Aw man I wanted to tell about 78291's Icebeast death.
But yeah, generally the safest gods are the most predictable ones - Trog/Okawaru, the holy gods and Sif/Vehumet. Xom is probably the most dangerous god to worship on longer runs.
The funny thing about resistances are that you can actually do any pre-endgame branch in the game without its respective resistance [and you can certainly do post-endgame - I saw a dude run a Demigod hunter with 0 fire resistance through Gehenna] - the hardest is, of course, Elf without magic resistance, but I've done it [worked like a charm. Yep. Absolutely no quadruple-abyssings in a row. No surree] - you just need to minimize risks and maximize kill-dudeing per AUT.
The recommended resistances are : rPoison for Spider, rMagic for Elf, rN+ for Crypt [the new crypt monsters are
balls]
The "I actually want to have fun in this branch" resistances are : rPois for Lair [spiny frogs and mambas], Snake, Swamp; Clarity for Spider; rN+++ for Vaults:5 [shadow dragons], rCorr for Slime.
Other than that, the generally accepted new-player advice to facilitate less pre-temple deaths is :
- Don't fight enemies in unexplored territory.
- Weaken enemies via ranged attacks [carry all the clubs and knives to throw, needles are great with 0 skill, etc etc]
- rest until healed after every fight - screw the turncount, it only comes into play when you actually win.
- General branch order : Dungeon till Lair; Lair till L:8; Dungeon till Vauls OR Orc till Orc:4; the other one, Dungeon till D:20, Branches till branch ends; branch ends; Dungeon till D:27.
- General principle : advance into your chosen branch until you start meeting serious threats, then leave and do another branch till you start meeting serious threats - this maximises experience and item gains while minimizing risk.
- Learn what is dangerous no matter how strong you are [Ettins in melee, Erolcha, Louise, Mara, Mennas, etc] and deal accordingly.
- RUN
- Use ID wands, there shouldn't be any permanent damage from IDing wands on yourself in a controlled environment anymore
- Wait until you have a stack of 3+ potions and drink ID until discovering Curing and Heal Wounds, scroll-ID the rest [you'll learn pain when you realise you quaff-IDed the only potion of cure mutation the game decided to generate this run]
- Read ID scrolls - 3 scrolls only require items - Identify/Enchant Armour/Recharging.
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http://crawl.develz.org/wordpress/botsAlso somewhat late post, but Tompliss, be careful wield-IDing weapons because both Trog and Okawaru are especially fond of their treasured Distortiongifts.