MR ++++. I - amulet of Viat {rMut rC+ rN+ Str+4 Stlth+}
Stlth .......... F - ring "Ebischeop" {rF+ Slay+3}
c - ring "Boynaups" {*Drain rElec rN+ MR++ Stlth+}
@: about to teleport, fire vulnerable, glowing, incredibly resistant to hostile
enchantments, extremely unstealthy
A: unfitting armour, molten scales 1, rough black scales 1, clarity, tough skin
1
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion
}: 5/15 runes: serpentine, barnacled, silver, abyssal, demonic
You were in Pandemonium.
You worshipped the Shining One.
The Shining One was exalted by your worship.
You were not hungry.
You visited 12 branches of the dungeon, and saw 57 of its levels.
You visited Pandemonium 1 time, and saw 15 of its levels.
You visited the Abyss 1 time.
You visited 2 bazaars.
You also visited: Labyrinth and Ice Cave.
You collected 10333 gold pieces.
You spent 4756 gold pieces at shops.
Inventory:
Hand weapons
Q - the +6 giant club of the Volcano {crush, +Fly MP+9 Dex-4 SInv}
(You acquired it on level 2 of the Lair of Beasts)
It inflicts extra damage upon your enemies.
It affects your dexterity (-4).
It affects your magic capacity (+9).
It lets you see invisible.
It lets you fly.
X - a +9 giant spiked club of holy wrath (weapon)
Armour
e - a +0 fire dragon armour
g - a +11 gold dragon armour (worn)
o - the +2 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--}
(You found it on level 3 of the Elven Halls)
It affects your evasion (+4).
It protects you from cold.
It insulates you from electricity.
It makes you much less stealthy.
V - a +2 hat (worn)
Jewellery
c - the ring "Boynaups" (left hand) {*Drain rElec rN+ MR++ Stlth+}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[ring of positive energy]
It insulates you from electricity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It causes draining when unequipped.
It makes you more stealthy.
k - the ring "Wonnayfu" {SustAt rPois rC+ Dex-2}
(You took it off a draconian zealot on level 2 of the Realm of Zot)
[ring of sustain attributes]
It sustains your strength, intelligence and dexterity.
It affects your dexterity (-2).
It protects you from cold.
It protects you from poison.
D - the ring of Couhy {+/*Tele +Blink rN+ Stlth+}
(You took it off a hell knight on level 4 of the Vaults)
[ring of teleportation]
It may teleport you to nearby monsters, and can be evoked to randomly
teleport.
It protects you from negative energy.
It lets you blink.
It makes you more stealthy.
E - the ring "Xoehawn" {+Inv rC+ Str+9 Stlth-}
(You took it off a balrug on level 4 of the Depths)
[ring of protection from cold]
It affects your strength (+9).
It protects you from cold.
It lets you turn invisible.
It makes you less stealthy.
F - the ring "Ebischeop" (right hand) {rF+ Slay+3}
(You bought it in a shop on level 4 of the Snake Pit)
[ring of slaying]
It affects your accuracy and damage with ranged weapons and melee attacks
(+3).
It protects you from fire.
I - the amulet of Viat (around neck) {rMut rC+ rN+ Str+4 Stlth+}
(You bought it in a shop on level 2 of the Orcish Mines)
[amulet of resist mutation]
It protects you from mutation.
It affects your strength (+4).
It protects you from cold.
It protects you from negative energy.
It makes you more stealthy.
J - the ring "Leirumec" {+Fly Str+2, unknown}
(You took it off a balrug in Pandemonium)
[ring of strength]
It affects your strength (+2).
It lets you fly.
W - an uncursed ring of wizardry
Y - the ring "Xeelea" {rPois rN+ MR+}
(You found it on level 3 of the Crypt)
[ring of positive energy]
It protects you from poison.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
Magical devices
q - a wand of hasting (4)
u - a wand of disintegration (7)
L - a wand of teleportation (5)
O - a wand of teleportation (3)
P - a wand of digging (13)
R - a wand of heal wounds (6)
S - a wand of hasting (5)
T - a wand of hasting (4)
Scrolls
a - 35 scrolls of remove curse
h - 7 scrolls of recharging
m - 11 scrolls of enchant weapon
n - 8 scrolls of fear
p - 10 scrolls of magic mapping
r - a scroll of blinking
w - 10 scrolls of fog
x - 6 scrolls of teleportation
y - 2 scrolls of holy word
K - 20 scrolls of identify
Potions
b - a potion of cure mutation
d - 2 potions of heal wounds
i - 4 potions of magic
j - 18 potions of curing
s - 4 potions of resistance
v - a potion of cancellation
C - 3 potions of haste
M - 7 potions of agility
Miscellaneous
l - the horn of Geryon
A - a fan of gales
H - a phial of floods
Z - a lamp of fire
Comestibles
f - 18 bread rations
t - 71 fruits
z - 24 meat rations
B - 16 beef jerkies
G - 8 royal jellies
Skills:
- Level 24.3 Fighting
Level 0.5 Short Blades
- Level 24.1 Maces & Flails
- Level 20.0 Armour
- Level 16.3 Dodging
- Level 0.7 Stealth
- Level 12.4 Spellcasting
- Level 5.8 Hexes
- Level 19.2 Charms
- Level 12.3 Translocations
- Level 15.4 Invocations
+ Level 13.6 Evocations
You had 41 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Spectral Weapon Hex/Chrm ######.. 1% 3 None
b - Shroud of Golubria Chrm/Tloc ######.... 1% 2 None
c - Blink Tloc N/A 1% 2 None
d - Repel Missiles Chrm/Air ###### 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Lair (8/8) D:8
Shoals (4/4) Lair:5 Snake (4/4) Lair:4 Slime (0/6) Lair:7
Orc (4/4) D:9 Elf (3/3) Orc:4 Vaults (5/5) D:14
Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (0/7) Hell Geh (0/7) Hell
Coc (0/7) Hell Tar (0/7) Hell Zot (4/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:12 } D:14 * Orc:2 = Orc:3 } Orc:4 ([*: Elf:2 * Shoals:2 *?%?* Snake:3 } Snake:4 = Depths:3 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:3 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:5
Annotations:
D:6 exclusion: oklob plant
Lair:7 exclusion: oklob plant
Elf:2 3 runed doors
Pan Cerebov
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have tough skin (AC +1).
You are partially covered in molten scales (AC +1).
You are partially covered in rough black scales (AC +4, Dex -1).
You possess an exceptional clarity of mind.