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Author Topic: Blockedlance - No More Stops Until Ragnarok!  (Read 434333 times)

addictgamer

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1320 on: December 02, 2009, 11:50:09 pm »

Tradanbattlan has become a legendary telepath.


And the rest of the dwarfs are coming by this weekend?
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1321 on: December 05, 2009, 04:19:38 am »

So my boss decided at the last minute to change pretty much everything about the software we're building.  I have to rewrite the core of this bullshit that took me three weeks to write...and I have to have it done by Monday morning. 

%^&#^%$#$&^%*&^%!!!!!!!!!!!!!!     >:(  :'(   ::)
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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

Jackrabbit

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1322 on: December 05, 2009, 04:35:14 am »

The fuck. Does he have two separate mini-pyramids of hair. That could be the problem.
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Tradanbattlan

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1323 on: December 05, 2009, 11:55:04 am »

Or possibly one big pyramid with smaller pyramids branching off?

Zulaf

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1324 on: December 05, 2009, 01:06:16 pm »

Burn the indecisive imbecile! I HATE indecisive people...
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WIERD 2-5-6-8-9-14

MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1325 on: December 05, 2009, 02:52:39 pm »

The fuck. Does he have two separate mini-pyramids of hair. That could be the problem.

He kinda does look like that guy!  haha
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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

Moose Fisher

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1326 on: December 05, 2009, 03:00:33 pm »

ouch.  We understand if you can't update for awhile.  Your lively-hood should have higher priority than our entertainment.

Just make sure your completed work doesn't end up with spikes of Boss human bone.
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"I'll bet ye've got all sorts o' barmy questions! (She mimics your heroic stance) Greetin's, I have some questions... can ye tell me about this place? Who's the Lady o' Pain? I'm lookin' fer the magic Girdle of Swank Iron, have ye seen it? Do ye know where a portal ta the 2,817th Plane o' the Abyss might be? Do ye know where the Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum is?"
-Elderly Hive Dweller

Blargityblarg

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1327 on: December 06, 2009, 06:51:25 am »

...

I made a fortress which I was going to put up as a succession.

The RNG named it Blockedlances.

Damn. I'll emphasise the S when I put up the thread.
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Blossom of orange
Shit, nothing rhymes with orange
Wait, haikus don't rhyme

MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1328 on: December 08, 2009, 01:57:27 pm »

...

I made a fortress which I was going to put up as a succession.

The RNG named it Blockedlances.

Damn. I'll emphasise the S when I put up the thread.

No worries.  I dont enforce copyrights like WMG.  haha
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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

MrGimp

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1329 on: December 08, 2009, 02:04:25 pm »

Well....I got good news and I got bad news.

The good news is Ill have more free time.

The bad news is Ive been taken off this project for work.

:/

He says he needs it done in 48-72 hours (wtf?) and he needs someone with more experience.  Well gee....maybe if you would have given me the forms I needed from day one, we couldve done this.  But no, I didnt get the forms until three weeks in, and then I had three days to rewrite the entire site.

Ive been rushing as fast as I could, pumping out 3-4 thousand lines of code a day.  But now its all buggy (because thats what happens when you slop together 10,000+ lines of in a few days) so hes mad.

Its not like its so buggy that I couldnt fix it....its just buggy enough to make him look bad.  The project was late before he even hired me to work on it.  So I dont see how I am the one that made him look bad....if anything, he made ME look bad by not giving me the damn instructions for the site until last week.

Sigh....

Like I said, I have more free time.......but I dont think Im in a good enough mood to torture dwarves.

 :'(
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Thus ends the official written history of the fortress known as Boatmurdered. May their tortured souls rest in peace.

Tradanbattlan

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1330 on: December 08, 2009, 02:10:13 pm »

Awww... Want to know what will make you feel better?
Bloody murder!

HFS

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1331 on: December 08, 2009, 05:22:48 pm »

You hate WMG muting videos on YouTube?

I do too.

I, on the other hand, have forced them to give me back my sound.

Just a loophole that I exploited.
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Huesoo

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1332 on: December 23, 2009, 09:21:12 pm »

NOOOO!!!!!!! I shall not let my favorite community fort die!!!!!!
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BOTTLED MESSAGE BE AFLOAT

Tradanbattlan

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1333 on: December 23, 2009, 09:22:25 pm »

INDEED
SOMEONE, QUICK
GET THE PAIN PILLS AND TWO SOCKS

Soviet Travolta

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Re: Blockedlance - Grave of a Thousand Dwarves
« Reply #1334 on: December 24, 2009, 05:07:16 am »

A Christmas themed update to the Blockedlance saga would be great. Something about offering horrible things to your fellow Armok worshippers...Or maybe a gift from the god of blood himself, everybody silently waiting, their pig tail socks hanged at the entrance of the pit.
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I propose a truly dorfy solution: toady should implement a special helmet that (mostly) protects against fall damage, so that the toughest dwarves of the fortress can take the 10-z level jump down, pick and axe in hand, and construct stairs back up to the upper levels.
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