First I think I should note that this is not a total conversion mod. I've been working on this mod on and off for awhile now, and it now includes more LEGOs, but more than half the content is still Bionicle.
I have plans to add in other LEGO related creatures and items later on.
Feedback is appreciated.
You can get it
here.
Current features:
5 new civs:
-Minifigures: These are small, resiliant creatures that are incredibly difficult to kill. They drop plastic bars on death. All their weapons are blunt. They can be played in adventure mode.
-Matoran(fortress mode): the standard bionicle race. They have element-based weapons and wear masks instead of helms. They are the same size as humans and live in towns, and only settle in the good lands.
-Makuta(fortress mode): Suits of armor animated by sentient clouds of dark energy. Creatures of the wild generally avoid encounters with these, and the Makuta leaders are powerful enough to bend the greatest of beasts to their will.
-Skakdi: Once peaceful, the Makuta corrupted this race in a failed experiment. They now raid other fortresses for their children and wealth. They only use copper, but are large and strong.
-Bohrok: These powerful machines lurk in their cave, waiting for the time to perform their duty of destroying everything in the land.
5 new megabeasts, including the Tahtorak, winner of the Bionicle Rahi building contest(no I did not build it, someone else did, I don't remember who. I need to look this up but don't have the time).
2 new metals: Protosteel, a strong steel alloy, and Protoiron, a component of Protosteel that has no other use than for making anvils, picks, and furniture.
3 new gems:
Razor Crystals, which once cut can be fused into blades for swords, light stones, which can be used to make crystal glass, and clear plastic, which has a 50% chance of having plastic grain, a soil that can be for glass making and, for some reason, farming (never mind-it doesn't work out. I need to work out something else I can do with it).
5 new animals:
-horse minifigures: Tiny plastic horses. They aren't really that useful.
-chimpanzee minifigures: a lot like the horses, but more monkey like.
-Kikinalo: Large herd animals similar to both kangaroos and rhinos. Can be trained at the kennels.
-Gukko bird: A large four-winged bird
-Ussal Crab: Large crabs used as pack animals.
-Shadow Matoran: Matoran corrupted by the Makuta.
-Airship: strictly speaking, not an animal, and it can't fly. It is a new wagon type.
New weapons that do damage based on the elements, and Kanohi masks as helms for Matoran and Makuta.
A new language used by the Bionicle civilizations.
Future developments:
-New civs based on other Lego genres.
-New Megabeasts based on the above, including a lego dragon.
-New Lego versions of certain animals already in DF.
-Any other good ideas that people suggest.
Current bugs:
-Earthshock Drill: This weapon that does gore damage has to be split into two entries in order to use it for digging. D indicates it is for digging and a W indicates it is able to be used as a mace.
-Shadow Matoran: A domestic animal with the intelligent tag. It currently gets thirsty and hungry. I can fix this, but haven't gotten around to it(fixed-they have the no_eat/drink/sleep tags)
-The new races will not trade with each other or the dwarves(partially fixed as of 1.07; only dwarves will not interact with new races)
-Energized protodermis, an new coal source, will not appear due to the way HFS works(fixed-it now shows up in solid protodermis)
-Plastic Grain does not work like sand. It can, however, be smoothed.
-I tried making a simple graphics set, but it is very buggy. Help would be appreciated.(fixed)
Here is an example of the graphics, packaged with the rest of the mod:
To get a better look at it, right click, select "view image," and hit ctrl= to expand the view.
Going clockwise from the upper left corner, the creatures are matoran civilians, matoran soldiers, makuta soldiers, and makuta civilians.
There is now a pregenerated world available
here(does not use latest version of LEGO mod - I will fix this later).
Also, thanks goes out to the LEGO Group for filling the world with such wonderful toys and inspiring this mod