Pretty sure Cleaving applies on-hit effects, or at least used to, because as soon as I'd get a Vampiric Executioner Axe from Trog, I'd tab my way through the entire Vaults:5 ambush without a care in the world.
Also yeah I was mostly asking about the Shield of the Gong. Will be using it for a bit, but I plan on getting some stealth so I'd have to dump it.
Besides, with a Vampiric weapon I have no way of dealing with Hydrae, so I'd probably not want more than one at a time, preferebly at least two screens away from me.
edit : Oooookay then, this gong, or rather "GONNNNNG!!!!" thing has got to go. Nearly died three times, all out of escape consumables. Thankfully my version of orc:4 has double the shops, so hopefully I'll get at least something useful.
edit : Also, for the first time in my life, my MR status is "Almost entirely resistant to enemy enchantments". The MR items I have are:
- Hat of the Bear Spirit [MR+]
- Orcish Plate of Magic Resistance
- A randart Large Shield [MR++]
- MR mutation from a Beneficial mut potion
For the fun of it I also have a randart amulet [MR++] but I'm not using it.
Here he is :
Dungeon Crawl Stone Soup version 0.14-a0-2002-g23d0e90 (tiles) character file.
Gravenous the Slayer (Naga Fighter) Turns: 65140, Time: 02:20:48
HP 260/260 AC 43 Str 27 XL: 23 Next: 30%
MP 21/21 EV 1 Int 14 God: Okawaru [******]
Gold 3383 SH 45 Dex 11 Spells: 0 memorised, 22 levels left
rFire + + + SeeInvis + a - +9,+10 bastard sword "Litzig" {slice, rC+}
rCold + + . Clarity . c - +6 crystal plate armour
rNeg + + . Conserve . F - +3 large shield of Crawling {+Rage MR++ Acc+4}
rPois + rCorr . P - +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR+}
rElec . rRot . A - +1 cloak "Brifeyha" {rN+}
SustAb . . Spirit + e - +1 pair of gloves
rMut . Warding . L - +1 naga barding {rF+}
Gourm + Stasis . x - amulet of the gourmand
MR +++++ q - ring of protection from fire
y - ring of Ginia {+Inv rF+ rC+ Int+4}
@: very slow, almost entirely resistant to hostile enchantments, extremely
unstealthy
A: spit poison, constrict 1, see invisible, deformed body, magic resistance 1,
poison resistance, slowness 2, AC +7
a: Spit Poison, Heroism, Finesse, Renounce Religion, Evoke Berserk Rage, Evoke
Invisibility
}: 3/15 runes: barnacled, silver, gossamer
You are on level 11 of the Dungeon.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 46 of its levels.
You have visited 2 bazaars.
You have also visited: Sewer and Ossuary.
You have collected 6487 gold pieces.
You have spent 3104 gold pieces at shops.
Inventory:
Hand weapons
a - the +9,+10 bastard sword "Litzig" (weapon) {slice, rC+}
(Okawaru gifted it to you on level 3 of the Lair of Beasts)
It inflicts extra damage upon your enemies.
It protects you from cold.
Armour
c - a +6 crystal plate armour (worn)
e - a +1 pair of gloves (worn)
A - the +1 cloak "Brifeyha" (worn) {rN+}
(Okawaru gifted it to you on level 2 of the Spider Nest)
It protects you from negative energy.
F - the +3 large shield of Crawling (worn) {+Rage MR++ Acc+4}
(You took it off Louise on level 2 of the Vaults)
It affects your accuracy (+4).
It affects your resistance to hostile enchantments.
It lets you go berserk.
L - a +1 naga barding of fire resistance (worn)
P - the +2 hat of the Bear Spirit (worn) {Spirit, +Rage rN+ MR+}
(You found it on level 3 of the Elven Halls)
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It lets you go berserk.
Magical devices
f - a wand of lightning
i - a wand of enslavement
r - a wand of teleportation (2)
v - a wand of teleportation (3)
w - a wand of heal wounds (2)
B - a wand of disintegration {zapped: 2}
C - a wand of fire
G - a wand of teleportation (5)
H - a wand of disintegration
T - a wand of invisibility {zapped: 1}
Y - a wand of disintegration {zapped: 9}
Comestibles
g - 3 chunks of blink frog flesh
K - 3 pieces of ambrosia
M - 5 bread rations
X - 4 meat rations
Scrolls
b - a scroll of holy word
h - 2 scrolls of summoning
j - 8 scrolls of remove curse
p - 6 scrolls of identify
t - a scroll of enchant weapon III
E - 2 scrolls of magic mapping
J - 4 scrolls of fog
R - a scroll of amnesia
W - a scroll of enchant weapon II
Jewellery
q - a ring of protection from fire (right hand)
x - an amulet of the gourmand (around neck)
y - the ring of Ginia (left hand) {+Inv rF+ rC+ Int+4}
(You found it on level 2 of the Vaults)
[ring of intelligence]
It affects your intelligence (+4).
It protects you from fire.
It protects you from cold.
It lets you turn invisible.
z - an uncursed amulet of resist mutation
O - an uncursed amulet of conservation
Q - the amulet "Unachocyus" {Ward MR++ Dex+3 SInv}
(You found it on level 1 of the Elven Halls)
[amulet of warding]
It affects your dexterity (+3).
It affects your resistance to hostile enchantments.
It enhances your eyesight.
S - the ring of Jagroc {Ice rElec rN+}
(You took it off a deep elf knight on level 3 of the Elven Halls)
[ring of ice]
It insulates you from electricity.
It protects you from negative energy.
Z - a ring of magical power
Potions
d - a potion of resistance
k - 3 potions of curing
l - 6 potions of might
n - 4 potions of heal wounds
o - 2 potions of agility
N - a potion of cure mutation
V - 2 potions of speed
Skills:
* Level 26,7 Fighting
- Level 16,0 Long Blades
- Level 12,8 Armour
- Level 15,2 Shields
You have 22 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (16/16) Temple (1/1) D:6 Orc (4/4) D:12
Elf (3/3) Orc:4 Lair (7/8) D:11 Shoals (5/5) Lair:3
Spider (5/5) Lair:4 Slime (0/6) Lair:6 Vaults (5/5) D:15
Blade (0/1) Vaults:4 Forest (0/5) Vaults:3 Depths (0/6) D:16
Altars:
Ashenzari
Cheibriados
Dithmengos
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
the Shining One
Beogh
Jiyva
Shops:
D:9 ( D:10 : Orc:2 * Orc:4 /([*(*/[ Elf:1 ( Elf:2 : Elf:3 / Shoals:5 * Vaults:1 [ Vaults:3 }
Vaults:4 [=*[
Portals:
Trove: D:15 (give +3 storm dragon armour)
Annotations:
Spider:2 Nikola
Innate Abilities, Weirdness & Mutations
You cannot wear boots.
You can spit poison.
You can use your snake-like lower body to constrict enemies.
Your serpentine skin is tough (AC +7).
You have supernaturally acute eyesight.
Armour fits poorly on your strangely shaped body.
Your system is resistant to poisons.
You cover ground very slowly.
You are resistant to hostile enchantments.