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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1667193 times)

Graven

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11550 on: January 25, 2014, 05:00:59 pm »

Just a word of advice - Summon Greater demon? Don't. Unless you find yourself thinking that the current bad situation you're trying to escape from will only be improved by the addition of a hostile Executioner.

So I need some advice of my own.

Do y'all think I could cheese my way into a few more runes by going Evocations and switching to TSO, or should I just get my standard 5 runes and win?

Code: [Select]
Dungeon Crawl Stone Soup version 0.14-a0-2002-g23d0e90 (tiles) character file.

Gravenous the Conqueror (Naga Fighter)             Turns: 76217, Time: 02:44:20

HP 278/278 (280) AC 51     Str 31      XL: 25   Next: 79%
MP  22/22        EV  3     Int 15      God: Okawaru [******]
Gold 3894        SH 47     Dex 11      Spells:  0 memorised, 24 levels left

rFire  + + +     SeeInvis +     a - +9,+10 bastard sword "Litzig" {slice, rC+}
rCold  + + .     Clarity  .     c - +6 crystal plate armour
rNeg   + . .     Conserve +     F - +3 large shield of Crawling {+Rage MR++ Acc+4}
rPois  +         rCorr    +     P - +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR+}
rElec  .         rRot     .     b - +2 orc cloak {rCorr, Cons}
SustAb . .       Spirit   +     d - +2 pair of dwarf gloves {Str+3}
rMut   .         Warding  .     L - +1 naga barding {rF+}
Gourm  +         Stasis   .     x - amulet of the gourmand
MR     +++++                    q - ring of protection from fire
                                y - ring of Ginia {+Inv rF+ rC+ Int+4}

@: very slow, almost entirely resistant to hostile enchantments, extremely
unstealthy
A: spit poison, constrict 1, see invisible, deformed body, herbivore 1, magic
resistance 1, poison resistance, slowness 2, AC +8
a: Spit Poison, Heroism, Finesse, Renounce Religion, Evoke Berserk Rage, Evoke
Invisibility
}: 3/15 runes: barnacled, silver, gossamer


You are on level 6 of the Depths.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.

You have visited 9 branches of the dungeon, and seen 53 of its levels.
You have visited 2 bazaars.
You have also visited: Sewer and Ossuary.

You have collected 7533 gold pieces.
You have spent 3639 gold pieces at shops.

Inventory:

Hand weapons
 a - the +9,+10 bastard sword "Litzig" (weapon) {slice, rC+}
   (Okawaru gifted it to you on level 3 of the Lair of Beasts)   
   
   It inflicts extra damage upon your enemies.
   
   It protects you from cold.
Armour
 b - a +2 orcish cloak of preservation (worn)
 c - a +6 crystal plate armour (worn)
 d - a +2 pair of dwarven gloves of strength (worn)
 e - an embroidered cloak
 A - the +1 cloak "Brifeyha" {rN+}
   (Okawaru gifted it to you on level 2 of the Spider Nest)   
   
   It protects you from negative energy.
 F - the +3 large shield of Crawling (worn) {+Rage MR++ Acc+4}
   (You took it off Louise on level 2 of the Vaults)   
   
   It affects your accuracy (+4).
   It affects your resistance to hostile enchantments.
   It lets you go berserk.
 L - a +1 naga barding of fire resistance (worn)
 P - the +2 hat of the Bear Spirit (worn) {Spirit, +Rage rN+ MR+}
   (You found it on level 3 of the Elven Halls)   
   
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It lets you go berserk.
Magical devices
 g - a wand of confusion {zapped: 6}
 r - a wand of teleportation (1)
 t - a wand of fire
 v - a wand of teleportation (3)
 w - a wand of heal wounds (7)
 B - a wand of disintegration {zapped: 2}
 G - a wand of teleportation (4)
 H - a wand of disintegration
 T - a wand of invisibility {zapped: 1}
Comestibles
 s - a lychee
 D - 2 chokos
 I - a slice of pizza
 K - 3 pieces of ambrosia
 M - 8 bread rations
 X - 10 meat rations
Scrolls
 j - 6 scrolls of remove curse
 m - a scroll of silence
 p - 4 scrolls of identify
 u - 4 scrolls of amnesia
 C - 3 scrolls of teleportation
 E - 3 scrolls of magic mapping
 J - 2 scrolls of fog
 N - 2 scrolls of blinking
Jewellery
 h - a large copper ring
 q - a ring of protection from fire (right hand)
 x - an amulet of the gourmand (around neck)
 y - the ring of Ginia (left hand) {+Inv rF+ rC+ Int+4}
   (You found it on level 2 of the Vaults)   
   
