There is only one thing I hated about tropico: you couldnt turn most buildings. But this is just a little aesthetical problem, it doesnt matter at all. But I would have liked it, to be able to build the cities more... beautiful.
What I really really loved about tropico, is the friggin "need weighting" system.
I cannot remember a single game in the whole genre that did this before tropico (if you can name one, I'd be happy to learn about it). I mean, yeah, "sims" tried something with weighted needs, but they failed miserably, iirc they just managed to implement different "short term life goals", but every friggin sim would get hungry/lonely/bored at the same rate (assuming you provide the same means of taking care of those needs). Ever since SimCity, those gameworlds were filled by myriads of simulated human beings who all were exactly the same. Maybe you'd have simulated children, without any proper needs at all, but in the end, samey samey blimey.
Tropico did something to this mechanic that made the game feel real. You cannot just plan your town and expect it to work. There will be problems, there will be inefficient design and there is not one darn thing you can do about it, other than just try your best... or lock up the contras
I mean, just think about it... its a very simple addition. You just put a multiplier in front of the 8(?) "need variables" and there you go. The whole game just got a lot better. I dont know how they calculate that multiplier, maybe its mighty complicated. because heritage and whatnot gets factored in, I never paid that much attention to that.
So... tropico not only had
.) great soundtrack
.) great voiceacting
.) a LOT of humour in EVERYTHING it did
.) not the best but very nice and atmospheric graphics
.) a great idea
.) a nice price
but also something that was mighty innovative.
No wonder Tropico is one if my all time favourites.