"Hey, you heard about that Dwarven Outpost by the Mountains of Myth?"
"Yeah, its pretty bustling out there, and its pretty woodsy"
"I'm thinking about packing up and going there, looks like a good opportunity to make some money"
"You sure? Those dwarfs can be pretty xenophobic."
"Yeah, I think they'll let me stay if I work directly under them."
Currently, we only have a fortress of dwarfs, but eventually there's plans to extend that to Human towns and Elf retreats. I think it would be cool to introduce the other races earlier, by letting small groups of them live in the fortress. Maybe not elves, but having a small group of humans live in a Dwarven Outpost would be interesting. However, I think there should be limits, namely that no more than ~5% of the population can be Human. It is primarily a dwarf fortress, after all.
So, how would the humans even arrive? After all, not everyone would want some stinkin' humans smelling up the place, and it wouldn't make much sense if they arrived immediately. Having them arrive with other dwarfs would be odd as well, as they are migrants from other cities. What I propose is that, after enough wealth has accumulated, a human trade liaison will ask if some human migrants could stay at the fort, and the player can either accept of deny the request.
So, what advantages could having some humans in a fort provide? I think these would provide some interesting racial differences.
1. Humans are faster wood cutters, and better carpenters.
Reflected by faster work time, and perhaps faster skill growth. Maybe a higher chance of higher quality items.
2. Dwarfs are better miners/masons/metal smiths.
Humans like the above-ground, and dwarfs below. Besides, dwarfs are known for their legendary mining abilities.
3. Jack of all trades.
Humans become proficient in skills faster in comparison to dwarfs in general skills, before taking into account racial differences.
4. Master of none.
Humans take longer to become legendary in a skill, and take longer to reach the higher skill levels.
5. More comfortable above-ground.
Human are more comfortable when their bedrooms are above ground, instead of below.
6. Human specific skills.
Being able to use bows is one, but I'm thinking some other actual skills, such as some fine woodworking skills, such as "engraving" wood. In fact, make engraving stone specific to dwarfs, and engraving wood specific to Humans.
7. Insult humans, they leave.
If you kill a human liaison, the humans are going to be insulted, and will probably leave.
8. Children wander home.
Few humans will enjoy being so far away from other humans, so grown-up children raised on the fortress will probably want to leave for their homeland, at least for a little while. Provides population control.
So, while elves may be currently out of the picture, I think having a small group of humans in a dwarf fort would provide an enjoyable gamplay experience. So, any thoughts/ideas on the subject?
EDIT: added in a couple advantages/disadvantages
9. Better soldiers.
Already in the game.
10. Humans eat/Drink/Sleep more, and consume more water as opposed to alcohol
Well, humans aren't as fortuitous as dwarfs, now are they?
[ December 27, 2007: Message edited by: mutant mell ]