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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1667586 times)

tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11925 on: May 20, 2014, 04:50:09 am »

Haven't really played with the summon ability : you get many not-so-powerful elementals (except as they're elementals, so efficient against element-based enemies).

On the other hand this god is perfect for Sprints. The Zigg-sprint (the one teleporting you to arenas) is perfect for him : get in the middle of the arena, cast the end-game ability a few times (with haste if you take too much damage), it will kiçll everyone, even tier 1 demons :D
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Rex_Nex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11926 on: May 20, 2014, 04:58:23 am »

Should've tried more fireballs from the eyes, bolts of lightning from the arse.

Bahaha, this is true.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11927 on: May 20, 2014, 05:02:33 am »

After nearly losing your character to a pack of centaur, it's very satisfying to meet another one just after Vehumet gifted you the ability to learn Orb of Destruction and cast it before it even detect you (even had the time to eat something because the hunger cost is very high before the centaur used the bow).


« Last Edit: May 20, 2014, 05:06:46 am by Robsoie »
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Rex_Nex

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11928 on: May 20, 2014, 05:15:18 am »

Orb of Dest is really satisfying to use. I have screenshots saved of entire levels coated in blood from the explosions.
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Il Palazzo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11929 on: May 20, 2014, 06:59:06 am »

I don't understand why scrolls of immolation are in the "not to pick up by default" category. They're the best thing since sliced bread rations. Whether it's Orc 4 with a village of ogres, Ice cave with an Ice giant and a horde of yaks, Vault 5 stairway ambush - you read the scroll, kill one or two foes from afar, and everything goes Hiroshima while you watch in awe. It's so beautiful.
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Grek

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11930 on: May 20, 2014, 07:19:34 am »

I'm playing a SpVM and it's going well. I have one question, though:

How do I get into this bailey vault? No potions of levitation have dropped, and I can't blink in due to no line of sight.

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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11931 on: May 20, 2014, 07:52:38 am »

How do I get into this bailey vault? No potions of levitation have dropped
... then you don't ...
Usually, this type of vault have a potion of flight nearby... And soem monsters (intelligent ones : gnolls, orcs, goblins,...) may take those and wander away a bit...
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Dr Feelgood

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11932 on: May 20, 2014, 09:26:19 am »

I don't understand why scrolls of immolation are in the "not to pick up by default" category. They're the best thing since sliced bread rations. Whether it's Orc 4 with a village of ogres, Ice cave with an Ice giant and a horde of yaks, Vault 5 stairway ambush - you read the scroll, kill one or two foes from afar, and everything goes Hiroshima while you watch in awe. It's so beautiful.

Punching someone so hard that the whole room explodes is fun. The multiple explosions are pretty painful at point-blank range, even if you have max fire resist. A lot of items are ignored by default, usually because it's potentially dangerous or situational. Curare is ignored, despite being fantastic. Add this to your init/rcfile:

Code: [Select]
autopickup_exceptions += <scroll of immolation
You'll always pick up those scrolls while autoexploring. There's a lot of things you can add to the init/rcfile that makes the game a lot more convenient.

I'm playing a SpVM and it's going well. I have one question, though:

How do I get into this bailey vault? No potions of levitation have dropped, and I can't blink in due to no line of sight.

You can try shou't'ing to see if any monster opens the doors. Otherwise, you need a method of flight.
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Gamerlord

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11933 on: May 20, 2014, 10:27:43 am »

So Summoner's have some new spells now. Any other new goodies I should know of?

