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Author Topic: wehtam's roll to dodge round one, turn 32 and the game is on for new stuff.  (Read 58027 times)

wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #105 on: December 18, 2008, 08:06:19 pm »

So how did everyone like that turn?
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inaluct

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Re: wehtam's roll to dodge round one
« Reply #106 on: December 18, 2008, 08:17:56 pm »

I liked it. Our team killed some stuff, which is good.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #107 on: December 18, 2008, 08:28:02 pm »

What did you kill?
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inaluct

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Re: wehtam's roll to dodge round one
« Reply #108 on: December 18, 2008, 08:37:40 pm »

Fish.
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Wolfmanz

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Re: wehtam's roll to dodge round one
« Reply #109 on: December 18, 2008, 08:45:54 pm »

I use my free action to do a tap dance.
I use my roll to have my dancing power so impress the Great Steve that He decides to open a wormhole which teleports me to the next room.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #110 on: December 18, 2008, 09:05:45 pm »

You will undoubtedly have a -1 to teleporting to places you haven't seen but perhaps if you trust in the great and mightly steve you will make it.
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neo1096

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Re: wehtam's roll to dodge round one
« Reply #111 on: December 18, 2008, 09:23:50 pm »

 :D Yay, I'm useful!
I make a path across the pool with cryokinesis and roughen it so we do not slip.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #112 on: December 18, 2008, 09:42:44 pm »

At this rate with you and your cryokinesis you'll be getting sixes every turn and then it will start bng harder to do simple things.
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neo1096

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Re: wehtam's roll to dodge round one
« Reply #113 on: December 18, 2008, 10:24:26 pm »

Lol, yeah:
Me: Make a sword out of ice.
Roll: You make a 7 mile long sword of ice...
Ooops
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Cheeetar

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Re: wehtam's roll to dodge round one
« Reply #114 on: December 19, 2008, 12:16:04 am »

I attempt to summon the elder carp from the waters to save him and thank him for giving me the ability to call carp.
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Yanlin

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Re: wehtam's roll to dodge round one
« Reply #115 on: December 19, 2008, 01:07:32 am »

Shouldn't I gain some Cryo XP for helping Neo?

Now for my actions:

I attempt to be helpful to whatever everybody is doing.

I use my free action to see the true nature of the next obstacle.
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neo1096

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Re: wehtam's roll to dodge round one
« Reply #116 on: December 19, 2008, 04:28:12 am »

No Yanlin, as you do not have that skill... now why don't you try for electrokinesis, hm? Me thinks with the ability i have to control ice it may be useful...
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Tokay

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Re: wehtam's roll to dodge round one
« Reply #117 on: December 19, 2008, 05:16:34 am »

I carve out a fishbowl from a piece of ice from the pool.
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Yanlin

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Re: wehtam's roll to dodge round one
« Reply #118 on: December 19, 2008, 05:40:50 am »

I think I should have a mandating skill. That's what I do best.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #119 on: December 20, 2008, 06:31:13 pm »

ROLL TO DODGE!!!!!
I walk across the frozen pool on my hands, to strength train.
You attempt to walk across the pool on your hands to gain strength (4) You make it across the pool gaining +1exp towards hand to hand combat.
I use my free action to do a tap dance.
I use my roll to have my dancing power so impress the Great Steve that He decides to open a wormhole which teleports me to the next room.
You begin dancing and then pray to steve for a wormhole (6-1(For going someplace you havn't been.)=5)  Your prayers are answered and you are teleported to the next room which you see is empty except for racks and racks of weapons of every kind.
:D Yay, I'm useful!
I make a path across the pool with cryokinesis and roughen it so we do not slip.
You attempt to make a path across the pool (5+1=6) you make a path so well that it becomes a moving pathway of pure rough ice. +2exp for cryokinesis.
I attempt to summon the elder carp from the waters to save him and thank him for giving me the ability to call carp.
you attempt to summon th Elder Carp (6) You summon forth the Elder Carp with only light bleeding he thanks you and teleports himself and the other carp to a nicer location.
I attempt to be helpful to whatever everybody is doing.
I use my free action to see the true nature of the next obstacle.
Your royal highness looks at the door and sees it is a normal wooden door and you attempt to be helpfull (6) Thanks to your extreme helpfulness everybody gets a +1 to their action next turn.
I carve out a fishbowl from a piece of ice from the pool.
You attempt to carve out a fish bowl (3) you make a unuseable ice fish bowl and throw it away.

Status:
Spoiler (click to show/hide)
Current situation: You are all currently in the volcano "the pit of infinite joy and sunshine". You have passed the front doors, illuminated the darkened room, ascended the obsidian staircase, reached the platform, and are currently past the door and in a room with a large frozen pool full of carp between you and in the room of weapons.
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It takes someone special to put the laughter back in slaughter.

What did you all go and order a dead guy for?
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