   [ring of intelligence]
   It affects your intelligence (+4).
   It protects you from fire.
   It protects you from cold.
   It lets you turn invisible.
 z - an uncursed amulet of resist mutation
 O - an uncursed amulet of conservation
 Q - the amulet "Unachocyus" {Ward MR++ Dex+3 SInv}
   (You found it on level 1 of the Elven Halls)   
   
   [amulet of warding]
   It affects your dexterity (+3).
   It affects your resistance to hostile enchantments.
   It enhances your eyesight.
 S - the ring of Jagroc {Ice rElec rN+}
   (You took it off a deep elf knight on level 3 of the Elven Halls)   
   
   [ring of ice]
   It insulates you from electricity.
   It protects you from negative energy.
Potions
 f - 2 potions of brilliance
 i - a potion of restore abilities
 k - 7 potions of curing
 l - 7 potions of might
 n - 3 potions of heal wounds
 o - 3 potions of agility
 V - 3 potions of speed


   Skills:
 O Level 27 Fighting
 - Level 16,0 Long Blades
 * Level 19,1 Armour
 - Level 10,0 Stealth
 - Level 15,2 Shields


You have 24 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (16/16)            Temple (1/1) D:6             Orc (4/4) D:12
    Elf (3/3) Orc:4          Lair (8/8) D:11         Shoals (5/5) Lair:3
 Spider (5/5) Lair:4        Slime (0/6) Lair:6       Vaults (5/5) D:15
  Blade (0/1) Vaults:4        Zot (0/5) Depths:6     Forest (0/5) Vaults:3
 Depths (6/6) D:16       

Altars:
Ashenzari
Cheibriados
Dithmengos
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
the Shining One
Beogh
Jiyva

Shops:
D:9 (   D:10 :   D:16 %   Orc:2 *   Orc:4 /([*(*/[   Elf:1 (   Elf:2 :   Elf:3 /   Shoals:5 *   Vaults:1 [
Vaults:3 }   Vaults:4 [=*[   Depths:4 (   Depths:6 [

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Depths:6
Abyss: Depths:4 Depths:5
Pandemonium: Depths:1 Depths:2 Depths:3 Depths:6
Ziggurat: Depths:6
Trove: D:15 (give +3 storm dragon armour)

Annotations:
Spider:2 Nikola
Depths:6 exclusions: 3 draconian callers and draconian zealot


Innate Abilities, Weirdness & Mutations

You cannot wear boots.
You can spit poison.
You can use your snake-like lower body to constrict enemies.
Your serpentine skin is tough (AC +8).
You have supernaturally acute eyesight.
Armour fits poorly on your strangely shaped body.
Your system is resistant to poisons.
You cover ground very slowly.
You digest meat inefficiently.
You are resistant to hostile enchantments.
Logged
What a strange and beautiful world I beheld, but dangerous too, I was certain. And I was friendless and homeless. And so I prayed.
"Hear me, exalted spirits. Hear me be you gods or devils, ye who hold dominion here. I am a wizard without a home. I am a wanderer seeking refuge."

Vorthon

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11551 on: January 25, 2014, 05:04:36 pm »

Welp. My current run's over. :u

Code: [Select]
Dungeon Crawl Stone Soup version 0.11.1 (tiles) character file.

3363 Phazir the Shield-Bearer (level 9, -5/67 HPs)
             Began as a Demonspawn Fighter on Jan 25, 2014.
             Was a Priest of Makhleb.
             Slain by a yak (6 damage)
             ... on Level 9 of the Dungeon.
             The game lasted 00:47:49 (8411 turns).