Grek

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11934 on: May 20, 2014, 11:12:38 am »

Fighter: Now starts with a Potion of Might and higher quality weapons.
Gladiator: Now starts with higher quality weapons and throwing nets mulch instead of decaying.
Skald: Song of Shielding no longer exists, Song of Slaying has been buffed.
Transmuter: Sticks to Snakes no longer works on clubs, spears, etc. Just ammo.
Warper: Portal Projectile now gives smite targeting on weapons for a duration instead of for one shot.
Wizard: Repel (and Deflect) Missiles has a chance to expire every time you're shot.
Summoner: Loses Summon Scorpions, gains Guardian Golem (it casts Injury Bond) and Lightning Spire (It casts Lightning Bolt) instead.
Conjurer: Fulminant Prism and Iskenderun's Battlesphere have had their spell levels swapped.
Air Elementalists: Swiftness now causes slowness when it expires, duration equal to duration of swiftness.
Wanderer: Now starts with slightly better skills and equipment. Still awful.
All Spellcasters: Now start with more Spellcasting.

Felids: Can now jump at people and use wands.
New Species: Vine Stalker and Formid
Vine Stalker are plantmen who have Spirit Shield, antimagic bites and troll regen without the troll hunger or armour penalties.
Formids are antmen who can dig at will, see monsters through walls and use shields with two handed weapons. Cannot teleport or be hasted.

Spears, daggers, clubs, and hand axes are no longer throwable.
Potions of Slowing have been replaced by Potions of Lignification, which turn you into a tree.
Elven/Dwarven/Orcish equipment no longer exists. Beogh blesses all shields/armour but not weapons.
Curse Scrolls and Potions of Blood only exist in vaults/if created by a player.
Most of the old Rods were replaced.

New Temple God: Dithmenos.
Dithmenos gives a stealth aura, the ability to teleport next to people and the ability to turn into a spoooky ghost. Hates fire, loves stabbing.
Cheibriados had his first ability (the slowing one) moved down a star.
Nemelex no longer cares what you offer when gifting! Decks are fixed at 40% Destruction, 30% Summonings, 20% Escape, 10% Wonders.

In tiles, you can use Ctrl+Left Click to autocast your last cast spell (if applicable) at the monster you click on. No idea if this is new, but I only just found out about it, so I'm posting it anyways.
« Last Edit: May 20, 2014, 11:14:38 am by Grek »
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11935 on: May 20, 2014, 02:05:22 pm »

It is for 0.14, so it was released just before the last tournament (one or two months ago) ;)
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vogonpoet

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11936 on: May 20, 2014, 03:38:19 pm »

Yay, just escaped with the Orb with my DsWz of Ash.

Full Morgue here

Code: [Select]
Dungeon Crawl Stone Soup version 0.14.1-7-g74c9c2a (console) character file.

1318910 vogonpoet the Slayer (level 27, 233/233 (236) HPs)
             Began as a Demonspawn Wizard on May 6, 2014.
             Was a High Priest of Ashenzari.
             Escaped with the Orb
             ... and 3 runes on May 20, 2014!
             
             The game lasted 1day 00:10:25 (158464 turns).

vogonpoet the Slayer (Demonspawn Wizard)       Turns: 158464, Time: 1, 00:10:25

HP 233/233 (236) AC 25     Str 13      XL: 27
MP  45/45        EV 22     Int 33      God: Ashenzari [*****.]
Gold 3652        SH 17     Dex 12      Spells: 15 memorised,  0 levels left

rFire  + + +     SeeInvis +     q - +11,+2 flail "Rummage" {venom, rElec rC+ MR+}
rCold  + . .     Clarity  +     s - +3 leather armour "Gystoquo" {rF+}
rNeg   + . .     Conserve +     v - +1 buckler {rF+} (curse)
rPois  .         rCorr    +     C - +3 hat "Situt" {Str-2 Int+3 Acc+4}
rElec  +         rRot     .     N - +2 cloak {rCorr, Cons} (curse)
SustAb . .       Spirit   .     E - +2 pair of gloves of Skai {Str+1 Int+2}
rMut   +         Warding  .     (boots unavailable)
Saprov . . .     Stasis   .     G - cursed amulet of resist mutation
MR     ++++.                    z - cursed ring "Saseunea" {rN+ MR+}
                                X - cursed +5 ring of protection

@: deflect missiles, very slightly contaminated, hasted, very quick, incredibly
resistant to hostile enchantments, fairly stealthy
A: talons 3, large bone plates 3, conserve scrolls, fire resistance 1, hurl
hellfire, nightstalker 3, powered by pain 3, strong 1
a: Hellfire, Scrying, Transfer Knowledge, Renounce Religion
0: Orb of Zot
}: 3/15 runes: serpentine, barnacled, silver


You escaped.
You worshipped Ashenzari.
Ashenzari was extremely pleased with you.
You were completely stuffed.

