Finally, after 5 stupid end-game deaths! My seventh win and third 15-rune one!
Dungeon Crawl Stone Soup version 0.13-a0-3133-gec0fa00 (tiles) character file.
11860616 Gravenous the Bringer of Law (level 27, 200/200 HPs)
Began as a Gargoyle Gladiator on Sept 28, 2013.
Was the Champion of Zin.
Escaped with the Orb
... and 15 runes!
The game lasted 04:40:16 (137231 turns).
Gravenous the Bringer of Law (Gargoyle Gladiator) Turns: 137231, Time: 04:40:16
HP 200/200 AC 72 Str 32 XL: 27
MP 45/45 EV 7 Int 14 God: Zin [******]
Gold 8161 SH 0 Dex 13 Spells: 6 memorised, 12 levels left
Res.Fire : + + + See Invis. : + o - +9 great mace (holy)
Res.Cold : + + . Warding : . J - +12 gold dragon armour
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : + W - +2 spiked helmet {Int+3}
Res.Elec. : + Clarity : . v - +2 cloak {MR+}
Sust.Abil.: . . Spirit.Shd : . f - +1 pair of gloves "Giareot" {Str+3 Int-1 S
Res.Mut. : . Stasis : . Z - +0 pair of boots of the Kettle-Drum {rF++}
Res.Rott. : + Flight : + H - amulet of resist corrosion
Saprovore : . . . e - ring "Qozul" {+Fly rC+ Dam+6 SInv}
a - ring "Daint" {Dex+3 Dam+7}
@: flying, reciting, very resistant to hostile enchantments, extremely
unstealthy
A: large and strong wings, fangs 1, talons 2, life protection 1, electricity
resistance, slow metabolism 1, unbreathing, petrification resistance, AC +20
a: Stop Flying, Recite, Vitalisation, Imprison, Sanctuary, Renounce Religion
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Zin.
Zin was exalted by your worship.
You were full.
You visited 18 branches of the dungeon, and saw 107 of its levels.
You visited Pandemonium 2 times, and saw 25 of its levels.
You visited the Abyss 4 times.
You visited 1 bazaar.
You also visited: Bailey.
You collected 15351 gold pieces.
You spent 4305 gold pieces at shops.
You donated 2905 gold pieces.
Inventory:
Hand weapons
c - the cursed +9,+9 Staff of Wucad Mu
(You found it on level 7 of Tartarus)
It has a curse placed upon it.
g - the cursed +6,+6 Sword of Cerebov {flame}
(You took it off Cerebov in Pandemonium)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It has a curse placed upon it.
Zin opposes the use of such an evil item.
o - a +9,+9 great mace of holy wrath (weapon)
x - the cursed +7,+7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
It has a curse placed upon it.
Zin opposes the use of such an evil item.
D - a cursed +2,+4 quick blade of distortion
L - the cursed +4,+8 shillelagh "Devastator"
(You found it on level 3 of the Tomb of the Ancients)
It has a curse placed upon it.
P - the cursed -1,+4 dagger "Morg" (quivered) {pain, MR+ Int+5}
(You found it on level 6 of the Pits of Slime)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It affects your intelligence (+5).
It affects your resistance to hostile enchantments.
It has a curse placed upon it.
Zin opposes the use of such an evil item.
U - the cursed +4,+4 Staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
It has a curse placed upon it.
Zin opposes the use of such an evil item.
Armour
f - the +1 pair of gloves "Giareot" (worn) {Str+3 Int-1 SInv}
(You took it off Nikola on level 18 of the Dungeon)
It affects your strength (+3).
It affects your intelligence (-1).
It enhances your eyesight.
q - the cursed +0 plate armour "Xipetzal" {Dex+4, unknown}
(You found it on level 3 of the Tomb of the Ancients)
It affects your dexterity (+4).
