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Author Topic: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.  (Read 1681551 times)

tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11415 on: November 07, 2013, 01:03:58 am »

Found out that elven master archers deal MUCH more damage then the other elves (handled an High priest + two annihilators before just fine...).
RIP, dear Lava Orc...

Next character, an Ogre ! :D


[EDIT] oh god they are squishy... dying to a worker ant ... :/
« Last Edit: November 07, 2013, 02:52:51 am by tompliss »
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thegoatgod_pan

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11416 on: November 07, 2013, 01:20:40 am »

To make a character dump, press the   #   key

Thanks! Here it is:
Spoiler (click to show/hide)

do you have the rN & torment resistance mutation? that would be extremely helpful in extended

I don't have it intrinsically but I have two rings of rN. I can't find conservation and mutation resistance at all and at this point I am out of vaults to raid. Are the Hells a doomed quest?
« Last Edit: November 07, 2013, 01:26:14 am by thegoatgod_pan »
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

skyspire

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11417 on: November 07, 2013, 02:56:46 am »

I want to confirm about casting with Crystal Plate.  Someone said it's possible to caste Haste with it, but didn't give me the requirements.  Right now I can't even cast Blink with it on.  Is this true? If so, what should my armour skill be at, spellcasting/charms skills..  also INT level.  I've been putting points into INT instead of DEX, which might be a mistake, you tell me.  This is my char dump : http://crawl.akrasiac.org/rawdata/Skyspire/Skyspire.txt

Code: [Select]
Dungeon Crawl Stone Soup version 0.14-a0-605-ga81ed43 (webtiles) character file.

Skyspire the Impaler (Gargoyle Fighter)            Turns: 46091, Time: 11:36:39

HP 128/128       AC 56     Str 21      XL: 20   Next: 41%
MP  34/34        EV  4     Int 17      God: Okawaru [******]
Gold 2929        SH  0     Dex  9      Spells:  4 memorised, 21 levels left

Res.Fire  : + + +   See Invis. : .   E - +9,+6 glaive of Terror {speed, +Blink rF++ rC+ Int-1}
Res.Cold  : + . .   Warding    : +   h - +10 crystal plate armour "Schiun" {+Rage rN+}
Life Prot.: + + +   Conserve   : .   (no shield)
Res.Poison: +       Res.Corr.  : .   w - +1 wizard hat {Int+3}
Res.Elec. : .       Clarity    : .   d - +2 elf cloak
Sust.Abil.: . .     Spirit.Shd : .   q - +0 pair of gauntlets
Res.Mut.  : .       Stasis     : .   O - +1 pair of boots
Res.Rott. : +       Flight     : +   Y - amulet of warding
Saprovore : . . .                    y - ring of protection from fire
                                     Z - ring of regeneration

@: flying, very resistant to hostile enchantments, extremely unstealthy
A: antennae 1, large and strong wings, fangs 1, talons 2, magic resistance 1,
life protection 1, slow metabolism 2, unbreathing, petrification resistance, AC
+16, Int -2
a: Stop Flying, Heroism, Finesse, Renounce Religion, Evoke Blink, Evoke Berserk
Rage
}: 1/15 runes: gossamer


You are on level 1 of the Lair of Beasts.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.

You have visited 8 branches of the dungeon, and seen 44 of its levels.
You have also visited: Labyrinth and Wizlab.

You have collected 3909 gold pieces.
You have spent 980 gold pieces at shops.

Inventory:

Hand weapons
 e - the +7,+8 whip "Reitigiso" {freeze, Dex+2 Int+1}
   (You found it on level 3 of the Shoals)   
   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to double damage against particularly susceptible
   opponents. It can also slow down cold-blooded creatures.
   
   It affects your intelligence (+1).
   It affects your dexterity (+2).
 i - the +4,+0 trident of Overwhelming Force {drain, SInv}
   (You found it on level 15 of the Dungeon)   
   
   A truly terrible weapon, it drains the life of those it strikes.
   
