This is just a minor mod I'm just wondering of 'programming' in, once school ends. This mod would basically assist in the broader implemenation of "Organizations", by allowing you to engage in diplomacy with them. However, as this is the "Liberal Crime Squad", talking with rival Organizations would cause a loss in juice, and compromising your ideals would also be counter-productive to promoting the Liberal Agenda, at least in the long term. But they will keep your organization alive. I strongly suspect most people will not use it, but hey, I strongly suspect most people didn't seduce dogs and recruit tanks in the old versions...
Negogations require Persuasion, Intelligence, high LCS respect, and one other skill associated with each group you are talking to (Psychology for the CIA, Business for Corporations, maybe Religion for Conservative Media, etc.)
*Firemen (only exist if Free Speech Law are Arch Conservative, get offended if you print an illegal story)
*Corporations
*CIA
*AM Radio/Cable News (lumped under "Conservative Media")
*Conservative Crime Squad
*Police
After many seconds of considerations, you cannot talk to the following Organizations: the CCS and Firemen. CCS because they are so opposite from LCS that neither side would talk to each other, and Firemen because they will go away if Free Speech laws change (and in any event, they only care about you breaking Free Speech Laws, they'll ignore you if you murder people, but if you even bother printing an illegal picture, they will burn your safehouse and arrest everybody, but after that, will let you be).
You will be able to communicate with most Organizations through "citizens' groups", randomly-generated Liberal groups that will be used as the mouthpiece of the LCS. The more popular the LCS is with the general population, the more power these "citizens' groups" have, and the more pressure these Organizations have to meet you at the table. You may also have to make "good-faith moves" to assist in negogations and showcase your willingness for peace [for example, an LCS-affilated citizens' group may assist the CIA in rooting out KKK sympathizers].
If you are successful in negogations with one Organization, say, the CIA, that Organization will swear not to attack you or siege you (though they won't admit that they were ever planning to siege you). In return, thanks to these "good-faith moves" done by the citizens' groups and the overall impression throughout Liberalism that the Conservative Organization is seeing the light, this Organization gains some popularity. This is where negogations are counter-productive in the long term, the Organization you are talking to will gain some support amongst the general population, and hence will be able to sway society more Conservative. So, making nice with the CIA would eventually lead to more Conservative laws being passed to support negative Privacy laws.
You could continue to talk to these Organizations even after they are not planning to siege you. You still get the negative result of having these other Organizations gain more popularity but you do get some consoilidation prize, likely specific to each Organization (for flavor purposes).
I haven't thought much of this, so I need some help here.
*Conservative Media=
LCS becomes more popular (not as popular as Conservative Media though)
*CIA=
(All but L+) Secret Documents are leaked about the other Organizations.
L+: Um.
*Corporations=
Private Donations. Totally legal.
Since the Police will only raid if you are committing illegal activity, any negogations will succeed in getting you to have less heat for all safehouses.
If the Police are Conservative, instead of successful negogations meaning 'giving in', the Police will react violently against these 'citizens' groups' calling them terrorists and arresting them. Heat get decreased as the police are distracted from cracking down on the LCS, but LCS' popularity itself diminishes (as the Police crackdown means people have to distant itself from the LCS). Luckily, though, Police's popularity, are unaffected.