It has a curse placed upon it.
v - a +2 cloak of magic resistance (worn)
I - the cursed +2 mottled dragon armour of Negligence {rC+ Stlth--, unknown}
(You found it on level 3 of the Tomb of the Ancients)
It protects you from cold.
It makes you much less stealthy.
It has a curse placed upon it.
J - a +12 gold dragon armour (worn)
W - a +2 spiked helmet of intelligence (worn)
Y - the cursed +5 faerie dragon armour {SInv}
(You took it off the Enchantress on level 5 of the Enchanted Forest)
It enhances your eyesight.
It has a curse placed upon it.
Z - the +0 pair of boots of the Kettle-Drum (worn) {rF++}
(You acquired it on level 3 of the Snake Pit)
It greatly protects you from fire.
Magical devices
b - a wand of digging (10)
k - a wand of lightning (6)
t - a wand of heal wounds (9)
y - a wand of teleportation (9)
K - a wand of disintegration (5)
S - a wand of teleportation (6)
Comestibles
s - 4 bread rations
A - 4 meat rations
Jewellery
a - the ring "Daint" (left hand) {Dex+3 Dam+7}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of slaying]
It affects your damage-dealing abilities (+7).
It affects your dexterity (+3).
e - the ring "Qozul" (right hand) {+Fly rC+ Dam+6 SInv}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of slaying]
It affects your damage-dealing abilities (+6).
It protects you from cold.
It enhances your eyesight.
It lets you fly.
i - the cursed ring "Phog" {Regen Dex+3 Int+2}
(You found it on level 7 of Gehenna)
[ring of regeneration]
It affects your intelligence (+2).
It affects your dexterity (+3).
It has a curse placed upon it.
m - the cursed ring "Elueph" {cTele +Rage MR+}
(You found it in Pandemonium)
[ring of teleport control]
It affects your resistance to hostile enchantments.
It lets you go berserk.
It has a curse placed upon it.
r - a cursed amulet of stasis
w - a cursed ring of protection from magic
z - the cursed ring "Poobeb" {Hunger- rF+ rC+}
(You found it in Pandemonium)
[ring of sustenance]
It protects you from fire.
It protects you from cold.
It has a curse placed upon it.
B - the cursed ring of Xom's Flight of Fancy {rPois Str+5}
(You found it on level 7 of the Iron City of Dis)
[ring of poison resistance]
It affects your strength (+5).
It has a curse placed upon it.
C - the cursed ring of Greaboin {rF+ rN+ AC+4 Dex-3 SInv}
(You found it on level 3 of the Elven Halls)
[ring of protection]
It affects your AC (+4).
It affects your dexterity (-3).
It protects you from fire.
It protects you from negative energy.
It enhances your eyesight.
It has a curse placed upon it.
E - the cursed ring of Pnahenua {Dex+5 Acc+2 SInv}
(You acquired it on level 21 of the Dungeon)
[ring of see invisible]
It affects your dexterity (+5).
It affects your accuracy (+2).
It has a curse placed upon it.
G - the cursed ring of Pnaduin {+/*Tele Dex+2 Int+3}
(You found it on level 5 of the Vaults)
[ring of teleportation]
It affects your intelligence (+3).
It affects your dexterity (+2).
It has a curse placed upon it.
H - an amulet of resist corrosion (around neck)
R - the cursed ring "Facur" {Wiz rElec Acc+5}
(You found it on level 22 of the Dungeon)
[ring of wizardry]
It affects your accuracy (+5).
It insulates you from electricity.
It has a curse placed upon it.
T - a cursed ring of sustain abilities
V - the cursed ring "Adui" {Wiz Dex-2 Dam+2}
(You found it in Pandemonium)
[ring of wizardry]
It affects your dexterity (-2).
It affects your damage-dealing abilities (+2).
It has a curse placed upon it.
X - the cursed amulet of Relativism {rMut Dex+1 Acc+3}
(You found it on level 7 of Tartarus)
[amulet of resist mutation]
It affects your dexterity (+1).
