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Author Topic: Sheer cliffs?  (Read 5107 times)

Emperor_Jonathan

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Re: Sheer cliffs?
« Reply #15 on: December 09, 2008, 12:58:46 am »

No doubt it regenerates, but it seems it doesn't work for me. The closest ones I've found so far are 4x4 but without magma and 4x4 without HFS, but of the 12 squares in the 4x4 grid, 11 are extreme cliffs. The other 1 square is very high cliffs. Eh, good enough.

EDIT: Eh, 90% of the 'cliffs' have ramps and of the other 10, the highest is 2 z-levels high. Can you upload a save with the world in it?
« Last Edit: December 09, 2008, 01:01:30 am by Emperor_Jonathan »
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Hawklaser

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Re: Sheer cliffs?
« Reply #16 on: December 09, 2008, 01:27:45 am »

Ok, I uploaded it to the DFFD. http://dffd.wimbli.com/file.php?id=717 for the link.

Hope you have fun with it. I know I am, just have no clue where to take it after initial set-up. And I am sure there are a few other nice spots I don't know about yet in the world.
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Sinergistic

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Re: Sheer cliffs?
« Reply #17 on: December 09, 2008, 02:32:49 am »

Ok, I uploaded it to the DFFD. http://dffd.wimbli.com/file.php?id=717 for the link.

Hope you have fun with it. I know I am, just have no clue where to take it after initial set-up. And I am sure there are a few other nice spots I don't know about yet in the world.

They still have stupid ramps all over the place :(. The cliffs are epic though. Observe...



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Hawklaser

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Re: Sheer cliffs?
« Reply #18 on: December 09, 2008, 02:45:58 am »

Yeah there are still ramps, but I don't think there is a way away from them. Though there is plenty of cliff face there to work with. Least with the ramps, at least get a bit of a choice where to dig in, and can easily remove a few ramps after embark to isolate whole chunks of the cliff. Like the 5 or so at the very base to cut off the whole cliff from the bottom of the map. And it is kind of odd looking at the edge forming a repeating U shape face on the way down. I kinda consider the ramps more like goat paths on this map, after all there is plenty of sheer rock face to work with.

I do have to say starting from the small "hill" at the bottem and building a bridge to the cliff face makes for a great defensible choke point. Kinda feel sorry for the goblins and other things that come and try to seige.

 Wow... Seeing the site in 3d though is something else. It almost begs to have the lower part flooded with magma or water... with a tower built up from the bottom as well.
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Emperor_Jonathan

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Re: Sheer cliffs?
« Reply #19 on: December 09, 2008, 03:30:46 am »

Thankyou! It looks great. The 3Dwarf pics are awe-inspiring, the small hill definitely opens up some opportunities.
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Sinergistic

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Re: Sheer cliffs?
« Reply #20 on: December 09, 2008, 05:05:21 am »

One thing some of you might want to note if you decide to use that is that the magma pipe is inside the mountain. Meaning it starts below the grassy area, and goes all the way up to a few z-levels below the flat, rocky area behind the cliffs. That is a lot of magma, and I don't know what kind of effect that will have on a machine.
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andrea

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Re: Sheer cliffs?
« Reply #21 on: December 09, 2008, 08:55:17 am »

engrave a dwarf! 100 z levels of dwarf! it should have a long axe, that goes from his hands to the ground. maybe start a community fort about it? the work to carve such a statue is huge

brainfire

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Re: Sheer cliffs?
« Reply #22 on: December 09, 2008, 11:37:42 am »

That is a lot of magma, and I don't know what kind of effect that will have on a machine.

Well, as long as you don't do anything with it...

(ahahahahaha)
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worldspawn

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Re: Sheer cliffs?
« Reply #23 on: December 09, 2008, 01:15:11 pm »

Start from the top and channel out the edges till it really is a sheer cliff. Then build bedrooms all along the cliff face (vertical housing instead of horizontal like the way most people do it). Then put windows in all of the bedrooms facing outside.

For bonus points leave some space between each bedroom so that once they're carved out, you can go outside and carve them out of the cliff so that you have 200 bedrooms jut out from the cliff like lots of little dwarven pimple bumps, and run waterfalls between all of them. Have the rooms alternate every z level so the waterfalls go all over the place like dwarven Plinko.
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Untelligent

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Re: Sheer cliffs?
« Reply #24 on: December 09, 2008, 07:48:58 pm »

I'm currently settled in a major river that runs through a hilly area. The completely vertical walls are 8 z-levels high at the highest point. Nowhere near as high as those epic mountains, but at least the walls are flat.

