Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 96 97 [98] 99 100 ... 106

Author Topic: Flamebanner: The Battle of Flamebanner!  (Read 133156 times)

thunderclan

  • Bay Watcher
  • Like Fire, You Will Blaze Through The Forest
    • View Profile
Re: Flamebanner: War Footing
« Reply #1455 on: June 29, 2011, 12:27:33 am »

While Sigun treated the injured Warriors in the Infirmary, Kanet was listening to Hugo's report in the Barracks.

"So we have no idea who or what was leading this attack?" Kanet asked.

"No sir." Hugo replied. "All we know is that their leader was larger then the Kobolds and carried an obsidian sword."

"No, we know more." McClay said as he came into the room, a thin trickle of blood running from a cut just below one eye. "Mostly just bruised and battered." He explained, lowering himself to one of the beds. "Sigun says I'll be fine with some rest but we have bigger problems."

"The one who led this attack wasn't as careful as they thought." He continued. "When he drew that sword of his I caught sight of a second weapon, a crossbow, Dwarf made."

"Uktang's forces have killed plenty of Dwarven soldiers." Kanet said. "I'm sure at least a few of their crossbows found themselves in enemy hands."

"This one bore the Thunderclan mark on it..."
Logged

mcclay

  • Bay Watcher
  • Gay, Tired and Just here to Vibe
    • View Profile
Re: Flamebanner: War Footing
« Reply #1456 on: June 29, 2011, 01:11:18 am »

Tratiors and my guy has the makings of a badass in him, how many other dwarves can say they have survived a temple falling on them?
Logged
Am I back? Its a mystery to everyone

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Flamebanner: War Footing
« Reply #1457 on: June 30, 2011, 01:17:20 am »

Are we turning the temple into a murder machine? Because at this rate I think we need a few more of those.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

thunderclan

  • Bay Watcher
  • Like Fire, You Will Blaze Through The Forest
    • View Profile
Re: Flamebanner: War Footing
« Reply #1458 on: June 30, 2011, 02:37:02 am »

I was actually planning to make it a better looking temple...though we might be able to do both, it is a magma lake after all  ;D

I have a couple ideas that may be quite impressive if they work
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Flamebanner: War Footing
« Reply #1459 on: July 02, 2011, 09:25:22 pm »

Now we finally see some action here in flamebanner. Its been so long since I''ve checked on my humble home
Logged

thunderclan

  • Bay Watcher
  • Like Fire, You Will Blaze Through The Forest
    • View Profile
Re: Flamebanner: War Footing
« Reply #1460 on: July 02, 2011, 11:29:42 pm »

We may end up with a few melted puddles of Dwarf as I'm going to be doing my first ever magma-pumping operation and I don't know how well it will work yet.

Still waiting on masons to finish preparing site while haulers bring green glass blocks to supply zone and metalworkers build corkscrews and pipes out of iron.
Logged

masam

  • Bay Watcher
  • How lovely...Burn it!
    • View Profile
Re: Flamebanner: War Footing
« Reply #1461 on: July 16, 2011, 11:48:39 pm »

I live! Just caught up and Kanet becomes the Cleaver to Derek's "Decapitator."  that's two mega beasts for me...can i have the dragon skull added to my titan statue?  Also, journal incoming.
Logged

thunderclan

  • Bay Watcher
  • Like Fire, You Will Blaze Through The Forest
    • View Profile
Re: Flamebanner: War Footing
« Reply #1462 on: July 17, 2011, 02:18:30 am »

OK! At Masam's request I am posting the stats and kills of all our major Warriors/people with many kills. Then I may even have an actual update! That remains to be seen though as it is already after Midnight.
Logged

thunderclan

  • Bay Watcher
  • Like Fire, You Will Blaze Through The Forest
    • View Profile
Re: Flamebanner: War Footing
« Reply #1463 on: July 17, 2011, 02:48:15 am »

Um...We may be screwed as I figured out a likely reason for our lack of enemies the last few years...We're marked as at peace with everyone on the Civilization screen.

This is NOT good!
Logged

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Flamebanner: War Footing
« Reply #1464 on: July 17, 2011, 08:27:53 am »

Wow that is some type of amusing coincidence I don't even know.

How... how does that even happen!?
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Flamebanner: War Footing
« Reply #1465 on: July 17, 2011, 09:58:26 am »

Start executing some merchants, broseph.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Flamebanner: War Footing
« Reply #1466 on: July 17, 2011, 10:04:16 am »

Acually its the war status the civ screen shows. And there are only two options "P" or Peace which is no war. or "W" which is war. So goblins and undead and anyother savage civ will still attack, ambush, and seige. but if say a peaceful civ like humans or elves are at war with you they basically attack you like the normal savage civs. Tried killing all the prisoners? Get df campaion and bring all the dead enemies to life and kill them all again. I heard thats how you fix that issue
Logged

thunderclan

  • Bay Watcher
  • Like Fire, You Will Blaze Through The Forest
    • View Profile
Re: Flamebanner: War Footing
« Reply #1467 on: July 17, 2011, 12:52:04 pm »

Killed off all the prisoners a few weeks ago. As for using companion to resurrect and kill every enemy...That is going to be quite horrible to do. Very rough estimate is 500+ dead enemies...and for some annoying reason they don't get listed by when they arrived or died or whatever so I have to go through all of them.

Better that then have all my plans ruined though. Those plans absolutely require enemies showing up, the more the better...though my computer may disagree with me.
Logged

Roboboy33

  • Bay Watcher
  • [ENJOYING_CATS]
    • View Profile
Re: Flamebanner: War Footing
« Reply #1468 on: July 17, 2011, 11:41:55 pm »

this thread has been going for 3 years... wow!
Logged
▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Pan

  • Bay Watcher
    • View Profile
Re: Flamebanner: War Footing
« Reply #1469 on: July 18, 2011, 10:29:43 am »

Awesome thread. More screenshots would complete it.
Logged
Pages: 1 ... 96 97 [98] 99 100 ... 106