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Author Topic: Spikes  (Read 2526 times)

Rondol

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Spikes
« on: August 18, 2007, 11:28:00 pm »

After reading the most recent progress report (about pits), I have to ask... will we be able to build spikes on the floors? *evil cackle* Spike pits, anyone?

Man. Thinking of spike pits makes me also want to have spinning blades and man-masher traps as well.

Also venomous snakes. Oh man. There's so many things I want to fill my pits with. I might have to make one that's just a hole in the ground... goblins fall in and just stay there. Maybe I'll also toss all my other dead in. Sure would suck to fall in there...

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lay IVAN -- Fear Dwarves!

BDR

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Re: Spikes
« Reply #1 on: August 19, 2007, 02:39:00 am »

*hears man-masher traps and can't help but think of the item in NOLF 2 that turned people into living boxes*
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A Kobold''s Quest II

Asehujiko

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Re: Spikes
« Reply #2 on: August 19, 2007, 02:50:00 am »

I will raze the entire mountain exept for 1x2 platform+stairs. I designate all materials to be chasmed from that platform so i end up with every single object on that square. Who needs stockpiles anyway?
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irmo

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Re: Spikes
« Reply #3 on: August 19, 2007, 03:08:00 am »

quote:
Originally posted by Asehujiko:
<STRONG>I will raze the entire mountain exept for 1x2 platform+stairs. I designate all materials to be chasmed from that platform so i end up with every single object on that square. Who needs stockpiles anyway?</STRONG>

See, this is why we need object stacking.

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