Phazir the Shield-Bearer (Demonspawn Fighter)       Turns: 8411, Time: 00:47:49

HP  -5/67        AC 17     Str 21      XL: 9   Next: 36%
MP  11/11        EV  5     Int  9      God: Makhleb [***...]
Gold 546         SH 19     Dex 11      Spells:  0 memorised,  8 levels left

Res.Fire  : . . .   See Invis. : +   a - +3,+2 falchion
Res.Cold  : + . .   Warding    : .   K - +0 chain mail
Life Prot.: + . .   Conserve   : .   c - -1 shield
Res.Poison: .       Res.Corr.  : .   (helmet unavailable)
Res.Elec. : .       Clarity    : .   (no cloak)
Sust.Abil.: . .     Spirit.Shd : .   C - +2 pair of gauntlets
Res.Mut.  : .       Stasis     : .   i - +0 pair of elf boots
Res.Rott. : .       Ctrl.Telep.: .   (no amulet)
Saprovore : . . .   Levitation : .   o - +5,+4 ring of slaying
                    Ctrl.Flight: .   h - ring of life protection

@: slightly resistant to hostile enchantments, extremely unstealthy
A: antennae 3, cold resistance 1, conserve potions, nightstalker 1, AC +4, Dex
-1
a: Minor Destruction, Lesser Servant of Makhleb, Renounce Religion


You were on level 9 of the Dungeon.
You worshipped Makhleb.
Makhleb was greatly pleased with you.
You were not hungry.

You visited 2 branches of the dungeon, and saw 10 of its levels.
You also visited: Sewer.

You collected 526 gold pieces.

Inventory:

Hand weapons
 a - a +3,+2 falchion (weapon)
 e - a +0,+0 giant club
 t - a -1,+0 orcish dagger of chaos (quivered)
 N - a +0,-3 long sword
Armour
 b - a +0 scale mail
 c - a -1 shield (worn)
 i - a +0 pair of elven boots (worn)
 C - a +2 pair of gauntlets (worn)
 K - a +0 chain mail (worn)
Magical devices
 p - a wand of magic darts (0)
 G - a wand of frost (0)
 L - a wand of invisibility (2)
Comestibles
 d - 3 bread rations
 j - a banana
 v - 2 apples
 z - 8 sultanas
 A - a pear
 Q - a lychee
 R - a honeycomb
Scrolls
 g - 2 scrolls of immolation {unknown}
 k - 5 scrolls of remove curse
 l - a scroll of curse armour
 m - 2 scrolls of fear
 n - 4 scrolls of fog
 D - 3 scrolls of teleportation
 H - a scroll of magic mapping
 P - a scroll of blinking
Jewellery
 h - a ring of life protection (left hand)
 o - a +5,+4 ring of slaying (right hand)
 s - an uncursed ring of fire
 w - a cursed ring of hunger
 y - an uncursed ring of wizardry
 B - an uncursed ring of sustain abilities
 O - an uncursed ring of invisibility {unknown}
 S - an uncursed ring of protection from fire
Potions
 q - 4 potions of curing
 r - a potion of cure mutation
 u - 3 potions of restore abilities
 x - a potion of mutation {unknown}
 E - 4 potions of levitation
 F - a potion of paralysis
 I - 2 potions of agility {unknown}
 J - 3 potions of might {unknown}
 M - a potion of poison {unknown}
Books
 f - a book of Envenomations   
   
   Spells                             Type                      Level
   Spider Form                        Transmutation/Poison         3
   Poison Weapon                      Charms/Poison                3
   Summon Scorpions                   Summoning/Poison             4
   Olgreb's Toxic Radiance            Poison                       4
   Poisonous Cloud                    Conjuration/Poison/Air       6
 T - a book of Annihilations   
   This book is beyond your current level of understanding.
   