   It enhances your eyesight.
 E - the +9,+6 glaive of Terror (weapon) {speed, +Blink rF++ rC+ Int-1}
   (You found it on level 3 of the Lair of Beasts)   
   
   Attacks with this weapon take half as long, but cause slightly less damage.
   
   It affects your intelligence (-1).
   It greatly protects you from fire.
   It protects you from cold.
   It lets you blink.
 K - a +2 blowgun
Missiles
 j - 15 tomahawks (quivered)
 v - 15 curare-tipped needles
 Q - 4 tomahawks of returning
Armour
 d - a +2 elven cloak (worn)
 h - the +10 crystal plate armour "Schiun" (worn) {+Rage rN+}
   (You acquired it on level 4 of the Shoals)   
   
   It protects you from negative energy.
   It lets you go berserk.
 q - a +0 pair of gauntlets (worn)
 w - a +1 wizard hat of intelligence (worn)
 O - a +1 pair of boots (worn)
Magical devices
 g - a wand of teleportation (6)
 r - a wand of heal wounds (7)
 z - a wand of fire (5)
 L - a wand of cold (4)
 T - a wand of digging (0)
 X - a wand of disintegration (11)
Comestibles
 c - 6 bread rations
 R - 3 pieces of ambrosia
Scrolls
 b - 4 scrolls of fear
 m - 2 scrolls of silence
 n - 2 scrolls of remove curse
 x - 6 scrolls of teleportation
 G - 2 scrolls of blinking
 I - 5 scrolls of identify
 W - 3 scrolls of fog
Jewellery
 k - an uncursed ring of invisibility
 l - an uncursed ring of magical power
 p - an uncursed amulet of clarity
 t - an uncursed amulet of resist mutation
 y - a ring of protection from fire (right hand)
 M - the ring "Lixzis" {Ice Dex-3 Int+3}
   (You found it on level 10 of the Dungeon)   
   
   [ring of ice]
   It affects your intelligence (+3).
   It affects your dexterity (-3).
 U - an uncursed ring of sustain abilities
 Y - an amulet of warding (around neck)
 Z - a ring of regeneration (left hand)
Potions
 B - 6 potions of curing
 C - 2 potions of might
 D - 2 potions of invisibility
 F - 3 potions of speed
 J - 2 potions of resistance
Miscellaneous
 a - a stone of tremors
 s - a lantern of shadows
Rods
 f - a +9 rod of destruction (14/14)
   (You found it in a labyrinth)
 H - a +7 rod of fiery destruction (9/9)
   (You found it in a labyrinth)
 N - a +0 rod of demonology (10/10)
   (You found it on level 6 of the Dungeon)
 S - a +0 lightning rod (10/10)
   (You found it in a labyrinth)


   Skills:
 + Level 15.1 Fighting
 - Level 12.4 Maces & Flails
 + Level 17.9 Polearms
 - Level 7.1 Throwing
 + Level 12.8 Armour
   Level 8.8 Shields
 - Level 4.3 Spellcasting
 - Level 0.1 Charms
 - Level 2.0 Summonings
 - Level 4.4 Translocations
 + Level 8.0 Invocations
 + Level 13.2 Evocations


You have 21 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Butterflies    Summ           ##......     100%        1    None
b - Blink                 Tloc           N/A          100%        2    ##.....
c - Apportation           Tloc           ###.......   100%        1    None
d - Repel Missiles        Chrm/Air       #.........   100%        2    ##.....


Dungeon Overview and Level Annotations

Branches:
Dungeon (18/27)            Temple (1/1) D:7             Orc (4/4) D:11
    Elf (2/3) Orc:4          Lair (8/8) D:9          Shoals (5/5) Lair:3
 Spider (5/5) Lair:6        Slime (0/6) Lair:6       Vaults (1/5) D:18

Right now I'm in the Vault.  Cleared the Spider's Nest easily.  Also blitzed through Labyrinth in less than 200 turns.  I was surprised to find a stack of 3 rods there so I've been putting more points in Evocation.  Evocation skill will make the rod spells more damaging, right?

