Gaaargh, my current DsIE (was doing a voluntary D14 rune-lock experiment) has got a wee uniques issue... further D progress is blocked by Mennas and Jory. Further Vaults progress is blocked by Mara and Boris.
Mennas has a eudemon blade I really don't want to feel against my demon spawned skin, and Jory could crystal spear my ass pretty bad.
I have clarity, so Mara is probably doable - I normally regret taking him on, and never regret leaving him alone, but he doesn't have rC, so maybe I can just bolt of cold him to death before he makes my illusion again (fled once already). Boris is kinda tricky for an IE to kill quickly, and has that wonderful 'Orc' quality - you don't usually have any trouble, but sometimes he just utterly kicks your ass.
Crazy plan: Make a really long corridor with dig wand on the Mennas/Jory level. Keeping swiftness and Haste up, somehow lead Jory and Mennas into the corridor, with Jory in the middle, silenced by Mennas, run away, cast freezing cloud when out of silence field, hack silenced Jory to seriously injured with my flaming demon blade, wait until Mennas freezes to death, then deal Jory the killing blow.
Hmm, that might be kinda suicidal, what with the good chance of my Haste running out at an importune moment allowing the pair of them to kick my ass. Its a nice thought though.
I could do Elf 3. I can have extremely resistant MR, but not sure if thats enough. I would hate to get banished and just die. Even if I do spider and Elf, I don't think I can massively improve my damage output in time to help with the uniques. Unless I use the manual of shortblades I have, clear spider and elf3 to train daggers, and hope to find all the uniques asleep next to the stairs... ha ha, that's an even worse idea.
Any ideas anyone?
Dungeon Crawl Stone Soup version 0.14-a0-519-g334afa2 (console) character file.
vogonpoet the Eclecticist (DsIE) Turns: 56654, Time: 08:04:53
HP 162/162 AC 15 Str 13 XL: 18 Next: 74%
MP 38/38 EV 23 Int 26 God: Vehumet [******]
Gold 1005 SH 11 Dex 15 Spells: 14 memorised, 1 level left
Res.Fire : . . . See Invis. : + s - +9,+6 falchion of the Viper {flame, +Fly MR++}
Res.Cold : . . . Warding : . T - +3 orc leather armour {MR+}
Life Prot.: + . . Conserve : . A - +1 elf buckler {rN+}
Res.Poison: + Res.Corr. : . q - +2 helmet
Res.Elec. : . Clarity : . h - +2 cloak {rPois}
Sust.Abil.: . . Spirit.Shd : + I - +2 pair of gauntlets
Res.Mut. : . Stasis : . (boots unavailable)
Res.Rott. : . Flight : . a - amulet of Cloill {Gourm Str+4 Int+3}
Gourmand : + P - ring of see invisible
g - ring of wizardry
@: extremely resistant to hostile enchantments, unstealthy
A: hooves 3, demonic guardian 2, +20% hp, magic shield, magic regeneration,
magic link, EV +3
a: Renounce Religion, Evoke Flight
}: 1/15 runes: decaying
You are on level 2 of the Elven Halls.
You worship Vehumet.
Vehumet is exalted by your worship.
You are completely stuffed.
You have visited 7 branches of the dungeon, and seen 43 of its levels.
You have visited 1 bazaar.
You have also visited: Labyrinth, Bailey and Ice Cave.
You have collected 3903 gold pieces.
You have spent 2918 gold pieces at shops.
Inventory:
Hand weapons
j - a +2,+0 lajatang of speed
r - a +2,+4 demon blade of flaming
s - the +9,+6 falchion of the Viper (weapon) {flame, +Fly MR++}
(You found it on level 1 of the Vaults)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It affects your resistance to hostile enchantments.
It lets you fly.
Q - the +10 blowgun of the Fox {evade, rElec}
(You took it off an orc knight on level 1 of the Vaults)
It affects your evasion (+5 to EV).
It insulates you from electricity.
Missiles
D - 10 javelins (quivered)
F - 19 curare-tipped needles
Armour
h - a +2 cloak of poison resistance (worn)
q - a +2 helmet (worn)
A - a +1 elven buckler of positive energy (worn)
I - a +2 pair of gauntlets (worn)
T - a +3 orcish leather armour of magic resistance (worn)
U - a +2 elven robe of cold resistance
X - a +0 orcish robe of fire resistance
Magical devices
k - a wand of digging (8)
z - a wand of fire (7)
H - a wand of teleportation (2)
O - a wand of disintegration {zapped: 1}
R - a wand of confusion {zapped: 1}
W - a wand of heal wounds (4)
Comestibles
v - 2 meat rations
J - a rotting chunk of elf flesh
M - 4 pears
Y - a choko
Scrolls
b - 3 scrolls of blinking
e - a scroll of fog
m - a scroll of enchant weapon II
n - a scroll of remove curse
t - 4 scrolls of teleportation
x - 5 scrolls of identify
y - a scroll of immolation
E - 2 scrolls of fear
S - a scroll of summoning
Jewellery
a - the amulet of Cloill (around neck) {Gourm Str+4 Int+3}
(You bought it in a shop in a bazaar)
[amulet of the gourmand]
It affects your strength (+4).