   Spells                             Type                      Level
   Poison Arrow                       Conjuration/Poison           6
   Orb of Destruction                 Conjuration                  7
   Chain Lightning                    Conjuration/Air              8
   Lehudib's Crystal Spear            Conjuration/Earth            8
   Ice Storm                          Conjuration/Ice              9
   Fire Storm                         Conjuration/Fire             9


   Skills:
 + Level 4.9 Fighting
 + Level 5.2 Long Blades
 + Level 0.1 Throwing
 + Level 5.6 Armour
 + Level 4.5 Dodging
 + Level 0.2 Stealth
 + Level 5.9 Shields
 + Level 2.3 Traps & Doors
 + Level 2.4 Evocations


You had 8 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (9/27)             Temple (1/1) D:5             Orc (0/4) D:7
  Lair: D:8-13     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
the Shining One


Innate Abilities, Weirdness & Mutations

You have a pair of large antennae on your head (SInv).
You are partially covered in rough black scales (AC +4, Dex -1).
Your flesh is cold resistant.
You are very good at protecting items from cold.
You are slightly more attuned to the shadows.


Message History

The yak is severely wounded.
The yak gores you.
You hit the yak.
The yak is almost dead.
You closely miss the yak. The yak gores you but does no damage.
You slash the yak!
The yak is lightly wounded.
The yak gores you!
* * * LOW HITPOINT WARNING * * *
You hit the yak.
The yak is moderately wounded.
The yak turns to fight! You block the yak's attack.
You slash the yak!
The yak is heavily wounded.
The yak gores you!
* * * LOW HITPOINT WARNING * * *
You hit the yak.
The yak is severely wounded.
The yak gores you.
You die...

      #.#
      #.#
      #.#
      #.#
#######.#####
............#
#######.###.#
      #.# #.#
      #.# #.#
      #.# #@#
      #.# #Y#
      #.# #Y#
      #.# #Y#
    ###.###D#
    .......Y#
    ###.....#
      #.....#
      #.....#


You could see 4 yaks and a wyvern.

Vanquished Creatures
  A yak (D:9)
  A hippogriff (D:7)
  A manticore (D:8)
  An orc warrior (D:7)
  A necrophage (D:7)
  Purgy (Sewer)
  2 phantoms
  2 sky beasts (D:6)
  2 centaurs (D:8)
  2 ogres
  5 ice beasts
  2 giant frogs (D:8)
  The ghost of Bloop the Insei, a weakling OpTm (Sewer)
  A shadow (D:7)
  A goliath beetle (D:8)
  An orc priest (D:8)
  A quasit (D:6)
  A crimson imp (D:5)
  A big fish (D:6)
  2 hounds
  A hound skeleton (D:5)
  A jelly (D:8)
  An iguana (D:5)
  6 orc wizards
  A scorpion (D:6)
  3 worker ants
  5 gnolls
  An iguana skeleton (D:6)
  An inept item mimic (D:6)
  8 adders
  5 worms
  A bat skeleton (D:4)
  A giant eyeball (D:7)
  2 oozes
  A giant gecko (D:4)
  17 orcs
  3 ball pythons
  10 goblins
  8 hobgoblins
  14 jackals
  12 bats
  7 giant cockroaches
  11 giant newts
  9 kobolds
  A kobold skeleton (D:6)
  5 quokkas
  2 quokka skeletons
  8 rats
175 creatures vanquished.

Vanquished Creatures (others)
  An orc (D:5)
  A goblin (D:1)
  2 toadstools
4 creatures vanquished.

