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Author Topic: Blockedlance - No More Stops Until Ragnarok!  (Read 432134 times)

MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1425 on: January 16, 2010, 11:33:33 pm »

Very interesting.


How did you make that beast?


I had a raccoon in a cage from a long time ago.  Then I edited raccoons into Beasts of Microcline.  Gave em a bunch of stat boosts, then used DC to boost his toughness, agility and strength to 100 (the max).

He still gets slaughtered by legendary dwarves with armor or a shield.  They have to fight naked to make it fair.

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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

addictgamer

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1426 on: January 16, 2010, 11:39:06 pm »

Pretty clever  :D
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Barony. A 3D, multiplayer roguelike I am developing.

MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1427 on: January 17, 2010, 12:03:34 am »

Mario had of course been in the arena with Ingish, having come through an old green pipe.  Just before the gates had opened, Mario had crushed a stone block and a mushroom popped out and began sliding down the hall.  As any dwarf would, Mario chased after the mushroom.

By the time he had come back to the other end of the arena Ingish was dead.  "Mamma mia, you killed Luigi!" cried Mario.  "I mean Ingish!"  Mario raised his hammer as the cheering crowd banged on the glass.  "I'm a gonna break a your face!  Let's a go!"

With that Mario charged, and jumped over the Beast of Microcline.  But there was no golden axe!!!  Mario had never been in a fight like this.  He jumped over the blue monster again, hoping to find a little golden axe to chop down a bridge so that the blue beast could fall into magma.  But again, there was nothing.  He then realized there was no bridge.  Or magma.

"Hey!  What kind of a mushroom kingdom is this?!" cried Mario in despair.

It was then the Spinmountains lunged forward and bit Mario's right arm off.  He began gushing blood.

"Oh no!  I only have a the one up!"  Mario swung his hammer with his remaining hand, trying to keep the monster away.  slowly, he began losing strength.  There was a pool of blood.  He was fading.

"Mamma mia!" he whimpered.

Spoiler (click to show/hide)
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Ze Spy

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1428 on: January 17, 2010, 12:04:37 am »

may i extract ze mircocline?
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MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1429 on: January 17, 2010, 12:10:21 am »

may i extract ze mircocline?

Errrrr.....things kinda get a little out of hand at this point.
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Ze Spy

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1430 on: January 17, 2010, 12:16:27 am »

ehh , whatever , the next time the monster fights someone , throw me in the arena too , will ya?
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addictgamer

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1431 on: January 17, 2010, 12:34:16 am »

hehe, that beast won't be thirsty for a while.
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Barony. A 3D, multiplayer roguelike I am developing.

Ze Spy

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1432 on: January 17, 2010, 12:42:15 am »

i am not going to let him kill me! I WILL , REPEAT , WILL , TURN , HIM , INTO , PASTE!
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MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1433 on: January 17, 2010, 01:19:19 am »

Well it was at this point in the game that I saved it and then let it run for a while into the next season.  Some traders came, I built half a level on the pyramid, and laid some floor slabs down in the temple.  I hadnt saved it in a while, but things were going good.  All of a sudden I see at the bottom of the screen...

Ravus Maniacus has starved to death!

Spoiler (click to show/hide)
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Cheddarius

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1434 on: January 17, 2010, 01:22:53 am »

You know, you could just free the dining hall table...
But that wouldn't be very dwarfy.
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Tradanbattlan

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1435 on: January 17, 2010, 01:26:29 am »

...
Oh my.
It would seem that things have... changed.
And guess what.
Spoiler: "What is it, Tradan?" (click to show/hide)

MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1436 on: January 17, 2010, 01:30:18 am »

You know, you could just free the dining hall table...

This honestly never crossed my mind.  Had it done so...I might have avoided a lot of trouble and sorrow.......

 :P
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Tradanbattlan

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1437 on: January 17, 2010, 01:30:45 am »

SORROW IS FUN. COMMENCE WITH THE SORROWNESS.

addictgamer

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1438 on: January 17, 2010, 01:31:15 am »

Can they actually get scared? D8


Out of eating? :O
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1439 on: January 17, 2010, 01:32:25 am »

...
Oh my.
It would seem that things have... changed.
And guess what.
Spoiler: "What is it, Tradan?" (click to show/hide)

At that moment, in the void, Christes' latent psychic powers connected her with her former lover.  She shreked out loud in horror.

"What is it?" asked the telepath.

"It's Tradan....he's....he's in some kind of.....psychopathic berserker martial trance bloodlust!"

......


"Oh."
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