It affects your accuracy (+3).
It has a curse placed upon it.
Potions
d - a potion of berserk rage
l - a potion of invisibility
n - 2 potions of agility
u - a potion of might
N - 6 potions of magic
Q - 8 potions of curing
Books
j - a book of Power
Spells Type Level
Iskenderun's Mystic Blast Conjuration 4
Venom Bolt Conjuration/Poison 5
Bolt of Magma Conjuration/Fire/Earth 5
Fulminant Prism Conjuration/Hexes 5
Iron Shot Conjuration/Earth 6
Orb of Destruction Conjuration 7
F - a book of the Dragon
Spells Type Level
Flight Charms/Air 3
Cause Fear Hexes 4
Bolt of Fire Conjuration/Fire 6
Dragon Form Transmutation 7
Summon Dragon Summoning 9
Orbs of Power
p - the Orb of Zot
Miscellaneous
h - the horn of Geryon
Skills:
O Level 27 Fighting
- Level 20,0 Maces & Flails
- Level 2,0 Throwing
+ Level 26,1 Armour
- Level 2,4 Dodging
- Level 3,5 Spellcasting
O Level 27 Charms
O Level 27 Translocations
O Level 27 Invocations
You had 12 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Repel Missiles Chrm/Air #####..... 1% 2 ##.....
b - Swiftness Chrm/Air #####..... 1% 2 ##.....
c - Spectral Weapon Hex/Chrm #####... 2% 3 ###....
d - Haste Chrm ######.. 1% 6 #######
e - Apportation Tloc ######.... 0% 1 #......
f - Controlled Blink Tloc N/A 4% 7 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:7 Orc (4/4) D:10
Elf (3/3) Orc:4 Lair (8/8) D:12 Swamp (5/5) Lair:3
Snake (5/5) Lair:4 Slime (6/6) Lair:7 Vaults (5/5) D:20
Blade (1/1) Vaults:4 Tomb (3/3) Forest:3 Dis (7/7) Hell
Geh (7/7) Hell Coc (7/7) Hell Tar (7/7) Hell
Zot (5/5) D:27 Forest (5/5) Vaults:2
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva
Shops:
D:8 [ D:12 ( D:14 / D:15 % D:17 / D:20 / D:21 + Orc:2 =(= Orc:4 ((%![[ Vaults:2 ++[
Vaults:3 [* Vaults:4 [+*( Vaults:5 !%!?%%!!(
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:22 D:24 D:25
Pandemonium: D:21 D:24
Annotations:
D:15 exclusion: Roxanne, Roxanne
D:20 Mennas
Lair:2 exclusion: oklob plant
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You can fly continuously.
Your stone body is very resilient (AC +20).
Your wings are large and strong.
You have very sharp teeth.
You have razor-sharp toenails.
You resist negative energy.
You are resistant to electric shocks.
You have a slow metabolism.
You can survive without breathing.
You are immune to petrification.
Message History
There is a staircase leading out of the dungeon here.
Use which ability? (? or * to list)
There's no-one here to preach to!
You see here 21 stones.
A red devil comes into view. It is wielding a runed trident.
The red devil picks up an orcish dagger.
The red devil throws an orcish dagger. The orcish dagger hits you!
The red devil picks up an orcish dagger.
You see here 21 stones.
The red devil throws an orcish dagger. The orcish dagger hits you!
You see here an orcish dagger.
There is a staircase leading out of the dungeon here.
Use which ability? (? or * to list)
You clear your throat and prepare to recite Anathema 14:62.
"What of the servants of Hell? Condemned for their..."
The red devil is turned into a pillar of salt by the wrath of Zin!
You kill the red devil!
You hear a splash.
"...sacrilege they shall be! Zin will condemn them again..."
You have escaped!
You clear your throat and prepare to recite Anathema 14:62.
"What of the servants of Hell? Condemned for their..."
The red devil is turned into a pillar of salt by the wrath of Zin!
