Well shit. There goes half my weekend.
Dungeon Crawl Stone Soup version 0.14-a0-2723-gdc5d926 (tiles) character file.
722477 Gravenous the Slayer (level 27, 0/222 (239) HPs)
Began as a Hill Orc Abyssal Knight on Feb 23, 2014.
Was an Elder of Lugonu.
Slain by a reaper
... wielding a +2,+3 scythe of slicing
(10 damage)
... on Level 1 of the Abyss.
The game lasted 03:30:28 (117972 turns).
Gravenous the Slayer (Hill Orc Abyssal Knight) Turns: 117972, Time: 03:30:28
HP 0/222 (239) AC 30 Str 21 XL: 27
MP 9/35 EV 26 Int 19 God: Lugonu [****..]
Gold 4027 SH 32 Dex 16 Spells: 3 memorised, 26 levels left
rFire + + + SeeInvis + N - +9,+7 demon blade (elec)
rCold + + + Rnd*Rage + d - +7 fire dragon armour
rNeg + + . Conserve . l - +3 shield of the Orb {+Rage +Fly rElec rF+ Str+4 Dex+4}
rPois . rCorr . k - -1 hat of a volcano {rN+ MR+ Acc+4}
rElec + rRot . v - +0 cloak {MR+}
SustAb . . Spirit . a - +1 pair of gloves of Lefiuk {rC++}
rMut . Warding + j - +0 pair of elf boots
Saprov + . . Stasis . H - amulet "Clu Pnic" {Ward rElec SInv}
MR +++.. w - ring of Elyvilon's Supremacy {rC+ Acc+4 Dam+2}
L - +5,+5 ring of slaying
@: very slightly contaminated, hasted, very quick, extremely resistant to
hostile enchantments, extremely unstealthy
A: see invisible, agile 1, berserk 1, cold resistance 1, dopey 1, herbivore 1,
fast metabolism 1, frail 1, mutation resistance 1, saprovore 1, screaming 1,
weak 1
a: Depart the Abyss, Bend Space, Banish, Corrupt, Renounce Religion, Evoke
Berserk Rage, Evoke Flight
}: 5/15 runes: barnacled, slimy, silver, abyssal, gossamer
You were on level 1 of the Abyss.
You worshipped Lugonu.
Lugonu was greatly pleased with you.
You were not hungry.
You visited 11 branches of the dungeon, and saw 64 of its levels.
You visited the Abyss 8 times.
You visited 2 bazaars.
You also visited: Labyrinth, Sewer, Bailey, Volcano and Wizlab.
You collected 8973 gold pieces.
You spent 4946 gold pieces at shops.
Inventory:
Hand weapons
M - the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR}
(You took it off a tengu warrior on level 2 of the Depths)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It greatly protects you from fire.
It makes you vulnerable to cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
N - a +9,+7 demon blade of electrocution (weapon)
Armour
a - the +1 pair of gloves of Lefiuk (worn) {rC++}
(You found it on level 2 of the Elven Halls)
It greatly protects you from cold.
d - a +7 fire dragon armour (worn)
j - a +0 pair of elven boots (worn)
k - the -1 hat of a volcano (worn) {rN+ MR+ Acc+4}
(You found it on level 1 of the Depths)
It affects your accuracy with ranged weapons and melee attacks (+4).
It protects you from negative energy.
It affects your resistance to hostile enchantments.
l - the +3 shield of the Orb (worn) {+Rage +Fly rElec rF+ Str+4 Dex+4}
(You acquired it in a bazaar)
It affects your strength (+4).
It affects your dexterity (+4).
It protects you from fire.
It insulates you from electricity.
It lets you fly.
It lets you go berserk.
t - the +2 helmet "Waprew" {+Blink +Rage rElec}
(You acquired it on level 4 of the Depths)
It insulates you from electricity.
It lets you blink.
It lets you go berserk.
v - a +0 cloak of magic resistance (worn)
Magical devices
e - a wand of cold (7)
h - a wand of confusion (11)
i - a wand of draining (7)
m - a wand of teleportation (5)
n - a wand of flame (10)
o - a wand of hasting (0)
u - a wand of disintegration (7)
z - a wand of invisibility (3)
C - a wand of fire (0)
E - a wand of fire (5)
I - a wand of draining (8)
J - a wand of digging (15)
K - a wand of fire (4)
S - a wand of cold (5)
Comestibles
c - 9 meat rations
q - 3 bread rations
Scrolls
y - a scroll of fog
B - a scroll of magic mapping
Jewellery
r - an uncursed amulet of warding
w - the ring of Elyvilon's Supremacy (right hand) {rC+ Acc+4 Dam+2}
(You took it off a rakshasa on level 3 of the Abyss)
[ring of slaying]
It affects your accuracy (+4).
It affects your damage-dealing abilities (+2).
It protects you from cold.
H - the amulet "Clu Pnic" (around neck) {Ward rElec SInv}
(You bought it in a shop in a bazaar)
[amulet of warding]
It insulates you from electricity.
It enhances your eyesight.
L - a +5,+5 ring of slaying (left hand)
O - an uncursed ring of regeneration {unknown}
X - an uncursed amulet of stasis
Z - the ring "Somnoope" {rF+ Str+2 Int+2 Curse}
(You found it on level 3 of the Elven Halls)
[ring of protection from fire]
It affects your strength (+2).