I'm thinking of switching to Ash at some point, I'm still hoping for Okawaru to give me some better armour.   Nikola is guarding the stairs to Shoal 5, and he took out half my HP in one shot.. so i'm not going back there without rElec  ..  Also I still lack rCorr

So my questions are:   Is it really viable to cast Haste with Crystal Plate?  Or is this something only you do if going for a 15 rune win?   Should I stop putting points in INT and focus on DEX?  Put more points in Evocation for the rods?  Also I have a Stone of Tremors and I've never used one before.  Any suggestions on where would be the best place to use it?  bottom level of the Vault?  or Crypt?  Also I have 8 scrolls of recharging, so I don't have to worry about running out of teleport or heal wounds.   A wand of haste would be nice, though.

Thanks so much in advance.
« Last Edit: November 07, 2013, 03:36:02 am by skyspire »
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tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11418 on: November 07, 2013, 05:49:02 am »

You have only 21 strength when CPA has a 24 EV-penalty, so you may want to increase it a bit (even if it is not a sudden penalty reduction as it was in 0.12).
Also, only 13 armor skill, which reduce the spellcasting penalty, is low, especially for a gargoyle in CPA ...

If I were you, I would bump Strength at the next nevel and get armor to 16-18. that would increase a bit your defenses, and would reduce the spellcasting penalty at the same time.

On the 15-rune thing, I don't think Gargoyles is the best race for this (the bonus AC is great until the end of Lair/Orc, but the -20%HP will make you suffer in hellfires)... But hey, I haven't won a game yet, so I may not be the best adviser here...

the stone of tremors get its charge back when you get XP (although I can't really tell you how much you need for a full charge), so you may want to try it a few times. But beware : it make noise, and it would not surprise me if it woke up the whole level... It's more a "this vault seems dangerous but wall-y" than a "use only on this level for optimal use" thing.

The one thing that seems weird with your character is the lack of (good) artifact jewellery...
but hey, I killed my Lava Orc going for E:3 for those (but had 20 less AC, same HP, same MR than your Gargoyle) :D
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vogonpoet

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11419 on: November 07, 2013, 06:05:04 am »


So my questions are:   Is it really viable to cast Haste with Crystal Plate?  Or is this something only you do if going for a 15 rune win?   Should I stop putting points in INT and focus on DEX?  Put more points in Evocation for the rods?  Also I have a Stone of Tremors and I've never used one before.  Any suggestions on where would be the best place to use it?  bottom level of the Vault?  or Crypt?  Also I have 8 scrolls of recharging, so I don't have to worry about running out of teleport or heal wounds.   A wand of haste would be nice, though.

Thanks so much in advance.

Its pretty hard casting haste in CP... you just need lots of INT, lots of Charms and some Armour skill. Hmmm. You definitely want more armour skill in your CP though, whatever happens.

After DeltaFoxtrot and tompliss reassured me about Slime, I decided to give it a shot. It was almost a bit of a cakewalk - I was very very careful, but TRJ went down to three freezing clouds, one potion of brilliance and three ice storms (4 demonic guardians were slain in its honour :) ). As a result, I now have three runes and 2% failure rate on Ice Storm - all the +Int gear I have found, and indeed my Vehumet bonus and wizardry ring, are definitely helping me out now.

The loot included a manual of armour, so once I train a bit more Ice (I would prefer 1% failure on IS, and at least one of my jewellery slots back, the gourmand +3int amulet can't stay there forever), I will be tempted to pump up some better defenses. If I put on an FDA, Ice Storm drops to 34% fail, so I don't know, maybe the XP in Zot1-4 could be spent on armour? Or I could re

I guess I will go do Vaults 5 (Like a pro :) ),then pop into the Vestible of Hell to freeze the crap out of its denizens - I wonder how Murray's rC++ will compare to Ice Storm.