You visited 12 branches of the dungeon, and saw 63 of its levels.
You visited the Abyss 1 time.
You also visited: Ossuary, Bailey and Ice Cave.

You collected 9870 gold pieces.
You spent 6218 gold pieces at shops.

Inventory:

Hand weapons
 c - the +3,+6 demon whip "Spellbinder" {antimagic, MR+}
   (You took it off a rakshasa on level 3 of the Depths)   
   
   It disrupts the flow of magical energy around spellcasters and certain
   magical creatures (including the wielder).
   
   It affects your resistance to hostile enchantments.
 q - the +11,+2 flail "Rummage" (weapon) {venom, rElec rC+ MR+}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It poisons the flesh of those it strikes.
   
   It protects you from cold.
   It insulates you from electricity.
   It affects your resistance to hostile enchantments.
 u - the +9 blowgun of Ecwumpif {evade, rN+ MR+ Dex+3}
   (You took it off a vault guard on level 5 of the Vaults)   
   
   It affects your evasion (+5 to EV).
   
   It affects your dexterity (+3).
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
Missiles
 B - 13 curare-tipped needles
Armour
 s - the cursed +3 leather armour "Gystoquo" (worn) {rF+}
   (You found it on level 5 of the Crypt)   
   
   It protects you from fire.
   It has a curse placed upon it.
 v - a cursed +1 buckler of fire resistance (worn)
 C - the cursed +3 hat "Situt" (worn) {Str-2 Int+3 Acc+4}
   (You found it on level 1 of the Vaults)   
   
   It affects your strength (-2).
   It affects your intelligence (+3).
   It affects your accuracy with ranged weapons and melee attacks (+4).
   It has a curse placed upon it.
 E - the cursed +2 pair of gloves of Skai (worn) {Str+1 Int+2}
   (You found it on level 3 of the Elven Halls)   
   
   It affects your strength (+1).
   It affects your intelligence (+2).
   It has a curse placed upon it.
 N - a cursed +2 cloak of preservation (worn)
Magical devices
 m - a wand of digging (14)
 P - a wand of digging (23)
 W - a wand of fire (7)
Comestibles
 j - 2 strawberries
 A - a bread ration
Scrolls
 b - 4 scrolls of identify
 k - 10 scrolls of fear
 r - 4 scrolls of remove curse
 x - 8 scrolls of blinking
 H - 11 scrolls of teleportation
 K - 7 scrolls of fog
 Q - 6 scrolls of magic mapping
 U - 9 scrolls of recharging
Jewellery
 y - an uncursed ring of protection from cold
 z - the cursed ring "Saseunea" (right hand) {rN+ MR+}
   (You found it on level 5 of the Crypt)   
   
   [ring of positive energy]
   It affects your resistance to hostile enchantments.
   It has a curse placed upon it.
 G - a cursed amulet of resist mutation (around neck)
 I - an uncursed ring of protection from fire
 J - an uncursed ring of magical power
 V - an uncursed ring of poison resistance
 X - a cursed +5 ring of protection (left hand)
Potions
 a - a potion of haste
 d - 3 potions of brilliance
 e - 4 potions of curing
 f - 3 potions of resistance
 i - 3 potions of restore abilities
 l - 6 potions of might
 w - 3 potions of agility
 D - 4 potions of heal wounds
 L - a potion of magic
 Z - 2 potions of cure mutation
Magical staves
 g - an uncursed staff of earth
Miscellaneous
 h - a crystal ball of energy