A few weeks ago, I found a similar site whose cliffs were almost 15 z-levels high, but sadly, it wasn't in a temperate region, and I needed the river to freeze in the winter so I could dam it and build a city in it, so I scrapped the world and looked elsewhere (which led me to the first paragraph).
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userpay

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Re: Sheer cliffs?
« Reply #25 on: December 09, 2008, 08:09:21 pm »

I'm currently settled in a major river that runs through a hilly area. The completely vertical walls are 8 z-levels high at the highest point. Nowhere near as high as those epic mountains, but at least the walls are flat.

A few weeks ago, I found a similar site whose cliffs were almost 15 z-levels high, but sadly, it wasn't in a temperate region, and I needed the river to freeze in the winter so I could dam it and build a city in it, so I scrapped the world and looked elsewhere (which led me to the first paragraph).
Do you still have either of the worlds?
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Hawklaser

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Re: Sheer cliffs?
« Reply #26 on: December 09, 2008, 08:29:58 pm »

It seems a quite a few people like cliffs. Though finding good sites with this kind of terrain and other useful features depending on tastes, is rather hard.

Might have to save this map for the new pc I am planning to get in the near-future as I don't think my laptop or current out-dated pc could handle much beyond a basic fort with this many levels plus the frequent rain the map gets. Already bogging down on my laptop and have not done much yet. Though have to say that this map's 80 some Z-level magma pipe would be very nice for a large obsidian block creation..... which just gave me the idea of something interesting to do. Reverse the cliff, so end up with a giant obsidian cliff. Leaving only the massive magma tower and underground river as only parts of the original cliff left behind. Too bad doing that would likely kill anyone's FPS.

I did see in a megaproject thread an idea to make a cliff face city, and this map might work quite well for that. And it wouldn't take all that long to remove the ramps from the cliff face to make it more cliff like, or at the extreme end some channeling to get perfectly vertical.
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Sinergistic

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Re: Sheer cliffs?
« Reply #27 on: December 10, 2008, 12:06:50 am »

See, I want to find a river running through terrain like that, but it's hard to find the river running out of the mountain with steep walls on both sides, AND the magma. I think the best I can hope for is spend some time modifying it manually to have a sheer face, but it just doesn't feel natural.

My (or at least I think) ideal map would be like the above, but with a river running through the middle of it (cutting through the cliffs towards the grassy area).

Second best would be a grassy area running down the middle, with steep cliffs on both sides. I have yet to find one like this with magma and running water.

Want to buy: Dwarffort local map creator tool. 
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Hawklaser

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Re: Sheer cliffs?
« Reply #28 on: December 10, 2008, 02:45:46 am »

I was just playing around with the world gen, and the running water seems to be the problem with getting those kind of cliffs. Even with 0 for the erosion cycle, and no periodic erosion of cliffs, they end up with ramps all over the place and tend to only be a few Z-levels high. So unless get really lucky with a Gen, I don't think you will find a map with sheer cliffs and running water unless you manage to get lucky next to a mountain lake. Especialy if you want magma.

The world with that crazy cliff had 1 river total in it with 2 maybe 3 brooks total as well.

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Hamster Man

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Re: Sheer cliffs?
« Reply #29 on: December 10, 2008, 03:12:21 am »

I did see in a megaproject thread an idea to make a cliff face city, and this map might work quite well for that. And it wouldn't take all that long to remove the ramps from the cliff face to make it more cliff like, or at the extreme end some channeling to get perfectly vertical.

Unless you got a ton of miners, that many ramps would take at least a couple years.
However once its all nice and steep, you could build a straight road/floor out into mid-air and toss your prisoners of war off it to splatter at the bottom.

And make sure the caravans run right under it, and the depot is on top of the cliff.

Merchant: "... is that red sand?"
Dwarf: "Well, it used to be black."
Merchant: "Oh dear, how did it all turn red like that?"
Dwarf: "Remember the caravan last year? Yeah they didn't give us a very good deal. I would also like to draw your attention to the supports RIIIIIGHT under your feet..."
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So there's that, as well. It looks like the only chronic problems that water can't cure are nausea and cave spider bites.
Which, coincidentally enough, can be cured by magma.
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