It affects your intelligence (+3).
d - an uncursed ring of flight
f - an uncursed ring of sustain abilities
g - a ring of wizardry (left hand)
i - an uncursed ring of teleportation
w - an uncursed amulet of resist mutation
K - an uncursed amulet of conservation
N - an uncursed amulet of clarity
P - a ring of see invisible (right hand)
Potions
l - 3 potions of heal wounds
o - a potion of speed
p - 2 potions of curing
u - a potion of might
B - 2 potions of flight
G - a potion of brilliance
L - 2 potions of agility
Magical staves
c - an uncursed staff of cold
Miscellaneous
C - a lamp of fire
V - a lantern of shadows
Rods
Z - a +0 lightning rod (10/10)
(You found it in a labyrinth)
Skills:
+ Level 12.5 Fighting
- Level 12.0 Long Blades
- Level 14.0 Dodging
- Level 1.7 Stealth
- Level 3.1 Shields
- Level 15.0 Spellcasting
- Level 7.1 Conjurations
- Level 10.4 Charms
- Level 3.0 Summonings
- Level 5.5 Necromancy
- Level 11.0 Ice Magic
- Level 6.1 Air Magic
You have one spell level left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Airstrike Air ######.... 1% 4 None
b - Ozocubu's Armour Chrm/Ice ######.... 1% 3 None
c - Summon Ice Beast Ice/Summ ######.... 1% 4 None
d - Throw Icicle Conj/Ice ######.. 1% 4 None
e - Bolt of Cold Conj/Ice ######.... 1% 6 ####...
f - Freezing Cloud Conj/Ice/Air ######.... 2% 6 ####...
g - Regeneration Chrm/Necr ######.... 1% 3 None
h - Throw Frost Conj/Ice ###### 1% 2 None
i - Blink Tloc N/A 1% 2 None
p - Apportation Tloc ###....... 1% 1 None
r - Freeze Ice #### 1% 1 None
s - Sublimation of Blood Necr #####..... 1% 2 None
w - Swiftness Chrm/Air ######.... 1% 2 None
H - Haste Chrm ######.. 3% 6 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (21/27) Temple (1/1) D:7 Orc (4/4) D:9
Elf (2/3) Orc:4 Lair (8/8) D:12 Swamp (5/5) Lair:6
Spider (0/5) Lair:5 Slime (0/6) Lair:7 Vaults (2/5) D:17
Crypt: Vaults:2-3 Forest: Vaults:2-3
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Jiyva
Shops:
D:4 } D:6 [ D:8 ( D:14 } D:19 [*?[ Orc:2 + Orc:4 //((
Elf:2 * Vaults:2 ?
Portals:
Trove: D:16 (give +5,+4 demon whip)
Annotations:
D:3 Terence
D:18 exclusion: Roxanne, Roxanne
D:19 exclusions: 2 downstairs, orange crystal statue and upstairs
D:20 Jory, Jory, Mennas
D:21 Sojobo
Orc:4 exclusion: upstairs
Vaults:1 exclusion: 2 downstairs
Vaults:2 !Mara, exclusion: 2 doors, Boris
Innate Abilities, Weirdness & Mutations
You have hooves in place of feet.
You are surrounded by a moderate repulsion field (EV +3).
A demonic guardian rushes to your aid.
You are very robust (+20% HP).
When hurt, damage is shared between your health and your magic reserves.
You regenerate magic rapidly.
When low on magic, you restore magic in place of health.
Message History
an elven long sword; a chunk of elf flesh
Could not pick up an item here; shall I ignore it?
Things that are here:
an elven long sword; a chunk of elf flesh
Things that are here:
an elven long sword; a chunk of elf flesh
There is an open door here.
There is an open door here.
Done exploring.
Save game and exit?
Welcome back, vogonpoet the Demonspawn Ice Elementalist.
Vehumet says: Let it end in hellfire!
Press ? for a list of commands and other information.
The +9,+6 falchion of the Viper {flame, +Fly MR++} stops flaming.
You are now empty-handed.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
It bursts into flame!
s - the +9,+6 falchion of the Viper (weapon) {flame, +Fly MR++}
Char dumped successfully.
Save game and exit?
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There are no monsters in sight!