Code: [Select]
Dungeon Crawl Stone Soup version 0.14-a0-717-gc32513d (console) character file.

vogonpoet the Devastator (DsIE)                   Turns: 100189, Time: 16:24:16

HP 247/247       AC 16     Str 18      XL: 25   Next:  9%
MP  43/43        EV 28     Int 35      God: Vehumet [******]
Gold 3308        SH 14     Dex 21      Spells: 14 memorised,  2 levels left

Res.Fire  : . . .   See Invis. : .   s - +9,+6 falchion of the Viper {flame, +Fly MR++}
Res.Cold  : + . .   Warding    : .   q - +4 leather armour of the Leaf {Str+2 Int+2}
Life Prot.: . . .   Conserve   : +   h - +2 buckler of the Mutiny {Dex+4 Int+2}
Res.Poison: .       Res.Corr.  : +   K - +3 helmet of the Devil {rC+ MR++}
Res.Elec. : .       Clarity    : .   i - +2 cloak {rCorr, Cons}
Sust.Abil.: . .     Spirit.Shd : +   a - +0 pair of dwarf gauntlets {Str+3}
Res.Mut.  : .       Stasis     : .   (boots unavailable)
Res.Rott. : .       Flight     : .   o - amulet of Cloill {Gourm Str+4 Int+3}
Gourmand  : +                        J - +3 ring of intelligence
                                     g - ring of wizardry

@: repel missiles, studying Armour, incredibly resistant to hostile
enchantments, fairly stealthy
A: hooves 3, repel missiles, demonic guardian 2, +30% hp, magic shield, magic
regeneration, magic link, EV +4
a: Renounce Religion, Evoke Flight
}: 3/15 runes: decaying, slimy, gossamer


You are on level 2 of the Lair of Beasts.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.

You have visited 10 branches of the dungeon, and seen 68 of its levels.
You have visited 1 bazaar.
You have also visited: Labyrinth, Trove, Bailey and Ice Cave.

You have collected 6920 gold pieces.
You have spent 3632 gold pieces at shops.

Inventory:

Hand weapons
 n - a +3,+5 demon blade of flaming
 s - the +9,+6 falchion of the Viper (weapon) {flame, +Fly MR++}
   (You found it on level 1 of the Vaults)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   
   It affects your resistance to hostile enchantments.
   It lets you fly.
 Q - the +10 blowgun of the Fox {evade, rElec}
   (You took it off an orc knight on level 1 of the Vaults)   
   
   It affects your evasion (+5 to EV).
   
   It insulates you from electricity.
Missiles
 F - 33 curare-tipped needles
Armour
 a - a +0 pair of dwarven gauntlets of strength (worn)
 b - the +5 helmet of Good Intentions {rF+ Str+3}
   (You found it in a treasure trove)   
   
   It affects your strength (+3).
   It protects you from fire.
 c - the +0 pair of gloves "Metuijyn" {rElec}
   (You found it in a treasure trove)   
   
   It insulates you from electricity.
 h - the +2 buckler of the Mutiny (worn) {Dex+4 Int+2}
   (You found it in a treasure trove)   
   
   It affects your intelligence (+2).
   It affects your dexterity (+4).
 i - a +2 cloak of preservation (worn)
 q - the +4 leather armour of the Leaf (worn) {Str+2 Int+2}
   (You found it in a treasure trove)   
   
   It affects your strength (+2).
   It affects your intelligence (+2).
 K - the cursed +3 helmet of the Devil (worn) {rC+ MR++}
   (You found it in a treasure trove)   
   
   It protects you from cold.
   It affects your resistance to hostile enchantments.
   It has a curse placed upon it.
 Y - the +3 cloak of Flash {+Fly EV+4}
   (You found it on level 25 of the Dungeon)   
   
