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Author Topic: Flamebanner: The Battle of Flamebanner!  (Read 133164 times)

thunderclan

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1410 on: March 30, 2011, 02:05:18 am »

My dad...and the one who made all the money around here. My mom hasn't worked in a long time and I'm still trying to find a paying job...Nobody seems to want the inexperienced these days.
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Dermonster

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1411 on: March 30, 2011, 09:25:53 am »

Oh hell.

Thats... oh wow..

Oh goddammit words why do you fail me.

I hope it gets better. That's all I can really say.
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I can do anything I want, as long as I accept the consequences.
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Heron TSG

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1412 on: April 05, 2011, 02:34:19 am »

My dad...and the one who made all the money around here. My mom hasn't worked in a long time and I'm still trying to find a paying job...Nobody seems to want the inexperienced these days.
Holy cow, I'm sorry to hear that. Good luck, and may your future be brighter.
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darkflagrance

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1413 on: April 05, 2011, 05:29:42 am »

Oh wow, that's terrible.

My condolences, and good luck with your situation
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...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

thunderclan

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1414 on: May 03, 2011, 11:57:03 pm »

Spiderthorn

Pained screams softened into death rattles as the poison fangs of the massive spiders bit through armor and flesh alike while the smaller hooded creatures used their poison tipped claws to great effect, felling soldiers with a single scratch.

On orders from General Kurel, the engineers had realigned their ballistas to fire into the courtyard and though they cut down several dozen of the smaller creatures the massive shells protecting the spiders turned back every bolt. Things began to go even worse for the Dwarven defenders, as the Goblin General took the opportunity that presented itself and ordered his archers to fire on the unprotected engineers. Exposed and distracted the engineers made easy targets and soon the ballistas fell silent...
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Flamebanner (and Spiderthorn) are back! And things continue to go badly for the Dwarves.

I'm also seriously starting to worry about Flamebanner. It's been like 3 game years since my last Flamebanner update and absolutely NOBODY has shown up to attack...Not even a thief or snatcher. It makes an odd sort of sense considering the current story but it's rather worrying.
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Argonnek

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1415 on: May 04, 2011, 05:46:52 pm »

It lives!

thunderclan

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1416 on: May 06, 2011, 11:21:29 pm »

The end of the stars draws near. Three must become four to battle the darkness that lasts forever...
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thunderclan

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1417 on: May 07, 2011, 01:23:53 am »

It seems like with every book I read I become more deeply attuned to my inspiration.
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thunderclan

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1418 on: May 07, 2011, 01:49:04 am »

Spiderthorn

With the Dwarven siege engines silenced, General Uzet gave a signal to his gathered troops and a large squad broke off, carrying a massive log towards the gates as fast as their legs would carry them...

Meanwhile, the battle against the spiders was going poorly. At least a hundred soldiers had fallen to the poison and other natural weapons of their opponents and only a single spider had been killed due to a lucky shot from a Skyclan Marksman. There was a small bright spot to their situation though. The smaller creatures had proven rather weak and several hundred corpses lay sprawled about the courtyard.

The pounding of wood on stone drew Shedim's attention to the Goblin's attempted attack. Though she yelled a warning her words were lost amid the chaos of battle. The Shadowclan leader offered up a quick prayer to Armok as the gates crashed inwards and rank upon rank of Goblins began to advance on the opening...

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I had originally intended to have a small addition to this part but I decided that holding it in reserve until later would make it even more impressive. (I mean later as in near the end of the story, not just the end of this change of scenery.) :)
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Argonnek

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1419 on: May 07, 2011, 11:08:11 am »

This is epic. Still, though, what's up with Flamebanner? How can years go by without anything happening?

thunderclan

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1420 on: May 07, 2011, 03:26:12 pm »

I don't know, Invasions are still on in the files but nothing is happening. Maybe we killed all their soldiers and it's taking a few years to rebuild their armies? I have no clue  ???
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Hugo_The_Dwarf

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1421 on: May 07, 2011, 11:32:31 pm »

Just mod in Viagra for the green bastards and ta da. haha just kidding. And thats awful on what happened. But im glad the story still lives
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thunderclan

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1422 on: May 08, 2011, 01:19:47 am »

Strangely enough, my theory might actually have some fact to it. I just checked the Raws and it takes a Goblin child 12 years to become an adult so it may actually be possible that we killed all the adults and are now waiting for the children to mature.

Hopefully my modification will fix things, I changed the time from 12 years to 2 so we'll see if anything changes.
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thunderclan

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1423 on: May 25, 2011, 12:17:15 am »

Spiderthorn

Caught between the seemingly fearless insect creatures and the near endless hordes of screaming Goblins and Undead the Dwarven defenders began to fall in great numbers as they sought desperately to regain control of the battle.

The final monstrous spider finally squealed in pain as it crashed to the ground, several dozen small wounds covering it's body. As the beast struggled to rise a single crossbow bolt slammed into it's head, biting deep before bursting into bright orange flames that washed over the spider, leaving nothing but a charred husk and a massive turtle shell.

Anriz's Warriors were able to give a small cheer as they witnessed the result of their Leader's amazing accuracy. Then they were once more sending bolts deep into the ranks of enemy soldiers clustered around the gate.

"Keep fighting! Drive them back!" Iger shouted, slashing and hacking at the enemy with his sword. The Riverclan Leader had watched helplessly as the Goblin siege engines smashed the command post to rubble and with the General missing he had assumed control of the defenses...
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thunderclan

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Re: Flamebanner: Siege of Spiderthorn
« Reply #1424 on: May 25, 2011, 12:46:13 am »

Spiderthorn

Trapped among the rubble and dead Dwarves, Shedim was proving a hard foe for the enemy forces to vanquish, darting in and out of range and doing brutal amounts of damage with sword and dagger. She had been with Kurel when the command center was pummeled by a barrage of rocks. She had seen the General crushed beneath the rubble of the collapsing masonry and had only been saved from a similar fate by her quick reflexes, managing to jump clear of the wall before it fell.

Several others had survived the destruction as well, only to be cut down as they stumbled, dazed out of the ruins. The Shadowclan Leader was the sole survivor, though how long that would last was uncertain. As she stabbed a Goblin Swordmaster in the throat the sound of a horn rose over the sounds of battle. Knowing it was coming from the Goblin lines, Shedim whipped her gaze around, searching for whatever new threat was going to appear. Unable to see or hear anything she returned to the task at hand, slicing a Maceman's legs from under him and removing his head on the backswing...

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Things continue to go downhill for Spiderthorn. Kurel is dead now along with several hundred of his troops. The only real command left on the field is the remaining Clan Leaders: Anriz, Iger and Shedim.

Spoiler (click to show/hide)
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