It affects your intelligence (+2).
It may recurse itself when equipped.
Potions
b - 2 potions of brilliance
f - 4 potions of might
p - a potion of restore abilities
s - a potion of flight
A - a potion of berserk rage
F - 3 potions of agility
G - a potion of speed
Q - a potion of heal wounds
W - a potion of curing
Books
D - a book of Unlife
Spells Type Level
Recall Summoning/Translocation 3
Animate Dead Necromancy 4
Control Undead Necromancy 4
Twisted Resurrection Necromancy 5
Death Channel Necromancy 6
Simulacrum Ice/Necromancy 6
Rods
x - a -2 rod of venom (13/13)
(You found it on level 1 of the Abyss)
Skills:
- Level 25,5 Fighting
- Level 14,0 Long Blades
- Level 25,0 Armour
* Level 25,4 Dodging
- Level 15,0 Shields
- Level 5,0 Spellcasting
- Level 12,1 Charms
- Level 9,1 Invocations
You had 26 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Repel Missiles Chrm/Air ####.. 1% 2 None
b - Swiftness Chrm/Air ####.... 1% 2 None
c - Haste Chrm ######.. 17% 6 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (16/16) Temple (0/1) D:5 Orc (4/4) D:10
Elf (3/3) Orc:4 Lair (8/8) D:8 Shoals (5/5) Lair:3
Spider (5/5) Lair:6 Slime (6/6) Lair:6 Vaults (5/5) D:15
Blade (1/1) Vaults:3 Zot (5/5) Depths:6 Depths (6/6) D:16
Crypt: Vaults:2-3 Forest: Vaults:2-3
Altars:
Dithmenos
Makhleb
Vehumet
Xom
The Shining One
Beogh
Jiyva
Shops:
D:6 [ D:7 ? D:9 ? D:12 } D:13 */ D:15 % Orc:4 *:[( Elf:2 * Elf:3 : Vaults:3 :
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Depths:6
Abyss: Depths:2 Depths:3 Depths:4
Pandemonium: Depths:1 Depths:3 Depths:4 Depths:6
Ziggurat: Depths:3
Annotations:
D:8 exclusion: 2 doors
D:11 exclusion: ice statue
Vaults:2 Mara
Innate Abilities, Weirdness & Mutations
You can tolerate rotten meat.
You have supernaturally acute eyesight.
You are agile. (Dex +2)
You tend to lose your temper in combat.
Your flesh is cold resistant.
You are dopey. (Int -2)
You digest meat inefficiently.
You have a fast metabolism.
You are frail (-10% HP).
You are somewhat resistant to further mutation.
You occasionally shout uncontrollably.
You are weak. (Str -2)
Was gonna be a completely new race/class/god win, too. All good until 3 runes, get mutated a bit in Abyss and Slime, get mutated to hell and back in Zot, run in the abyss to hide, go out WELP YOU BLUNDERED IN A ZOT TRAP HAVE THESE 50 SHADOW DRAGONS, a bit of tele roulette, run back to mommy Lucy again, huh, getting abyssed takes me to 1 hp, slug 2 potions oh jesus Bone Dragons and horrible stuff alas poor yorick.
Should've dumped Lugonu, gone to Zin to clear my zits and go finish zot, but there really wasn't a convenient time. My only shot was getting a Zin altar in the Abyss, as my entry point was so bad I would reliably need further rescuing anytime I exited the Abyss in zot.
Explorer's journal, February the second, 2014 :
Lugonu : decent-ish. Escaped a few times in the Abyss, left it a few times too, couldn't banish a single dude [probably shouldn't have tried it exclusively on Orbs of Fire]. Didn't brand my weapon since I bear strong dislike towards distortion.
Long Blades and shield : meh.
Armour and Dodging and Spellcasting - should've gone full armour for a non-extended run, take up some evocations for extended. Spread myself a bit too thin, and while it did work out, early game could've been a ton easier.
Orcs : hell yeah.
There were probably 10 different ways to survive this, but I was sort of sick of this character - things took too long to die despite my slaying, and I had a ton of mutations without a single Cure Mut. Had nice equip, though.
My biggest problem is early and mid-game I could barely kill and/or hit anything. A +5 ring of slaying, and I routinely missed stuff 5 turns in a row. My scale mail was occasionally preventing me from hitting stuff even at 15 armour skill. I don't understand armour nowadays ;_;
Also either I've become really, really bad at Crawl, or trunk is like, totally hard you guys.
This is the only attempt out of 20+ that went further than one rune, and I didn't even win. All the Lair branches keep getting worse and worse to the point that Swamp is currently my favourite one, I dislike the rune lock on Vaults since I often went V:1-4 before getting a rune, and Depths is way too densely packed with enemies to be a reasonable source of items pre-rune. I assume it makes things more fun for better players, but still, I'd like a little less limitations on where we can go. I don't find that a fun way to increase difficulty.
I do like Natasha, though. Not too difficult, not too stupid a gimmick. Nice bit of fluff, too, but god damn Boris stop leaving your stuff around the dungeon. That minotaur dude is nasty I hear. Only got him once, ran like hell since his tile looked scary and also he hit me like a truck with Major Destruction.