   It affects your evasion (+4).
   It lets you fly.
Magical devices
 e - a wand of hasting (3)
 f - a wand of fire
 z - a wand of fire (6)
 A - a wand of invisibility (5)
 G - a wand of fireball {zapped: 1}
 V - a wand of teleportation (5)
 W - a wand of heal wounds (7)
Comestibles
 t - 3 meat rations
Scrolls
 p - 6 scrolls of blinking
 u - 5 scrolls of teleportation
 x - 6 scrolls of identify
 E - 3 scrolls of fear
 H - a scroll of magic mapping
 O - 7 scrolls of remove curse
 Z - 3 scrolls of fog
Jewellery
 g - a ring of wizardry (left hand)
 o - the amulet of Cloill (around neck) {Gourm Str+4 Int+3}
   (You bought it in a shop in a bazaar)   
   
   [amulet of the gourmand]
   It affects your strength (+4).
   It affects your intelligence (+3).
 w - an uncursed amulet of resist mutation
 y - an uncursed ring of protection from cold
 I - an uncursed ring of flight
 J - a +3 ring of intelligence (right hand)
 L - an uncursed ring of magical power
 N - an uncursed amulet of clarity
 T - an uncursed ring of see invisible
Potions
 d - a potion of restore abilities
 j - 6 potions of curing
 k - a potion of agility
 v - 4 potions of heal wounds
 B - a potion of magic
 P - 2 potions of brilliance
Books
 l - a book of Burglary   
   
   Spells                             Type                      Level
   *Apportation                       Translocation                1
   *Swiftness                         Charms/Air                   2
   Passwall                           Transmutation/Earth          3
   Passage of Golubria                Translocation                4
   Lee's Rapid Deconstruction         Earth                        5
   Darkness                           Hexes                        7
 m - a manual of Armour
Magical staves
 M - an uncursed staff of cold
 R - an uncursed staff of air


   Skills:
 - Level 14.5 Fighting
 - Level 12.0 Long Blades
 - Level 4.0 Armour
 - Level 14.0 Dodging
 - Level 1.7 Stealth
 - Level 3.1 Shields
 - Level 17.0 Spellcasting
 - Level 21.0 Conjurations
 - Level 10.4 Charms
 - Level 3.0 Summonings
 - Level 5.5 Necromancy
 - Level 1.0 Translocations
 + Level 20.2 Ice Magic
 - Level 6.1 Air Magic


You have 2 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Airstrike             Air            ######....   1%          4    None
b - Ozocubu's Armour      Chrm/Ice       #######...   0%          3    None
c - Summon Ice Beast      Ice/Summ       #######...   1%          4    None
d - Throw Icicle          Conj/Ice       ########     0%          4    None
e - Bolt of Cold          Conj/Ice       ########..   1%          6    None
f - Freezing Cloud        Conj/Ice/Air   #######...   1%          6    None
g - Regeneration          Chrm/Necr      ######....   1%          3    None
h - Sticky Flame          Conj/Fire      #######.     1%          4    None
i - Blink                 Tloc           N/A          1%          2    None
j - Ice Storm             Conj/Ice       ########..   2%          9    ######.
p - Apportation           Tloc           #####.....   1%          1    None
s - Sublimation of Blood  Necr           ######....   1%          2    None
w - Swiftness             Chrm/Air       ######....   1%          2    None
H - Haste                 Chrm           #######.     1%          6    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (27/27)            Temple (1/1) D:7             Orc (4/4) D:9
    Elf (3/3) Orc:4          Lair (8/8) D:12          Swamp (5/5) Lair:6
 Spider (5/5) Lair:5        Slime (6/6) Lair:7       Vaults (4/5) D:17
  Blade (0/1) Vaults:3       Tomb (0/3) Forest:3        Zot (0/5) D:27
 Forest (5/5) Vaults:2   