You kill the red devil!
You hear a splash.
"...sacrilege they shall be! Zin will condemn them again..."
You have escaped!This was the most fun 15-rune win I've had yet. Zin is amazing. Check out how amazing:
That's how amazing Zin is.
Now let me talk a bit more seriously.
This was initially meant to be a no-casting 5-rune win, which is the reason I have all that strength. However, at some point around Vaults:5 I didn't really have anything decent to train, so I decided - eh, why not Charms, what could possibly go wrong?
And to be frank, not much did. A really quick game in terms of real time, I tabbed like mad through this one. Got myself in trouble a few times, especially on Cocytus, where I ran into the first little building I saw and started tabbing Ice Fiends only to discover good ole' Antaeus was right next to me, hitting like a truck. This is the only time I had to use Sanctuary to survive. Had a couple of other close calls, killed Gloorx without realising and spent about 5 minutes just running around his level, trying to find him, before remembering to chardump and read through my kills. Killed Cerebov with my Spectral weapon-bro praising Zin, who was at least king enough to illuminate him. Got all the Hell Princes on the first try, which made me quite smug.
I started with Zin, and stuck with him through the whole game, with the exception of the Abyss rune, where I went The Shining One so I could brand my Great Mace. Zin seems to require ~10-15 invocations to really get going in early game, but when he does the game gets hilarious. I haven't really tried Old Zin, but the new recite is so fun to use. The Orc Mines are practically free items and gold. Zin has always had great defensive abilities [even though I never tried Vitalisation], but with the new recite, he is great offensively, too.
The best was probably Vaults:5. Smash a potion of speed, and run down shouting. The ambush immediately turns into a scene from the old Testament, heretics blinded and paralyzed with Divine Wrath. Zin appears to be The Emperor of Mankind - Burn the heretic, Kill the mutant, Purge the unclean. Recite is usable on every major threat in the game, and as evidenced by my screenshot continues to be great post-endgame. I had hellions and mummy priests disintegrate into salt, even managed to confuse a few of the Pan Lords, including one of the major 4, but I can't quite remember which. TSO makes for an easier game due to the healing and the summons, but Zin is definitely viable. Doesn't really help in Lair, though, unless you cage a hydra or something. However, reciting a group of popcorn demons to salt is the most satisfying thing ever, let me tell you that.
Charms is really great as an addition to melee in extended, especially haste and Spectral Weapon. My go-to combination for hard encounters was Haste, Spectral, start Reciting and tab like mad. I didn't actually get controlled blink until the last 2 runes, and even then I think the only major achievement I got through that was managing to abyss myself while trying to get past a Zot trap in Tomb:1. Casting in GDA wasn't that much trouble, although I did require 25+ charms for the spells to be relatively reliable.
Gargoyles are great, not really overpowered for extended, but definitely one of the best 3-rune species. rElec, slow metab, flying - all nice to have before things get going. Torment resistance was what saved me in extended, I believe, since I only had 1 pip of rN. I didn't want to go TSO, so I stayed with Zin and hoped for the best. The low HP was horrible against hellfire, though. Had a ton of family-friendly fun times with hellfire.
Equipment wise, I made my own weapon and armour, the rings were from shops in Orc. Incredible timing with a scroll of acquirement gave me those sweet boots right before strolling into the Lava ending of Snake. The Salamanders would've destroyed me otherwise. Had a ton of acquirement scrolls, but I generally wasted them. A few into weapons, a ton into armour. The wand of healing was the only great thing I got, and it definitely saved my gargoyle-y ass in extended. I've definitely had games with better found equipment. I did have a ton of slaying, at least, and things died really quickly. A Spectral +9/+8 Holy Great mace does help, I'll give it that.
All in all, Gargoyle Gladiator of Zin - 5/5, would Recite again.
edit : Whoa, forgot about this one 47464 | Elf:3 | HP: 1/132 [deep elf annihilator/crystal spear (44)] yikes