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Author Topic: wehtam's roll to dodge round one, turn 32 and the game is on for new stuff.  (Read 56646 times)

wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #210 on: January 04, 2009, 03:42:28 pm »

I'll work on that. Now all I need are the posts of Tokay and wolfmanz to start the next turn, also I find it interesting that so far all of you have ignored the potentialy life threatening potions hurtling toward each of you... well to each their own.
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Yanlin

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Re: wehtam's roll to dodge round one
« Reply #211 on: January 04, 2009, 04:58:26 pm »

Potions. Pfft.
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neo1096

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Re: wehtam's roll to dodge round one
« Reply #212 on: January 04, 2009, 04:59:32 pm »

I am unafraid of potions as any that come near me freeze and are nullified + I think I'm immune to poison.
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Yanlin

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Re: wehtam's roll to dodge round one
« Reply #213 on: January 04, 2009, 05:36:23 pm »

And I can just remove the effects off me.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #214 on: January 04, 2009, 06:57:26 pm »

yeah if it isn't something like you suddenly turn inside out and have 1 turn to live or from this point on every turn the skill or item that you gained farthest in the past will disapear untill this effect is removed.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #215 on: January 04, 2009, 10:30:35 pm »

I want posts you know who you are.
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Yanlin

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Re: wehtam's roll to dodge round one
« Reply #216 on: January 05, 2009, 08:46:59 am »

yeah if it isn't something like you suddenly turn inside out and have 1 turn to live or from this point on every turn the skill or item that you gained farthest in the past will disapear untill this effect is removed.

That's seriously fucked up, you know? Besides, don't we get to roll for a save? Like dodge away or something?
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Wolfmanz

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Re: wehtam's roll to dodge round one
« Reply #217 on: January 05, 2009, 04:39:52 pm »

Sorry for the lateness. I roll to use my six limbs to catch all the potions but the one heading for Neo. I only have 6 and he's invulnerable, right? 


As for my free action, I read the manual to the snaxaphone.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #218 on: January 05, 2009, 06:37:49 pm »

If Tokay doesn't post soon someone can post for him because this turn is ready to move on.
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Wolfmanz

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Re: wehtam's roll to dodge round one
« Reply #219 on: January 05, 2009, 08:23:40 pm »

Hmm. How about Tokay tries to save the carp in some manner?
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #220 on: January 05, 2009, 08:31:25 pm »

In what way do you suppose?
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Cheeetar

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Re: wehtam's roll to dodge round one
« Reply #221 on: January 05, 2009, 08:57:41 pm »

He helps my action in getting the carp into the shield and melting the ice into the shield.
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Yanlin

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Re: wehtam's roll to dodge round one
« Reply #222 on: January 06, 2009, 04:13:55 am »

He should probably be on potion duty. He tries catching the potions.
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Tokay

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Re: wehtam's roll to dodge round one
« Reply #223 on: January 06, 2009, 08:25:45 am »

I try to catch nearby potions and back away from the goblins.
Sorry for being late.
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Yanlin

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Re: wehtam's roll to dodge round one
« Reply #224 on: January 06, 2009, 09:07:41 am »

Oh sure. Listen to the weirdo with the transparent kilt.
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