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Jiyva
Lugonu

Shops:
D:4 }   D:6 [   D:8 (   D:14 }   D:19 [*?[   D:21 (   D:23 (   D:25 (
Orc:2 +   Orc:4 //((   Elf:2 *   Vaults:2 ?   Vaults:4 /

Portals:
Hell: D:21 D:22 D:23 D:25 D:26 D:27
Abyss: D:25 D:26
Pandemonium: D:24

Annotations:
D:3 Terence
D:18 exclusion: Roxanne, Roxanne
D:19 exclusions: 2 downstairs, orange crystal statue and upstairs
D:20 Jory, exclusion: downstairs, Mennas
D:21 exclusion: upstairs
Orc:4 exclusion: upstairs
Vaults:1 exclusion: 2 downstairs
Vaults:2 !Mara, Boris
Forest:3 exclusion: door


Innate Abilities, Weirdness & Mutations

You have hooves in place of feet.
You are surrounded by a strong repulsion field (EV +4, rMsl).
A demonic guardian rushes to your aid.
You are extremely robust (+30% HP).
When hurt, damage is shared between your health and your magic reserves.
You regenerate magic rapidly.
When low on magic, you restore magic in place of health.


.........[............##        #
.......................#        #
......................##        #
......................#         #
......................###       #
........................#       #
.#.............:}.....###
#.............(|/......#
##............[<@.....##        #
#............."%!.....#         #
.....................##         #
....................##
#...........###....##
###........## ##..f#
 #.#......##   #####
 ##.#######
  ###


There are no monsters in sight!


Grand Total: 4052 creatures vanquished

 99162 | Slime:6  | Noticed the royal jelly
 99189 | Slime:6  | Killed the royal jelly
 

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |     5 |       |       |       |       |       |       |    13 |       ||    18
       Hand axe          |     7 |       |       |       |       |       |       |       |       ||     7
       Dagger            |       |    22 |   116 |     2 |       |       |       |       |       ||   140
       Sabre             |       |       |    52 |    25 |       |       |       |       |       ||    77
       Scimitar          |       |       |       |    57 |       |       |       |       |       ||    57
       Demon blade       |       |       |       |   513 |  1411 |   901 |   637 |   204 |       ||  3666
       Staff             |       |       |       |       |     4 |       |    22 |       |       ||    26
       Falchion          |       |       |       |       |       |    53 |   539 |   677 |    18 ||  1287
       Rod               |       |       |       |       |       |       |     6 |       |       ||     6
 Fire: Sling             |    87 |   105 |   109 |       |       |       |       |       |       ||   301
       Blowgun           |       |       |       |    16 |       |       |       |       |       ||    16
Throw: Javelin           |       |       |    27 |    14 |     2 |       |     4 |     2 |       ||    49
       Stone             |       |       |     1 |       |       |       |       |       |       ||     1
 Cast: Freeze            |    41 |    53 |   161 |   185 |    49 |       |       |       |       ||   489
       Throw Frost       |       |     3 |    79 |    53 |    53 |       |       |       |       ||   188
       Summon Ice Beast  |       |       |    37 |    89 |   103 |    67 |    50 |    29 |       ||   375
       Throw Icicle      |       |       |       |    93 |   242 |   183 |   329 |   508 |     7 ||  1362
       Ozocubu's Armour  |       |       |       |    64 |    75 |   101 |    84 |   105 |     1 ||   430
       Airstrike         |       |       |       |     4 |     6 |    29 |    56 |    12 |       ||   107
       Sublimation of Bl |       |       |       |       |    28 |    50 |    79 |    52 |       ||   209
       Freezing Cloud    |       |       |       |       |    67 |   206 |   243 |   283 |     6 ||   805
       Bolt of Cold      |       |       |       |       |    21 |   148 |   117 |   114 |     6 ||   406
       Regeneration      |       |       |       |       |     1 |    69 |    94 |    83 |       ||   247
       Blink             |       |       |       |       |     1 |     2 |       |     1 |       ||     4
       Swiftness         |       |       |       |       |       |   100 |   106 |   150 |     3 ||   359
       Apportation       |       |       |       |       |       |    10 |     4 |     4 |       ||    18
       Sticky Flame      |       |       |       |       |       |       |    36 |    72 |     2 ||   110
       Haste             |       |       |       |       |       |       |     3 |       |       ||     3
       Ice Storm         |       |       |       |       |       |       |       |     3 |       ||     3 Yeah Baby :)
Evoke: Wand              |       |       |       |     8 |     1 |     8 |     2 |     3 |     4 ||    26
  Use: Potion            |       |       |     2 |     3 |     2 |     1 |       |     3 |       ||    11
       Scroll            |       |       |     8 |    27 |    16 |    12 |    15 |    12 |     1 ||    91
 Stab: Sleeping          |       |       |     1 |     6 |     1 |       |     1 |       |       ||     9
       Distracted        |       |       |     2 |     5 |     8 |     4 |    13 |       |       ||    32
       Paralysed         |       |       |       |     2 |       |       |       |       |       ||     2
       Confused          |       |       |       |       |       |     1 |       |       |       ||     1
       Fleeing           |       |       |       |       |       |       |       |     1 |       ||     1


