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Author Topic: wehtam's roll to dodge round one, turn 32 and the game is on for new stuff.  (Read 56539 times)

Tokay

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Re: wehtam's roll to dodge round one
« Reply #90 on: December 14, 2008, 04:33:46 am »

I attempt to teleport through the door.
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Yanlin

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Re: wehtam's roll to dodge round one
« Reply #91 on: December 14, 2008, 09:06:52 am »

I gain a happy though from my mandate being fulfilled.

Now for my actions:

Free action:

I attempt to see the true nature of the door thus revealing how to open it.

Normal action:

I use the result of my free action to open the door.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #92 on: December 14, 2008, 12:20:20 pm »

Cheeetar hurry up we must pass the door and see whats on the other side!!!!!
I want to post rolls again tonight but if he doesn't post  :P .
« Last Edit: December 14, 2008, 06:35:49 pm by wehtamjd92 »
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Cheeetar

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Re: wehtam's roll to dodge round one
« Reply #93 on: December 14, 2008, 10:25:58 pm »

I sneak through the door, like some sort of a ghost.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #94 on: December 14, 2008, 11:16:33 pm »

Well finally but its not happening tonight, so tomorrow then.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #95 on: December 15, 2008, 08:41:33 pm »

This will be the last roll till the weekend because I have exams the rest of the week  :P .

ROLL TO DODGE!!!!!
I command the stairs to become an escalator so I can go up them without walking.
You command the stairs to become an escalator (1) they maintain their rigidity and you voice echoes back so strongly you fall over, light bruising your second so light bleeding.
I kindly ask the stairs to carry me up in style.
You ask the stairs nicely to carry you up (3) you are suddenly lifted a few steps but you still are not very near the top.
I suggest putting the location in the statuses.
Also I freeze the wires to the door so they crack and no longer transmit electricity.
You attempt to freeze the wires so they break and no longer transmit electricity (4+1) they shatter no electricity is flowing to the door now. Also you gain +1 exp for cryokinesis.
I attempt to teleport through the door.
You attempt to teleport through the door (3) you manage to move slightly closer to the door but no teleporting happens.
Now for my actions:
Free action:
I attempt to see the true nature of the door thus revealing how to open it.
Normal action:
I use the result of my free action to open the door.
You see that to open the door you must turn the no longer being electrocuted doorknob. You attempt to turn the knob and open the door (5) you turn the knob and open the door to a sight you hoped you would never see a large pool between you and the next door filled with CARP!!!
I sneak through the door, like some sort of a ghost.
You attempt to sneak through the now open door (1) but since it was already open you weren't trying that hard an way you just get a mild headache from the effort -1 to thought based actions next turn.

Status:
Spoiler (click to show/hide)

Current situation: You are all currently in the volcano "the pit of infinite joy and sunshine". You have passed the front doors, illuminated the darkened room, ascended the obsidian staircase, reached the platform, and are currently past the door and looking into a room with a large pool full of carp between you and the next room.
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neo1096

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Re: wehtam's roll to dodge round one
« Reply #96 on: December 15, 2008, 10:02:33 pm »

I freeze the pool.
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Cheeetar

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Re: wehtam's roll to dodge round one
« Reply #97 on: December 15, 2008, 10:58:18 pm »

I kneel infront of the pool, making carp noises and taming myself some carps.
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Wolfmanz

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Re: wehtam's roll to dodge round one
« Reply #98 on: December 16, 2008, 12:24:41 am »

I roll to jump up the stairs.
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inaluct

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Re: wehtam's roll to dodge round one
« Reply #99 on: December 17, 2008, 01:24:25 am »

I crawl up the stairs.
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Yanlin

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Re: wehtam's roll to dodge round one
« Reply #100 on: December 17, 2008, 08:09:38 am »

I help Neo freeze the pool.

If we succeed, I use my free action to clean my kilt.

If we fail, I use my "True sight" ability to see how we can defeat the pool.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #101 on: December 17, 2008, 06:23:13 pm »

If Tokay posts soon I might have enough time to post a turn. So hurry please.
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Tokay

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Re: wehtam's roll to dodge round one
« Reply #102 on: December 18, 2008, 07:10:24 am »

I walk into the next room and try to pick up a carp from the pool.
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wehtamjd92

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Re: wehtam's roll to dodge round one
« Reply #103 on: December 18, 2008, 04:52:51 pm »

ROLL TO DODGE!!!!!
We will start with the first use of the Deus ex machine roll! This turn I thought it might be interesting if there was a roll to see if everyone gets a +? to your rolls. The ? is the number I roll and the result number is... 3 which means no one can get less than a 4 this turn. These rolls will not always be like this they are rolls to mix things up and cause mayhem they are also completely random they could do anything at any time.

I kneel in front of the pool, making carp noises and taming myself some carps.
You kneel in front of the pool and attempt to tame a few through mimicry (6+3-1=6) your words are heard by the "Elder Carp". He swims slowly to the surface and you realize he is larger than your average elephant. He begins conversing with you in carpish and you suddenly become carpman and as you listen you learn the ways of the carp. You are now not only a carp whisperer able to calm even the angriest carp but you can now summon a carp minion at the cost of some bleeding(how much controls how long and of what strength you summon). The Elder Carp then retreats into the deep. +1 mimicry exp.
I roll to jump up the stairs.
You attempt to jump up the stairs (5+3=6) you throw everything you have into jumping up the stairs. You spring like a rocket straight up the stairs past the landing and into the carp room.
Quote
I crawl up the stairs.
You attempt to crawl up the stairs (1+3=4) you manage to crawl up the platform.
Quote
I walk into the next room and try to pick up a carp from the pool.
You walk into the room and attempt to pick up a carp (1+3) you manage to catch one of the smaller weaker carp. The carp see this as an attack and begin to move into attack formation.
Quote
I freeze the pool.
Quote
I help Neo freeze the pool.
If we succeed, I use my free action to clean my kilt.
If we fail, I use my "True sight" ability to see how we can defeat the pool.
Your royal highness gives his assistance to Sir Neo in attempting to freeze the pool (6+3+1+6+3=6) Your royal highness and Sir Neo freeze the pool with such strength that the pool and all the carp are frozen solid as deep as the bottom of the pool and based on the melting rate they will be frozen solid in stasis for years. Your royal highness then cleans his kilt and Sir Neo gains +2exp for cryokinesis.

Status
Spoiler (click to show/hide)
Current situation: You are all currently in the volcano "the pit of infinite joy and sunshine". You have passed the front doors, illuminated the darkened room, ascended the obsidian staircase, reached the platform, and are currently past the door and in a room with a large frozen pool full of carp between you and the next room.
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It takes someone special to put the laughter back in slaughter.

What did you all go and order a dead guy for?

inaluct

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Re: wehtam's roll to dodge round one
« Reply #104 on: December 18, 2008, 07:31:45 pm »

I walk across the frozen pool on my hands, to strength train.
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