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Author Topic: Casting (i.e. "forge" without an anvil)  (Read 5660 times)

neo1096

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Re: Casting (i.e. "forge" without an anvil)
« Reply #15 on: December 09, 2008, 04:39:08 am »

Would a better quality cast from a forge make it possible to get good quality cast items?
Ex: Masterpiece Cast makes finely crafted item?
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Silverionmox

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Re: Casting (i.e. "forge" without an anvil)
« Reply #16 on: December 09, 2008, 09:47:42 am »

Bronze age castings were made with reusable stone casts.
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Neonivek

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Re: Casting (i.e. "forge" without an anvil)
« Reply #17 on: December 09, 2008, 10:34:13 am »

I am fairly sure the game already uses Casts, it just abstracts them out... Especially for Coins and other objects.
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eerr

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Re: Casting (i.e. "forge" without an anvil)
« Reply #18 on: December 09, 2008, 11:22:53 am »

so its some sort of pottery/masonry tie in for smithing?
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Skynet 2.0

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Re: Casting (i.e. "forge" without an anvil)
« Reply #19 on: December 10, 2008, 12:08:45 pm »

Bronze age castings were made with reusable stone casts.

Yes, but it would be unbalanced to have a fully functioning casting system just using a few stone. Either the stone casts would be used up, or the cast items would have to have even more limits on them than have already been suggested.
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Random832

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Re: Casting (i.e. "forge" without an anvil)
« Reply #20 on: December 10, 2008, 03:41:37 pm »

Bronze age castings were made with reusable stone casts.

Yes, but it would be unbalanced to have a fully functioning casting system just using a few stone. Either the stone casts would be used up, or the cast items would have to have even more limits on them than have already been suggested.

Why would it be unbalanced?

You still need time. And fuel. Those are the costs that actually existed, and they exist in DF - why introduce artificial limitations?

If anything's unbalanced, it's magma. How about fix that end of things instead of crippling everything else in the name of balance?
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Neonivek

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Re: Casting (i.e. "forge" without an anvil)
« Reply #21 on: December 10, 2008, 07:24:58 pm »

Magma forges are balanced in the future when they are a lot less stable and more explody! :D
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LegoLord

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Re: Casting (i.e. "forge" without an anvil)
« Reply #22 on: December 10, 2008, 07:35:49 pm »

My goodness, I'm seeing a huge lack of logic in this arguement.

If you can only forge anvils, not cast them, and stone anvils don't work,  where did the first anvil come from?!
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Footkerchief

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Re: Casting (i.e. "forge" without an anvil)
« Reply #24 on: December 10, 2008, 07:47:13 pm »

My goodness, I'm seeing a huge lack of logic in this arguement.

If you can only forge anvils, not cast them, and stone anvils don't work,  where did the first anvil come from?!

Dwarfmetheus.
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LegoLord

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Re: Casting (i.e. "forge" without an anvil)
« Reply #25 on: December 10, 2008, 07:56:44 pm »

an egg?
No, the egg came from the first anvil.

 ;D
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

TettyNullus

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Re: Casting (i.e. "forge" without an anvil)
« Reply #26 on: December 10, 2008, 08:10:17 pm »

My goodness, I'm seeing a huge lack of logic in this arguement.

If you can only forge anvils, not cast them, and stone anvils don't work,  where did the first anvil come from?!

I think the game need more primitive equipments in general in vanilla  ;) (Bone daggers, stone axes and so on, I'd like to see treecutting and mining affected by material and quality of the equipments ) also why does dwarves not have daggers? just seems odd to me

ed: I mean primitive, as in more crude, basic stuff, I think casting's just as advanced as forging, just much better for crafting than weapon-making due to ability to cast almost any shapes within reason using lost wax processes. Can't harden materials from cast as easily as on anvil, IIRC work-hardening it was called? Also casting's more avaliable with more basic resources, while anvil need... well, pre-existing metalworking ability in first place.
« Last Edit: December 10, 2008, 08:16:52 pm by TettyNullus »
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Foa

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Re: Casting (i.e. "forge" without an anvil)
« Reply #27 on: December 10, 2008, 08:59:40 pm »

I say, sand casting please. ( If you watch Dirty Jobs, there is one about sand casting grates, and artificial reefs )
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Grek

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Re: Casting (i.e. "forge" without an anvil)
« Reply #28 on: December 10, 2008, 10:34:45 pm »

The process for creating an anvil would go something like this:
Get 6 iron ore, 8 logs, 6 flux, some stone and some clay.
At the mason's workshop, craft ≡felsite anvil≡ or ☼felsite anvil☼ using stone.
At the wood furnace, make 8 charcoal from 8 logs.
At the pottery workshop, make +anvil mold+ or *anvil mold*, using the stone anvil, the clay and 1 charcoal.
At the smelter, make 3 pig iron, using 3 iron ore, 3 charcoal and 3 flux.
At the smelter, make 3 steel, using 3 iron ore, 3 pig iron bars and 3 flux.
At the casting forge, cast no modifier .rough steel anvil. or -rough steel anvil- using 3 steel and 1 charcoal.
At the casting forge, polish anvil to create a .steel anvil. or -steel anvil- from rough steel anvil.
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Foa

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Re: Casting (i.e. "forge" without an anvil)
« Reply #29 on: December 10, 2008, 11:10:14 pm »

The process for creating an anvil would go something like this:
Get 6 iron ore, 8 logs, 6 flux, some stone and some clay.
At the mason's workshop, craft ≡felsite anvil≡ or ☼felsite anvil☼ using stone.
At the wood furnace, make 8 charcoal from 8 logs.
At the pottery workshop, make +anvil mold+ or *anvil mold*, using the stone anvil, the clay and 1 charcoal.
At the smelter, make 3 pig iron, using 3 iron ore, 3 charcoal and 3 flux.
At the smelter, make 3 steel, using 3 iron ore, 3 pig iron bars and 3 flux.
At the casting forge, cast no modifier .rough steel anvil. or -rough steel anvil- using 3 steel and 1 charcoal.
At the casting forge, polish anvil to create a .steel anvil. or -steel anvil- from rough steel anvil.
Sand casting + Forging > Sand Casting > Forging
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