   Skills:
 - Level 23.5 Fighting
 - Level 2.0 Maces & Flails
 - Level 5.7 Armour
 - Level 17.7(21.0) Dodging
 - Level 3.4(7.0) Stealth
 - Level 2.5(4.7) Shields
 - Level 19.0 Spellcasting
 - Level 16.1(19.5) Conjurations
 - Level 9.4(13.2) Charms
 - Level 6.2(10.3) Summonings
 - Level 8.0(12.0) Necromancy
 - Level 12.1(15.8) Translocations
 - Level 1.1(3.4) Transmutations
   Level 3.0(6.4) Fire Magic
 - Level 13.2(16.8) Ice Magic
 - Level 10.2(14.0) Air Magic
 - Level 7.6(11.6) Earth Magic
 - Level 3.0(6.4) Poison Magic
 + Level 21.4(24.3) Evocations


You couldn't memorise any spells.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Ozocubu's Armour      Chrm/Ice       #######...   0%          3    None
b - Sublimation of Blood  Necr           #######...   0%          2    None
c - Controlled Blink      Tloc           N/A          1%          7    ###....
d - Repel Missiles        Chrm/Air       ######       0%          2    None
e - Poisonous Cloud       Conj/Pois/Air  #######...   1%          6    None
f - Iron Shot             Conj/Erth      #######...   1%          6    None
g - Regeneration          Chrm/Necr      #######...   1%          3    None
h - Haste                 Chrm           #######.     1%          6    None
k - Bolt of Cold          Conj/Ice       ########..   1%          6    None
l - Flight                Chrm/Air       #######...   0%          3    None
p - Apportation           Tloc           #######...   0%          1    None
q - Shadow Creatures      Summ           N/A          1%          5    None
r - Deflect Missiles      Chrm/Air       #######...   1%          6    None
s - Phase Shift           Tloc           #######...   1%          5    None
w - Passwall              Trmt/Erth      ######....   1%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4             Orc (4/4) D:11
    Elf (3/3) Orc:4          Lair (8/8) D:10         Shoals (5/5) Lair:5
  Snake (5/5) Lair:4        Slime (2/6) Lair:8       Vaults (5/5) D:13
  Blade (0/1) Vaults:3      Crypt (5/5) Vaults:2       Tomb (0/3) Crypt:2
    Zot (5/5) Depths:5     Depths (5/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Lugonu

Shops:
D:6 }   D:9 }   D:15 *   Orc:4 *([:*   Elf:1 }   Elf:2 [   Elf:3 ?
Vaults:3 :   Depths:4 *

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:2

Annotations:
D:14 exclusion: 2 orange crystal statues
Shoals:3 exclusion: Roxanne, Roxanne
Snake:4 exclusion: 2 downstairs
Vaults:5 exclusion: upstairs, Mennas


Innate Abilities, Weirdness & Mutations

You have claws for feet.
You are completely covered in large bone plates (AC +4, SH +6).
You are very good at protecting items from fire.
Your flesh is heat resistant.
You can hurl blasts of hellfire.
You are completely attuned to the shadows.
You are powered by pain.
Your muscles are strong. (Str +2)


Message History

an uncursed whip; a +0 robe
There is a stone staircase leading down here.
You see here a cursed -2 robe.
There is an escape hatch in the ceiling here.
A mysterious force pulls you upwards. The hatch slams shut behind you.
You sense a powerful magical force warping space.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: m - a wand of digging (15)
Press: ? - help, Shift-Dir - straight line
The rock shatters into small pieces. This wand has 14 charges left.
You see here a cursed runed hand axe.
Casting: Ozocubu's Armour
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Haste
Press: ? - help, Shift-Dir - straight line, f - you
You feel yourself speed up.
You are very lightly contaminated with residual magic.
There is a staircase leading out of the dungeon here.
Magic restored.
You have escaped!

