Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Creatures as part of environment  (Read 804 times)

Patarak

  • Bay Watcher
    • View Profile
Creatures as part of environment
« on: December 08, 2008, 07:29:18 pm »

I'm not sure how well this would go down as far as gameplay is concerned, or how much potential the idea has in the first place, but I think it would be a cool idea at least if there were creatures that had some kind of tag to make them part of the terrain itself.

Something like a big maw (think Sarlaac) in the middle of a field that snatches things with its tentacles or something before devouring them.

I understand that this would require multi-tiled creatures, and that it wouldn't have a great deal of modding potential, but I still think the idea could be experimented with at least.
Logged

Granite26

  • Bay Watcher
    • View Profile
Re: Creatures as part of environment
« Reply #1 on: December 08, 2008, 07:51:47 pm »

Why don't you bump the UD thread with this?

Caffienatedjedi

  • Bay Watcher
    • View Profile
Re: Creatures as part of environment
« Reply #2 on: December 08, 2008, 09:58:11 pm »

Something like assasin vine. Stealthed and you only discover it when it starts strangling your dwarves to death... FULL SUPPORT!
Logged
By that logic, wagons are the gods of war.

Neonivek

  • Bay Watcher
    • View Profile
Re: Creatures as part of environment
« Reply #3 on: December 08, 2008, 10:02:03 pm »

He said creatures who are part of the environment... Not creatures who are stationary

Basically creatures who get their own Soil Layers and all that
Logged

Caffienatedjedi

  • Bay Watcher
    • View Profile
Re: Creatures as part of environment
« Reply #4 on: December 08, 2008, 10:04:45 pm »

Eh... include both and I'd be happy.
Logged
By that logic, wagons are the gods of war.

Neonivek

  • Bay Watcher
    • View Profile
Re: Creatures as part of environment
« Reply #5 on: December 08, 2008, 10:14:15 pm »

Eh... include both and I'd be happy.

Goodness why don't we include creatures who are whole lands or even planets!?!

As jokingly as that sounds it would be awsome where you go to a land and find you accidently drilled into a creature's heart and you find the land around you start rotting away and the river that was previously filled with fish is now empty and dry.

It would be great for Spherical Lands! or Sphere-Linked Lands
Logged

Hectonkhyres

  • Bay Watcher
  • Has a Fetish for Skulking Filth-
    • View Profile
Re: Creatures as part of environment
« Reply #6 on: December 08, 2008, 10:20:07 pm »

Well... in Norse mythology dwarves were supposed to be maggots wriggling through the flesh of the dead world-giant Ymir. It makes an odd amount of sense.
Logged
And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Warlord255

  • Bay Watcher
  • Master Building Designer
    • View Profile
Re: Creatures as part of environment
« Reply #7 on: December 08, 2008, 11:43:34 pm »

I can see some "plant creatures" falling under this category, maybe elven jumbo-trees.
Logged
DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!

varkarrus

  • Bay Watcher
  • Insanity and a knife go well together.
    • View Profile
Re: Creatures as part of environment
« Reply #8 on: December 09, 2008, 10:55:36 am »

Or better yet, imagine building your entire fortress in the gut of a recently killed apocabeast.
Logged
Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.