tompliss: Elf 3 is genuinely dangerous. No matter how well you think you are doing, those damn elves can ruin your day. In fact, now that you remind me, maybe now is the time for me to return to Elf and give that sorcerer bastard with the penchant for hellfire a bit of a cool down.

Elf Edit: Haha, now I understand why I couldn't kill that elf sorcerer - the ring I was suspicious of earlier turned out to be a ring of Ice, and he was also wielding a randart short sword of freezing with rC, giving him two pips of cold protection - took two ice storms to kill him off. Clever bastard must have made a nice choice of gear when he saw his comrades falling to my freezing clouds.
« Last Edit: November 07, 2013, 08:01:50 am by vogonpoet »
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Everything I know about reality, I learned from Dwarf Fortress.

Cthulhu

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11420 on: November 07, 2013, 08:55:49 am »

You have only 21 strength when CPA has a 24 EV-penalty, so you may want to increase it a bit (even if it is not a sudden penalty reduction as it was in 0.12).
Also, only 13 armor skill, which reduce the spellcasting penalty, is low, especially for a gargoyle in CPA ...

If I were you, I would bump Strength at the next nevel and get armor to 16-18. that would increase a bit your defenses, and would reduce the spellcasting penalty at the same time.

On the 15-rune thing, I don't think Gargoyles is the best race for this (the bonus AC is great until the end of Lair/Orc, but the -20%HP will make you suffer in hellfires)... But hey, I haven't won a game yet, so I may not be the best adviser here...

the stone of tremors get its charge back when you get XP (although I can't really tell you how much you need for a full charge), so you may want to try it a few times. But beware : it make noise, and it would not surprise me if it woke up the whole level... It's more a "this vault seems dangerous but wall-y" than a "use only on this level for optimal use" thing.

The one thing that seems weird with your character is the lack of (good) artifact jewellery...
but hey, I killed my Lava Orc going for E:3 for those (but had 20 less AC, same HP, same MR than your Gargoyle) :D

Gargoyles also have innate torment resistance, remember.
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Shoes...

tompliss

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11421 on: November 07, 2013, 10:06:52 am »

Yeap, that's why I mentionned only HellFire, but not Torment :p
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vogonpoet

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11422 on: November 07, 2013, 12:40:13 pm »

Protip: Sticky flame makes invisible things visible, as well as killing them quickly
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TripJack

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11423 on: November 07, 2013, 01:17:02 pm »

i too have started trying my hand at some deep elf blasters

so squishy...
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lemon10

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11424 on: November 07, 2013, 01:56:47 pm »