       ####.#           #.#  #.#.
          #.######      #.#  #(#.
          #......########.#  #.#.
#######   #...............#  #.#.
......#   #..#.....##.###.####.#.
......#   #.######.##.# #.#....#.
......#####..8.....8..###.#.####.
.............#.....#..#......>...
......####...#..@..#..#.#.#.#.##.
......#  #...#.....#..#.#........
......#  #...8.....8.............
......#  #..##.######...#.......#
#######  #...#.....#..#..........
##########............#####.#....
.................................
.######################.##..#....
.#   #...# ############.#........


There were no monsters in sight!

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |     8 |       |       |       |       |       |       |       |       ||     8
       Spear             |       |   132 |       |       |       |       |       |       |       ||   132
       Dire flail        |       |   104 |   250 |   673 |  1491 |    27 |       |       |       ||  2545
       Flail             |       |       |       |       |       |   638 |   960 |   622 |   755 ||  2975
       Staff             |       |       |       |       |       |       |       |       |     4 ||     4
 Fire: Sling             |    48 |     3 |       |       |       |       |       |       |       ||    51
Throw: Javelin           |       |       |       |       |       |     3 |     4 |     1 |     5 ||    13
       Dart              |       |       |       |       |       |       |       |       |     1 ||     1
 Cast: Magic Dart        |    67 |    31 |   215 |   330 |   281 |    71 |     8 |       |       ||  1003
       Call Imp          |     6 |    37 |    27 |    39 |    34 |    20 |     8 |     9 |       ||   180
       Mephitic Cloud    |       |     1 |    44 |   124 |   197 |    62 |    92 |    27 |       ||   547
       Conjure Flame     |       |     1 |     9 |    53 |    77 |    25 |    57 |   109 |    75 ||   406
       Blink             |       |       |    13 |     6 |    12 |     4 |     7 |    24 |    22 ||    88
       Repel Missiles    |       |       |     1 |     1 |     2 |    10 |     3 |     7 |    10 ||    34
       Force Lance       |       |       |       |    54 |   199 |   460 |   373 |   276 |    14 ||  1376
       Freezing Cloud    |       |       |       |       |    93 |   234 |   287 |   170 |       ||   784
       Regeneration      |       |       |       |       |    14 |    50 |    83 |   113 |   101 ||   361
       Haste             |       |       |       |       |       |     7 |     6 |    21 |    29 ||    63
       Lightning Bolt    |       |       |       |       |       |    32 |   141 |   240 |    83 ||   496
       Passwall          |       |       |       |       |       |     7 |    18 |    16 |       ||    41
       Flight            |       |       |       |       |       |    26 |    60 |     6 |    16 ||   108
       Apportation       |       |       |       |       |       |       |    30 |    17 |     7 ||    54
       Bolt of Cold      |       |       |       |       |       |       |    40 |   303 |   166 ||   509
       Poisonous Cloud   |       |       |       |       |       |       |       |    86 |   115 ||   201
       Phase Shift       |       |       |       |       |       |       |       |    10 |    41 ||    51
       Controlled Blink  |       |       |       |       |       |       |       |     4 |    16 ||    20
       Iron Shot         |       |       |       |       |       |       |       |       |  1029 ||  1029
       Ozocubu's Armour  |       |       |       |       |       |       |       |       |    55 ||    55
       Shadow Creatures  |       |       |       |       |       |       |       |       |     7 ||     7
       Sublimation of Bl |       |       |       |       |       |       |       |       |   132 ||   132
       Deflect Missiles  |       |       |       |       |       |       |       |       |    11 ||    11
Invok: Scrying           |       |       |       |       |       |       |       |     1 |       ||     1
       Transfer Knowledg |       |       |       |       |       |       |       |       |     1 ||     1
Evoke: Wand              |       |       |     3 |     3 |    24 |     3 |       |     2 |     5 ||    40
       Crystal ball of e |       |       |       |       |       |    62 |    45 |   114 |   263 ||   484
       Fan of gales      |       |       |       |       |       |       |       |       |     1 ||     1
  Use: Scroll            |       |       |    24 |    13 |     8 |    16 |    12 |     4 |    29 ||   106
       Potion            |       |       |     1 |     1 |     2 |     2 |     1 |     3 |     8 ||    18
 Stab: Sleeping          |       |     4 |     3 |    13 |    22 |     9 |     6 |     5 |     6 ||    68
       Confused          |       |     1 |     5 |    46 |    82 |    31 |    32 |     1 |       ||   198
       Distracted        |       |       |     1 |     2 |     3 |       |     4 |     1 |     1 ||    12


