Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Interesting Ages  (Read 1645 times)

Assassinfox

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
    • Raging at the Box
Interesting Ages
« on: December 10, 2008, 01:56:59 am »

So, I created a Small World and the two ages of history were Age of the Bronze Colossus and Twilight Age.  Now, I had read somewhere on the boards that there was an age caused by humans being the only surviving race, so I had given humans CIV_CONTROLLABLE and built and abandoned a human town to start smelting out some adamantine gear which I then used to systematically genocide all the elves and kobolds in adventure mode(no dwarves got genned o_O).  Interestingly enough, nothing happened until I started a new fortress which immediately gave me the message that the world had entered the Age of Fairy Tales.  Wanting to see more crazy ages, I brought my adventurer out of retirement and wiped out the rest of the human race.  Unfortunately, this didn't seem to really do anything.  Anybody have any tips on how to progress the world further?

Hectonkhyres

  • Bay Watcher
  • Has a Fetish for Skulking Filth-
    • View Profile
Re: Interesting Ages
« Reply #1 on: December 10, 2008, 02:15:49 am »

I rarely ever see anything outside the myth/legends/heros we all get. I had elves once.
Rather anticlimactic.
Logged
And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

TettyNullus

  • Bay Watcher
    • View Profile
Re: Interesting Ages
« Reply #2 on: December 10, 2008, 02:20:28 am »

Best advice is to fiddle with civs left, megabeast percent and so on parameter for things that's left, and set end year to something really far away, it should run onto the end years if you got it right. Might take quite a while to churn through.
Logged

Glacies

  • Bay Watcher
    • View Profile
Re: Interesting Ages
« Reply #3 on: December 10, 2008, 04:53:00 am »

Your adventurer may still be alive, which is why the age hasn't shifted yet...but you proably gave in to starvation.

Assassinfox

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
    • Raging at the Box
Re: Interesting Ages
« Reply #4 on: December 10, 2008, 12:26:29 pm »

Well, I checked my legends list and EVERY sentient being is dead except for some semi-megabeasts and the seven humans I embarked on my original "fortress" with because I abandoned instead of killing them all.  I hope that didn't screw my chances. D:

Neonivek

  • Bay Watcher
    • View Profile
Re: Interesting Ages
« Reply #5 on: December 10, 2008, 12:39:28 pm »

I rarely ever see anything outside the myth/legends/heros we all get. I had elves once.
Rather anticlimactic.

I agree...
Logged

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Interesting Ages
« Reply #6 on: December 10, 2008, 12:46:07 pm »

I rarely ever see anything outside the myth/legends/heros we all get. I had elves once.
Rather anticlimactic.

I agree...

The Elf ages, unfortunately, is the single most likely nonstandard-type era. This is because ages are determined by civ/world population, and elves breed like wildfire and are immortal to boot.
Logged

Glacies

  • Bay Watcher
    • View Profile
Re: Interesting Ages
« Reply #7 on: December 11, 2008, 08:04:05 am »

If goblins didn't murder each other they'd probably do a hell of a lot better.

Rilder

  • Bay Watcher
  • Olive
    • View Profile
Re: Interesting Ages
« Reply #8 on: December 11, 2008, 08:06:22 am »

I had elves once.

Is that simular to crabs?
Logged
Steam Profile
Youtube(Let's Plays), Occasional Streaming
It felt a bit like a movie in which two stoners try to steal a military helicopter

CJ1145

  • Bay Watcher
  • *Insert Meme Here*
    • View Profile
Re: Interesting Ages
« Reply #9 on: December 11, 2008, 07:26:34 pm »

I had elves once.

Is that simular to crabs?

Yes, but they love the "forest" too much to bite  ;)
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Kardos

  • Bay Watcher
    • View Profile
Re: Interesting Ages
« Reply #10 on: December 11, 2008, 07:38:01 pm »

I had elves once.

Is that simular to crabs?

Yes, but they love the "forest" too much to bite  ;)
so it's like being endlessly tickled instead?
Logged

puke

  • Bay Watcher
    • View Profile
Re: Interesting Ages
« Reply #11 on: December 12, 2008, 04:47:31 pm »

Your adventurer may still be alive, which is why the age hasn't shifted yet...but you proably gave in to starvation.

what, is that how it works?  I had the "age of three powers" once, so named for a Hydra and two Demons which were the only megabeasts left in the world.  I started an adventurer, and killed them all one by one.  never did the name of the era change.  Then I killed all the elves, and all the humans, and half of the goblins. 

I retired as a pesant after each major killing and checked legends, but the name didnt change.  Does my adventurer have to die before legends change?  or does a year have to pass, so i need to start and abandon a fortress or something?
Logged

JoshuaFH

  • Bay Watcher
    • View Profile
Re: Interesting Ages
« Reply #12 on: December 12, 2008, 05:01:40 pm »

One interesting thing, if you crack into an HFS, then abandon before you kill the demon within, then start another fort, the age will change to the age of the demon, or something similar.
Logged

Assassinfox

  • Bay Watcher
  • [FANCIFUL]
    • View Profile
    • Raging at the Box
Re: Interesting Ages
« Reply #13 on: December 12, 2008, 05:33:00 pm »

I retired as a pesant after each major killing and checked legends, but the name didnt change.  Does my adventurer have to die before legends change?  or does a year have to pass, so i need to start and abandon a fortress or something?

I think you need to start a fortress for the age to change.  That's what did it for me, anyway.

Neonivek

  • Bay Watcher
    • View Profile
Re: Interesting Ages
« Reply #14 on: December 12, 2008, 06:43:48 pm »

One interesting thing, if you crack into an HFS, then abandon before you kill the demon within, then start another fort, the age will change to the age of the demon, or something similar.

Probably because there are usually more demons in one HFS then in Several full sized worlds.
Logged
Pages: [1] 2