DescriptionYes you heard right, Inspired by inaulct (although there will be no cheesemakers) I am starting a mafia game where players aren't monsters/mobsters or angry villagers. Instead we will have the uninformed majority consisting of the loyal pirates and the informed minority being a group of mutineers.
The Mutineers' objective is to murder the captain and to become the majority of those on board. They do this by each voting to assassinate a person during the night phase. When night is over the assignation will take place and everybody on board will be informed of who died.
The loyal pirates' objective is to weed out the mutineers by killing all of them. They do this by each voting to make one of those within their ranks walk the plank during the day. When the day is over the votes will be counted and the pirate with the most votes will be removed from the game.
Type your vote in blue There will also be different roles to be played by each member. Some of these roles will remain anonymous while others like the captain will be known to all pirates including the mutineers. This means that those with anonymous roles will have to protect the known characters by using their abilities.
Roles:
Loyalists
Captain: His 'walk the plank vote' will count as three votes seeing as he is the most powerful man on the boat. He will not be anonymous.
Ship surgeon: He has the ability to save anyone from an assassination (or induction) over the night (including himself) by choosing to stay next to them. The surgeon will have to pm me with his choice during the night otherwise he will protect no-one. He will not be anonymous.
First mate: His loyalties to the crew and knowledge of them allows the first mate to detect what role a pirate is. This will let the first mate see what each player is and whether they are a mutineer (or other role if 'infected'). He can use this ability once per night and must pm me with his choice during the night phase so that I can reply with the information. He is not anonymous.
Extreme loyalist: This pirate can choose to protect any member of the pirate ship with his life. During the night he will pm me with his choice. If this person he is protecting is attacked (or attempted to be persuaded) during the night. The extreme loyalist will kill the attacker as well as himself trying to defend his master. This character will be anonymous. There may be more than one loyalist in the game and they are aloud to inform the known roles (i.e. captain) of who they are.
Hot head: This pirate can choose to kill any member of the pirate ship. During the night he will pm me with his choice. then in the morning that person will be killed. This character will be anonymous but they are aloud to inform the known roles (i.e. captain) of who they are (at their own risk).
Coward: This pirate can choose any member of the pirate ship to hide behind during the night phase. If the coward is targeted by the mutineers he will remain safe. No one will be assassinated that night. However if the person he is hiding behind is targeted then they will both die. This character will remain anonymous but can inform the known roles of what he is.
Loyalist: Similar to the extreme loyalist except that he will not kill the attacker. Instead he will die while protecting his master while the master stays safe. There may be more than one loyalist, he will remain anonymous but can inform the known roles of what he is.
Pirate: Just a normal pirate, this class will make up the majority of the players.
Mutineers
Head mutineer:Has the ability to choose a pirate and persuade him to join the mutineers. The choice will be made during the night with a pm to me. The success rate of the persuasion will be determined by die roll. If the number is 4,5 or 6 then the persuasion is successful. If the roll is 2 or 3 then the persuasion fails without event. If the roll is 1 then the chosen pirate will run off and inform those in charge(the three known rolls) of what has happened. The known pirates will learn the identity of the head mutineer and will then be able to persuade the lynch. Also a roll of 1 is automatic when the mutineer accidentally selects either the loyalist or extreme loyalist to persuade. Th head mutineer will not be able to persuade the Cap'n.
Mutineer: Just a normal mutineer. Sends me their vote during the night to who they are going to assassinate. Will be anonymous to all crew but each mutineer will know one another and will have to work together to overthrow the loyalists.
I hope people understand the rules. I will start the game when we have 16 (or more) players. Note: all roles may not be filled as I want the normal pirates to be the majority.
Player list:
Pandarsenic- Jackrabbit
- Cheeetar
Gantolandon- Flintus10
- WorkerDrone
webadict- Frelock
- DF newb
ArmokinaluctPoltifarKashyyk- Razordw
- Dark
- Zako
Further Rules: Players can freely pm each other as long as they don't cheat by betraying their team. It is alright if they reveal their teams secrets if the player is persuaded into the mutineers but not for any other reason.
After a player dies, the are not allowed to post anything that might affect the votes and the game.