24 hours and 158000 turns of slow, painstaking, and generally very poor play. Yay :)

Just 4 more 3 rune victories and I might let myself explore a bit of extended again.
« Last Edit: May 20, 2014, 03:40:05 pm by vogonpoet »
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Everything I know about reality, I learned from Dwarf Fortress.

Duuvian

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11937 on: May 20, 2014, 11:04:29 pm »

Elven/Dwarven/Orcish equipment no longer exists.

Why was this changed?
Spoiler: Rant (click to show/hide)



Spears, daggers, clubs, and hand axes are no longer throwable.

What is the purpose? The only one I can think of is that monsters waste some turns tossing these weapons at you. Why not remove darts and throwable stones too then?

Other than that, I see a bunch of good changes that make sense as far as my knowledge goes.
« Last Edit: May 20, 2014, 11:41:31 pm by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Mr Space Cat

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11938 on: May 20, 2014, 11:47:47 pm »

Yeah, I didn't like various changes that have been made over the last couple versions. Seems like a bunch of content gets cut just for the sake of streamlining the game. Personally, I think that's cutting backing on the roguelikeness of the game, and reduces the potential player interaction. It seems unnecessary. Seems like eventually the devs will just have everyone playing a minotaur berserker because they cut everything else out.

One thing about the change to throwing, the newly added tomahawks seem way better than throwing daggers or hand axes ever were. So I find that to be an improvement. They didn't have to remove the option to throw a club or dagger though, other than to streamline the game and force players to only be able to throw weapons meant for throwing. I dislike that kind of restrictive thinking when the game is a roguelike where a commonly praised feature is the "in depth interactivity" like in Nethack or DF.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11939 on: May 21, 2014, 05:45:01 am »

Elven/Dwarven/Orcish equipment no longer exists.
Why was this changed?
Because they did basically nothing except trick new players into thinking they mattered?

Well, the effect of elven/dwarven items on spell success did sortof matter, but its racial boost didn't for the most part.

I don't get it, it's like when someone removed Mountain Dwarfs and then criticized people who asked why they didn't change or improve them a bit instead to be different from Minotaurs; but then adding more races in Vine Stalkers, Gargoyles and Formicids (much stronger races) was ok. I don't understand why removing something that makes some races more unique is removed when lack of uniqueness is something that gets races removed.
I think Mountain Dwarves were/Hill Orcs are stronger than all three of those races.  In particular Formicids are really weak.  But that's not relevant anyway - Mountain Dwarves weren't removed for being too strong, they were removed for not being distinct from other races.

Spears, daggers, clubs, and hand axes are no longer throwable.

What is the purpose? The only one I can think of is that monsters waste some turns tossing these weapons at you. Why not remove darts and throwable stones too then?
The actual reason is that it's annoying having to carry around loads of non-stackable projectiles.  They introduced tomahawks to replace thrown hand-axes for that reason.

One thing about the change to throwing, the newly added tomahawks seem way better than throwing daggers or hand axes ever were. So I find that to be an improvement. They didn't have to remove the option to throw a club or dagger though, other than to streamline the game and force players to only be able to throw weapons meant for throwing. I dislike that kind of restrictive thinking when the game is a roguelike where a commonly praised feature is the "in depth interactivity" like in Nethack or DF.
Dungeon Crawl's design goals are explicitly very different from those of Nethack (in particular it tries to avoid making it so that the player can get an advantage by doing boring things), and I think they are fairly unique.  It's nice to have a roguelike with less of the tedious bullshit that seems to be a staple of the genre.
« Last Edit: May 21, 2014, 05:46:59 am by Leafsnail »
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