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Author Topic: Blockedlance - No More Stops Until Ragnarok!  (Read 432123 times)

The Architect

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1470 on: January 26, 2010, 10:09:39 pm »

Pardon me for asking the obvious question, no doubt on every reader's mind: in what season?
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

Akigagak

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1471 on: January 26, 2010, 10:11:13 pm »

Aw, couldn't you have put me fully armed and armored in masterwork addy against it?

Actually, Lord Akigagak Citylancers, the Romantic Flayer happened to get credit for the kill.

The Beast of Microcline earned a name before it died.  It was Spinmountains, the Winter of Halls.  It's pretty fitting, since he died in a hall.

Excellent. No beast of microcline can best the Lord of Bondage.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
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MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1472 on: January 26, 2010, 10:14:14 pm »

Read and enjoyed. Got my ire up with the out-of-place heresy, but whatever it's your thread. Good story.

If you didn't have less than 50 dwarves and dozens of forum readers clamoring for incarnations I might ask for someone. As it is, I'll leave it to your discretion whether you need another participant to keep track of.


New dwarves are allowed, I dont have any military dwarves available though.  I dont seem to get any migrants ever either.  I've even abandoned and started new fortresses, and they get migrants...so its not broken.  I guess once your fortress has seen nearly 400 deaths, people just dont wanna live there anymore.  You can be one of the craftsdwarves or woodcutters or something.
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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1473 on: January 26, 2010, 10:14:47 pm »

Pardon me for asking the obvious question, no doubt on every reader's mind: in what season?

Summer....but it was still the winter of his life in that hall.
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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

The Architect

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1474 on: January 26, 2010, 10:15:26 pm »

Have you tried goofing around with the population caps?
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Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
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MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1475 on: January 26, 2010, 10:26:42 pm »

Sorry for the lack of depth of some (most) of the characters.  I cant give everyone a bright spotlight.  I originally was just going to follow the armok worshippers.  But other dwarves had funny or horrible stories, so I followed that too....then we had hermits in caves, rebellions, civil wars, a couple of lovers stuck in another dimension....you know, the normal elements of epic storytelling.    ;D

But yeah I cant follow every single dwarf...especially these days.  And I cant guarantee every dwarf will have something interesting happen to them before they die....especially if you get a dwarf now.  The story may end as soon as Toady releases the next version that will be incompatible with the save.  I had originally planned for Urist to have given birth before I ended the story....but even with dwarf companion and tweak I cannot get her pregnant.  I'm impotent.    :'(

So....I'm probably going to just try to finish the pyramid, the walls, and the underground stuff for adventure mode, then end the story some way.  It'll still probably take 10 dwarf years.  But yeah....the end is nigh...
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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

Eagle

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1476 on: January 26, 2010, 10:27:20 pm »

Quick map update/Eagle update please? :]

MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1477 on: January 26, 2010, 11:13:09 pm »

Eagle update please? :]

The life of a hermit is not one of action and adventure.  You spend most of your time watching the Tower Caps grow.  When 5 or 6 have reached maturity, you chop them down, make charcoal out of them, then smelt limonite.  You've been doing that for a while now.

Very recently (as in, just a few minutes ago) you have taken up a new routine.  You will now chop tower caps, then make charcoal, then smelt iron spears.  You're making a lever activated spike repeater for impregnable hermit cave defense!
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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

Eagle

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1478 on: January 27, 2010, 01:18:28 am »

Excellent! But there needs to be magma! I must dig many secret tunnels everywhere, if only to occupy myself.

EDIT: actually, looking at the old map, theres enough space in that mountain for a decent sized fort.
« Last Edit: January 27, 2010, 01:21:59 am by Eagle »
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Cheddarius

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1479 on: January 27, 2010, 02:14:38 am »

You could always occupy Eagle by modding in a reaction to produce 1000 adamantine wafers from any stone, and then having him craft an army of statues to line a massive, trap-filled hallway...
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Ze Spy

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1480 on: January 27, 2010, 03:19:51 am »

You could always occupy Eagle by modding in a reaction to produce 1000 adamantine wafers from any stone, and then having him craft an army of statues to line a massive, trap-filled hallway...


WHAT

THE

FUCK?
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Khamero

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1481 on: January 27, 2010, 03:21:26 am »

Seriously, as greedy as dwarves are, they should flock to that place JUST because of the massive riches you have created!
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Cheddarius

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1482 on: January 27, 2010, 11:26:28 am »

And then in the main fortress you could create a long hallway with alternating up/down bridges (with a huge 10-z chasm under them), and make a legendary bedroom/dining room with a lever connected to all the bridges. Lock someone in, throw in food/booze every once in a while, and have him pull the lever constantly, dooming every dwarf who ventures near.
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MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1483 on: January 29, 2010, 02:08:32 pm »

Urist maintained calm after the Beast of Microcline's death.  Yet another Armok worshiping hammerrer had been struck down.  She had been happy to rid herself of these pesky military dwarves, armed threats to her rule as they were.  Only Lord Dullard's squad the Held Lances was deemed worthy of survival, along with the mighty champion Akigagak, and the Queen's personal bodyguard MadMonkey24.  The value of the former rebel Jazz's life was still being debated in the Queen's mind, although outwardly no one knew of her ongoing calculations.

Calm settled back into the fortress.  The Queen wondered why Armok would send a monster to tear through her fortress...but at least several people had died.  That was always a good thing.

And the deaths marked yet another year in Blockedlance...



It was Spring 241 now.  Our butcher has been dead for many years now, and the horses are starting to breed out of control.  Soon they will outnumber their stout dwarven masters, and tower over them like neighing hay-eating beasts.

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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

Moose Fisher

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1484 on: January 29, 2010, 02:54:42 pm »

I propose a mass slaughter.  Armok would be pleased if large quantities of blood could rain down on key areas of the temple/fortress.
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