Grand Total: 179 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Phazir, the Demonspawn Fighter, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 18/18 MP: 0/0
   307 | D:1      | Gained mutation: Your flesh is cold resistant. [demonic ancestry]
   307 | D:1      | Gained mutation: You have a pair of small antennae on your head. [demonic ancestry]
   307 | D:1      | Reached XP level 2. HP: 21/24 MP: 1/1
   962 | D:2      | Gained mutation: You are very good at protecting items from cold. [demonic ancestry]
   962 | D:2      | Reached XP level 3. HP: 23/30 MP: 2/2
  1457 | D:2      | Reached skill level 1 in Dodging
  2768 | D:4      | Gained mutation: You have a pair of antennae on your head. [demonic ancestry]
  2768 | D:4      | Reached XP level 4. HP: 33/36 MP: 3/3
  2842 | D:4      | Noticed a phantom
  2926 | D:4      | Killed a phantom
  2926 | D:4      | Reached skill level 1 in Traps & Doors
  2926 | D:4      | Gained mutation: You have a pair of large antennae on your head (SInv). [demonic ancestry]
  2926 | D:4      | Reached XP level 5. HP: 36/42 MP: 4/4
  3250 | D:4      | Found a shimmering altar of Xom.
  3342 | D:5      | Entered Level 5 of the Dungeon
  3514 | D:5      | Found a staircase to the Ecumenical Temple.
  3527 | Temple   | Entered the Ecumenical Temple
  3763 | Temple   | Became a worshipper of Makhleb the Destroyer
  3841 | D:5      | Noticed an ogre
  3883 | D:5      | Reached XP level 6. HP: 32/48 MP: 5/5
  3907 | D:5      | Killed an ogre
  3907 | D:5      | Reached skill level 1 in Evocations
  4503 | D:5      | Noticed an ice beast
  4517 | D:5      | Killed an ice beast
  4517 | D:5      | Reached skill level 4 in Armour
  4536 | D:5      | Gained mutation: You are partially covered in rough black scales (AC +4, Dex -1). [demonic ancestry]
  4536 | D:5      | Reached XP level 7. HP: 49/54 MP: 7/7
  4609 | D:5      | Found a radiant altar of Vehumet.
  4850 | D:6      | Acquired Makhleb's first power
  5500 | D:6      | Reached XP level 8. HP: 58/61 MP: 9/9
  5580 | D:6      | Found a glowing drain.
  5621 | Sewer    | Entered a sewer
  5657 | Sewer    | Acquired Makhleb's second power
  5677 | Sewer    | Noticed Purgy
  5685 | Sewer    | Killed Purgy
  5687 | Sewer    | Noticed Bloop's ghost (weakling OpTm)
  5694 | Sewer    | Killed Bloop's ghost
  6091 | D:7      | Reached skill level 5 in Armour
  6151 | D:7      | Reached skill level 5 in Shields
  6238 | D:7      | Paralysed by a giant eyeball for 3 turns
  6828 | D:7      | Found a staircase to the Orcish Mines.
  7286 | D:8      | Gained mutation: You are slightly more attuned to the shadows. [demonic ancestry]
  7286 | D:8      | Reached XP level 9. HP: 54/67 MP: 11/11
  7324 | D:8      | Acquired Makhleb's third power
  7774 | D:8      | Reached skill level 5 in Long Blades
  8410 | D:9      | HP: 1/67 [yak (10)]
  8411 | D:9      | Slain by a yak
Logged

tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11552 on: January 25, 2014, 05:51:00 pm »

Summon Greater demon? Don't.
I'm not on your side here. Casting Greater demon is not basically a bad idea. It is an idea you must think about. You don't cast it when you see it's going to be a specially hard battle. You cast it before. And you prepare for it, too.
freeformschooler, at your skills, it has 10% of summoning an hostile demon, and most ofthem should be able to take 50% of your life away, or kill you if lucky. In your position, I would cast it before entering Orc:4, and before going for the "vault" in Orc:4 (the special area with stone walls, guaranted to generate the high level enemies). But before casting it, I would summon a 3-4 lesser demons (and kill the hostile ones), make sure there are at least 2 damage dealer and 1 summoner in those (smoke/red are dmg-dealer, pink/blue are sumonners), and get on a stair or near a wall corner (to break line of sight). If you summon an hostile Executionner or Balrog, you flee (the lesser ones will slow him), the other can be killed (but they're summons, so no XP => no need to kill em).
The greater demons can really bring a superior firepower in Orc:4.
Also, when clearing Orc:4, read a scroll of magic mapping when you can (when not fired at). the X (with CAPS) to find a strange area, and type 'e' to exclude it and the surronding area. You want to clear the rest ofthe level before going there, and lure at least 15 eneies outside of it (using "t" -> "t" to shout when near) before going in. There is no need to be on sight of 20-30 orc with half of them high level, when you can prevent it ;)
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freeformschooler

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11553 on: January 25, 2014, 06:07:30 pm »

I just found a second entrance to the mines, guarding orcs and everything, and was like, "whaa?" The entrance itself was a mimic.

