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Author Topic: Design Suggestions  (Read 774 times)

Maltay

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Design Suggestions
« on: December 08, 2008, 12:46:17 pm »

I am posting a hyperlink my fortress on the Dwarf Fortress Map Archive.  If the community could offer suggestions to improve my layout, design, or anything else related to how I built my fortress, I would much appreciate it.  I will answer any and all questions, so feel free to ask for clarification.

http://mkv25.net/dfma/map-4073-closedbolts
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Warlord255

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Re: Design Suggestions
« Reply #1 on: December 08, 2008, 06:18:29 pm »

It's a little anarchic, but you certainly have a nice apartment complex going.
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jplur

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Re: Design Suggestions
« Reply #2 on: December 08, 2008, 06:30:27 pm »

Looks very organized to me, and you use the z-level well.  Only critique is that the siege weapons are way to close to where the invaders will be, which will scare off the siege operators.

Also what the heck is up with level 7? 
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Maltay

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Re: Design Suggestions
« Reply #3 on: December 08, 2008, 06:40:51 pm »

It's a little anarchic, but you certainly have a nice apartment complex going.

Thank you very much.

I was torn between building generalized apartment blocks and letting the dwarves choose their own bedrooms or dividing the infrastructure up a bit more and assigning dwarves of different job families to individual bedrooms in apartment blocks in different parts of the fortress.  In the end, the efficiency of my giant cube won out.

My apartment blocks, per the Point of Interest, are also pretty limiting when it comes to making grand dining halls.  I can barely afford the necessary space for tables and thrones, let alone waterfalls, statues, or chained animals.  On my next fortress, I will separate the bedrooms from the dining rooms and spread my wells and prepared food stockpiles more evenly across the fortress, thus minimizing the amount of time my dwarves spend looking for drinks throughout the workday.
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Maltay

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Re: Design Suggestions
« Reply #4 on: December 08, 2008, 06:44:52 pm »

Looks very organized to me, and you use the z-level well.  Only critique is that the siege weapons are way to close to where the invaders will be, which will scare off the siege operators.

Yup, I've since modified the ballista towers at the outer entrance to face east.  I've also setup a palisade east of the fortress within which to grow outdoor crops as I have yet to find sand.  The palisade for the outdoor crops funnels invaders into a long corridor down which the ballista towers can fire before their hapless crew flee back to the depths.

Also what the heck is up with level 7? 

That is my overly intricate sewer system.  There are in excess of 200 mechanisms and levers to control the flow of water.  I think I went overboard without achieving all that much.  But in my defense, it was my first major project where I could let the fortress run itself for a while and simply tinker with water and floodgates.
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