ROLL TO DODGE!!!!!
I force my kilt to glow with the radiant light of a dying sun. Hopefully, that will be enough to light up the room.
You attempt to make you kilt glow like a dying sun to light up the room (6) You light up your kilt and thus the room with the strength a of a thousand dying suns the room is completely illuminated, but anyone including yourself who was close enough to see it happen (within the front doors) now has a -1 to sight based actions next turn while they adjust to the blinding light. (You have unintentionally created a legendary artifact "the kilt of a thousand dying suns". You also now have a -1 to sneak rolls due to the brightness of the kilt, on the other hand those not used to the kilt of wonders a.k.a enemies will have to wait a turn to act due to blindness.)
Oh well. I guess I will move the ice out of my way practicing my cryokinesis while doing so. Also, cryokinesis means "Cold Movement" so that means I can create and control cold temperatures in the air and objects plus creating them correct?
Yes in this case it does, but now onto the roll. You attempt to make a path through the ice with your cryokinesis (4) you make a small path for yourself +1exp in cryokinesis.
I use my free action to check if the darkness is magical or normal darkness. (OotS anyone?)
If the darkness is magical, I help inaluct force his kilt to glow.
If the darkness is ordinary, I assist whatever's the best plan somebody comes up with.
It was impossible hammerspace is still another dimension, but since you can't improve a six I hope you will be fine with adapting to the light (regular action) and looking around the lit room (free action) Your royal highness attempt to remove your temporary blindness (6) You vision clears with surprising speed, it clears so well in fact that you now have the ability to see the true nature of the things near you as a free action. As you look around the room with your newfound sight you notice that what you would have thought was a plain black wall was in fact an obsidian staircase leading up out of sight. (Man your good!)
For my action I practice my sneaking and stealing by stealing neos ring of ice and throwing it onto the ground. (If that's ok with you).
If not, I just camo-blend into the darkness and increase my camo-blending ability.
You attempt to blend with the darkness but it’s no longer there so you just practice hiding (4) you hide fairly well +1 exp to hiding.
I wake up from my nap, and search for a light switch.
You wake up and search for a light switch (5) you find one tucked away but at this point it isn't really necessary.
Status
Tokay: Wearing a kilt with yellow and orange stripes. -1 to sight based actions next turn.
neo1096: Wearing an iridescent red kilt. Cryokinesis Exp 3/4.
inaluct: Wearing a green kilt. -1 to sight based actions next turn. Currently wearing legendary artifact "kilt of a thousand dying suns" which has the abilities -1 to sneak rolls due to the brightness of the kilt and those not used to the kilt of wonders a.k.a enemies will have to wait a turn to act due to blindness.
Cheeetar: Wearing a camouflage kilt. -1 to sight based actions next turn. 1/4 exp for hiding. Currently hiding.
Yanlin: Wearing a transparent kilt. Currently has the ability to see the true nature of the things near him as a free action.