That strategy for Greater Demon sounds good. I wouldn't have gotten through Lair:8 without it, but I did not know the hostile chance. Mines: SOON. Thanks again! :D
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moocowmoo

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11554 on: January 25, 2014, 06:52:29 pm »

I agree about Greater Demon. Just use it wisely and it can make difficult fights trivial.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11555 on: January 25, 2014, 06:57:06 pm »

The bot does not mention it, just telling "decreases with higher spell power" but is it possible to nullify with enough spellpower the chances of the summon turning hostile ? (a bit like you can nullify hunger costs for a specific spell level with enough Spellcasting skill and Intelligence)
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Mr Space Cat

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11556 on: January 25, 2014, 07:10:45 pm »

Welp, my Lava Orc Berserker with that Vampiric Battleaxe I mentioned earlier died. Apparently the game can generate two water branches--shoals and swamp-- instead of a water branch and poison branch in Lair. I died trying to get the Swamp rune. It was a cheap-ass cheap vault that forces you to go through clouds of miasma and fight a bunch of zombie hydras, wisp, phantoms, insubstantial hydras, a death drake, and all in a cloud of frikkin miasma poison shit that poisons you, slows you, and causes stat drain for every turn you're in it.

I tried using a wand of digging to circumvent the path, but nothing happened. Either the wand of digging that was supposedly recharged had no charges or the walls couldn't be dug through. LAAAAAAAAME. I should've gone berserk or something while fighting everything, since Brothers in Arms failed to give me anything helpful to fight off everything.

That was a really stupid vault for a rune. forcing the player to go through a travel excluded area? Really? At least the ice caves let me dig through it. Ugh.

Spoiler: Whatever. YASD. (click to show/hide)
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lemon10

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11557 on: January 25, 2014, 07:12:49 pm »

The bot does tell the failure rate.
Quote from: Knowledge bot
Summons a temporary executioner, green death, blizzard demon, balrug, or cacodemon. Hostility chance is reduced (but never to 0) by invocations skill. Hostile if 1d(20 + Invocations * 3) <= 4 (e.g. 1/5 at 0 skill, 1/11 at 8 skill, 1/17 at 16 skill).
So no, you can never get it to 0, but you can get it pretty small.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11558 on: January 25, 2014, 07:23:16 pm »

Ah i see, thanks.
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11559 on: January 25, 2014, 07:36:36 pm »

And by the way, Robsoie : even if it is "spellpower", it's an invocation. As such, only the invocation affect it, not spellcasting nor intel. No god ability is affected by intel nor spellcasting.
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11560 on: January 25, 2014, 07:37:23 pm »

And by the way, Robsoie : even if it is "spellpower", it's an invocation. As such, only the invocation affect it, not spellcasting nor intel. No god ability is affected by intel nor spellcasting.
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Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11561 on: January 25, 2014, 08:07:40 pm »

IIRC the Shield of the Gong is insanely loud.  Like, Shatter loud.  Literally everyone on the level can hear it.
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freeformschooler

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11562 on: January 25, 2014, 08:20:18 pm »

First time beating Orc! That was hilariously easy. Only a last-ditch Orc Knight swarm provided any trouble. I guess after orc, it's time to go for runes? The branches I can see are Swamp, Spider Nest, Elven Halls, and Slime Pits.

Spoiler: Now with 44AC (click to show/hide)
« Last Edit: January 25, 2014, 08:21:57 pm by freeformschooler »
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frostshotgg

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11563 on: January 25, 2014, 08:21:53 pm »

Go for swamp, then dungeon dive/depths until you get some rP, and maybe sInv.
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freeformschooler

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11564 on: January 25, 2014, 08:23:05 pm »

I actually already have rP and sInv. There was a helmet at the end of Orc with sInv. Should I still go to Swamp first?
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