Yeah, stick flames is a lovley spell. It does oodles of (consistent) damage early on, staying pretty useful till a bit after you complete lair.
But yeah, you could also have dropped a conjured flame in front of you, which would stop the horror from actually attacking you or moving into the square, THEN shot a fireball at it.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

lemon10

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11425 on: November 07, 2013, 05:07:20 pm »

Getting a bit scared for my latest character. I am at D8 now, and have found no fewer then 8(!) shops, selling: (unidentified) artifact weapon, (unidentified) artifact robe, and a robe of the archmagi, as well as tons of healing potions.

EDIT: Just died, ran into a tengu reaver and a hill giant. Started running, and went down to half health from the giant throwing bolders. Then the reaver started shooting fire at me, and I tried to run out of sight (had swiftness active). I should have just used a scroll of blinking as soon as he shot a spell at me.
At least I got past lair this time though, and I could have gotten farther (given that I had double spell enhancers on all conjurations, and a single enhancer on everything else) if I had been more careful there.
« Last Edit: November 07, 2013, 06:45:41 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Leafsnail

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11426 on: November 07, 2013, 07:00:25 pm »

Trunk now has Formicids!

20% less HP than average
Medium size
Can use both a 2 hander and a shield, or a giant club without a shield
Growing antennae
Digging ability
Self-shafting ability
Slight AC boost from chitin
Poison weakness
Permastasis

As far as I can tell they don't really have enough going for them to make up for bad HP and permastasis.
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LeoLeonardoIII

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11427 on: November 07, 2013, 07:06:00 pm »

All those people clamoring for another useless character type are probably so satisfied right now.
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11428 on: November 07, 2013, 10:21:25 pm »

Between that one with 20% less health, the djinn with his shared mana - health, looks like recent additions are about easy to get YASD characters , though i didn't played much with the lava orcs when they went in.
Probably to counterbalance the Gargoyle that was a though race addition.

I'm still having a lot of fun with my Deep Elf conjurer in that 0.14.

And i love that ring of sustenance that i found very early , it simply removed all the tedious food minigame that often made me simply quit playing because i found it really too boring, you still need to eat , you still need to keep an eye on spell hunger, but it's so much more relaxed when wearing that ring that you can then focus on the much more interesting parts of  DCSS gameplay.

Anyways, i was attacking the Snake Pit, hoping to get the 2nd rune from that run, i finally landed in the last depth of it and was reminded why those Greater Naga are dangerous, shooting high damage, and able to teleport you (thanks to my own teleport scrolls to escape 2 times the very bad situation it had lead me into).

So i must say there's a big satisfaction when you kill those Greater Nagas with an humiliating very low damage spell

But a bit risky too :D

The rune big area was full of nagas, it was a big battle of attrition, moving in, frozen clouds, battlesphere, mystic blast, haste , running away , coming back etc... but i finally managed to get the upper hand and defeat that army (thanks poison resistance ring too :D ) .


Ah, the reward of that big dangerous enterprise, the 2nd rune


After all that experience and skills improvement, checking at how i had improved the Firestorm chances since i got it from Vehumet during the Shoals invasion (99% chance failure at the time)

Yes much better , a bit more and i'll finally get it online and ready.

So far i've been oddly more lucky than usual, and while i learned to not rely anymore on Battlesphere (thanks to my real damaging spells finally being usable) i'm still very cautious in what Crawl is preparing to throw at me soon.

I guess next destination is Vaults , hoping i'll keep the same lucky status
« Last Edit: November 07, 2013, 10:23:25 pm by Robsoie »
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Robsoie

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Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« Reply #11429 on: November 07, 2013, 10:55:01 pm »

It's in situation like this that you appreciate your choice of never ceasing to train Stealth since the beginning


I'll let him sleep and move carefully away, far away.
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