Well, 226 finished up without much further ado....oh...except a goblin siege. But I only bothered to stop building shit around the map long enough to tell my military, 'move here, kill, okay now move back'.
No dwarves died. Blood got everywhere.
But in a most foul turn of events, the House of Erib, having controlled the administration of Blockedlance for roughly a decade, has expanded their operations into business affairs. All the shops had previously belonged to the old trader who was now the High Priestess. The temple filled it's coffers from the profits of the shops. With the House of Erib making a move to sieze the commerce of the fortress, the Queen was forced to respond.
Urist convened a secret meeting of the Freemason's council deep in the forest to the south. In a dark grove late at night, under a diorite owl statue they gathered to plot their scheme.
"Grand Master Myth," spoke the Queen. Myth was decked out in full masonic regalia, the white apron with the compass square embroidered on it, a cave spider silk cloak with a hood to add to the spookiness, and a gold scepter in his hand to show the other masons who the grand master was.
"Yes, your majesty?"
"The mason's must establish an independant source of wealth. We must become a seperate entity within the fortress. We must be subtle and elusive, and we must confront the House of Erib on all their endeavors, lest they steal the power from us."
"Yes, your majesty. What would you have us do?"
She ordered her loyal band of cronies to buy up one of the other temple properties. Now the Freemasons and the House of Erib would duke it out for control of the clothing trade in and around Blockedlance.