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Author Topic: wehtam's roll to dodge round one, turn 32 and the game is on for new stuff.  (Read 56551 times)

sir diesalot

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #570 on: February 20, 2009, 07:30:00 pm »

Any room for another?

If so i would like to casually walk out of the barn after having a lovely nap.
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inaluct

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #571 on: February 21, 2009, 12:22:49 am »

Neo's cryokinesis is way too powerful. He's spent the entire game trying to get more and more power, instead of just having fun and casually enjoying it. Thinking about this kept me from devoting my attention to his picture, so it came out weird. :P

Anyway, group portrait might be coming up.

Spoiler (click to show/hide)

Some of these need to be updated. Spoilered for length.
« Last Edit: February 21, 2009, 12:26:27 am by inaluct »
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Yanlin

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #572 on: February 21, 2009, 03:27:39 am »

I look awesome.
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Wolfmanz

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #573 on: February 21, 2009, 02:38:16 pm »

But now neo keeps overshooting on everything.
On that note, Hey neo. Are you willing to trade for those dog souls?
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neo1096

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #574 on: February 21, 2009, 06:15:14 pm »

Perhaps Wolfmanz, What are you offering?;)
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

wehtamjd92

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #575 on: February 22, 2009, 03:14:24 pm »

ok rools almost done and so far meh not much also neo since your basic ice power is going out of control I'm gonna put a limiter on everybody who tries this method of gameplay.

 The rule is as follows "For every point above a normal overshoot eg (6+1=6,...,6+5=6) every additional point will count as an aditive to the overshoot with progresively worse effects on the person overshooting and their imediate surroundings."

^This is so control will be maintained of course in serious situations this rule may be bent under a majority vote from players or my be countered with actions like buying the "contain skill and exp amulets" which will be sold at the end of a level in exchange for points.
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Correleon

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #576 on: February 22, 2009, 04:00:42 pm »

Neo, your screwed. ehehe.
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neo1096

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #577 on: February 22, 2009, 04:11:26 pm »

So is my party if I interpereted that correctly.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

inaluct

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #578 on: February 22, 2009, 04:31:17 pm »

No more cryokinesis. I bet a 10 overshot destroys the world.
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neo1096

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #579 on: February 22, 2009, 04:43:06 pm »

Wheeeeeeeeeeeeee!!!!! Just try and stop me, ahahahahahahahaha.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

penguinofhonor

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #580 on: February 22, 2009, 05:40:22 pm »

"6+5=11. You shoot an ice spike at the kobold maceman, killing it. Suddenly you start expanding, filling the whole room and crushing everything and everyone in it. You are now a solid cube of ice, filling the entire room. Also, you damaged your brain somehow and no longer know ice manipulation, so good luck getting out of this."
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wehtamjd92

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #581 on: February 22, 2009, 08:40:56 pm »

Another person wants to join I'll leave this to your vote but realize the more people I have to deal with the slower this game will go(note this is not me condoning it it's just a statement of fact.)
ROLL TO DODGE!!!!!
I shoot ice cannonballs at the pigs.
You attempt to fire a shot at the pigs (1) you try to fire but you get back blast instead which blows of the arm attachment.

I destroy the house further with plant manipulation.
You try to plantify the house more (3) the plants grow a little but then nothing.

I try to become a spirit of lightning.
You focus on your powers and try to become a spirit of lightning (5+1=6) you watch you hands as they change atomic states between matter and energy and you begin to feel less tangible your equipment falls to the ground passing right through you. You begin to reach for your stuff but as you hand reaches out an arc on lighting strikes the ground and creates a huge explosion and you realize your explosive powers got mixed in as well. (No exp cause your all blendy and stuff)

I try to teach snowball human speak. That way my allies can understand him.
You try to teach snowball to speak (2) apparently mimicry only works one way for you currently.

Seeing as everyone wants to destroy the house, I'll use my snaksaphone to snackafy it!
You attempt to snackify house (3) you don’t get far into the song befor you realize yu not gonna make it all the way through.

Free action: I ask everybody to help me craft my greaves.
Normal: I attempt to craft the greaves I tried to craft last turn.
Your royal highness asks for aid but is ignored apparently, you then begin a mysterious construction (5) and make a fine set of bone greaves. +1 armor crafting exp.

I give my Magikarp an inspirational pep talk to give it a +1 to it's next action.
And then I tell it to tsunami the house.
You try to be inspirational (2) but to no effect. It tries to use tsunami (3) it uses splash.
I run up to the house screaming in a maniacal fashion, swinging my scythe wildly, trying to hack my way in.
You run up to the house and start trying to hack your ay in (4) and you actually manage to get inside.

War dog 1: Condition fine. Steveist

War dog 4: Condition bruised. Steveist

Sheep 5: Looks for something to convert but doesn’t see anything available.

Spoiler: Status (click to show/hide)

Current situation: You are all currently in the volcano "The Pit of Infinite Joy and Sunshine". You have passed the front doors, illuminated the darkened room, ascended the obsidian staircase, reached the platform, and are passed the door and a room with a large frozen pool, in the room of weapons and only weapons, another room has been found and opened, and under a weapon rack a trap door was noticed and opened, 100ft down is a small farm with a small two story farm house, a barn, and what appears to be the foundation of a windmill. They have approached the house and the pigs called the alarm 2 war dogs are on you but are no longer a threat and the rest of the animals have been defeated the pigs are in an upstairs room of the house.
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It takes someone special to put the laughter back in slaughter.

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inaluct

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Re: wehtam's roll to dodge round one, turn 27 and the house explodes into life.
« Reply #582 on: February 22, 2009, 08:52:14 pm »

After congratulating my magikarp on doing it's best, I send a concentrated burst of telepathic disharmony at the house, hoping to deeply disorient and possibly kill whatever's inside it but Foley.
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wehtamjd92

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Re: wehtam's roll to dodge round one, turn 28 and lightning explosion spirit.
« Reply #583 on: February 22, 2009, 09:06:07 pm »

splash in my RTD actually has a use but you have to wait and see because it takes a while.
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It takes someone special to put the laughter back in slaughter.

What did you all go and order a dead guy for?

Wolfmanz

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Re: wehtam's roll to dodge round one, turn 28 and lightning explosion spirit.
« Reply #584 on: February 22, 2009, 09:15:13 pm »

http://www.newgrounds.com/portal/view/377178

The attack was ineffective.

Hmm..... I consult Steve in my quest to master my instrument of snackification.
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"The best times in life are when you can genuienly add a bwa to your ha"
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