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Author Topic: RTD - Escape the Dwarves, Turn 18. Aqizzar dooms us all!  (Read 30457 times)

inaluct

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Re: RTD - Escape the Dwarves, Turn 10. Aqizzar is in AI damger.
« Reply #150 on: December 14, 2008, 08:04:47 pm »

OH HO! Looks like the goblin cannot pierce my heart of steel!

I use Capoeira to break the goblin's neck with a spinning upside down kick.
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Frelock

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Re: RTD - Escape the Dwarves, Turn 10. Aqizzar is in AI damger.
« Reply #151 on: December 14, 2008, 08:37:33 pm »

Well, I'm not so much the battle type, so I'll just sneak into the distillery.
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All generalizations are false....including this one.

Armok

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Re: RTD - Escape the Dwarves, Turn 10. Aqizzar is in AI damger.
« Reply #152 on: December 14, 2008, 08:58:25 pm »

we continue wandering around aimlessly looking for trouble.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

DFNewb

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Re: RTD - Escape the Dwarves, Turn 10. Aqizzar is in AI damger.
« Reply #153 on: December 14, 2008, 11:49:07 pm »

I try to finish off the goblin I fought before
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Reasonableman playing Batman: Arkham Asylum
Luke_Prowler : Boot: apply directly to the forehead

andrea

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Re: RTD - Escape the Dwarves, Turn 10. Aqizzar is in AI damger.
« Reply #154 on: December 15, 2008, 08:59:20 am »

i ride to the dining room

Aqizzar

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Re: RTD - Escape the Dwarves, Turn 10. Aqizzar is in AI damger.
« Reply #155 on: December 15, 2008, 05:52:37 pm »

...?

Okay, now that Aqizzar, grunge rocking, breakdancing Dwarven thief has established his physical dominance, it's time to join that card game and cheat their beards off.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Nirur Torir

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Re: RTD - Escape the Dwarves, Turn 10. Aqizzar is in AI damger.
« Reply #156 on: December 15, 2008, 06:41:03 pm »

...?

Okay, now that Aqizzar, grunge rocking, breakdancing Dwarven thief has established his physical dominance, it's time to join that card game and cheat their beards off.
That's an interesting move, and it may have worked a few turns ago. They left after Frelock beat them though, and you're now being attacked by goblins, a gremlin, and a fluffy wambler.
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Aqizzar

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Re: RTD - Escape the Dwarves, Turn 10. Waiting on Sean and Aqizzar.
« Reply #157 on: December 15, 2008, 10:59:34 pm »

Then I will slaughter the fluffy wambler to prove just how bloodthirsty I am.

I'm paying very little attention, but on the last turn, the Dining Hall still lists me and six dwarven cardplayers as occupants and no hostile beings, so you can see my confusion.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Nirur Torir

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Re: RTD - Escape the Dwarves, Turn 10. Waiting on Sean and Aqizzar.
« Reply #158 on: December 16, 2008, 07:03:03 am »

Oops, I thought for sure I fixed that. I'll fix it now. I'll get the turn up later today.
« Last Edit: December 16, 2008, 07:05:41 am by Nirur Torir »
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Sean Mirrsen

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Re: RTD - Escape the Dwarves, Turn 10. Waiting on Sean.
« Reply #159 on: December 16, 2008, 07:48:15 am »

Alright, I double back into the hallway and head north. I carefully examine the end of the hallway for traps.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nirur Torir

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Re: RTD - Escape the Dwarves, Turn 10. Waiting on Sean.
« Reply #160 on: December 16, 2008, 02:56:51 pm »

Turn 10 is here, sorry for the delays. Surprisingly little happened during the battle, other then Inaulct needing more martial arts practice.

Quote from: Inaulct
I use Capoeira to break the goblin's neck with a spinning upside down kick.
| Inaulct delivers a spinning upside down kick to the goblin spearman. | The goblin never sees it coming. | Inaulct misses his mark, hitting the goblin hard in the back of the head. The goblin spearman slumps over, out of the fight. If he ever wakes up, he will have a killer headache.
Unfortunatly for Inaulct, he is off balance for his landing | | He breaks both of his legs upon landing, and blacks out from the pain.

Quote from: Frelock
Well, I'm not so much the battle type, so I'll just sneak into the distillery.
| Frelock sneaks into the Distillery perfectly. Nobody notices him.

Quote from: Armok
we continue wandering around aimlessly looking for trouble.
| Armok begins to slowly creep down the stairs, but the walrus refuses to follow him. He stops and wonders how he will get the walrus to go down the stairs with him.

Quote from: DF Newb
I try to finish off the goblin I fought before
| DF Newb adjusts his grip around the goblin’s neck, but it slips away.

Quote from: Andrea
i ride to the dining room
| Andrea urges the scorpion onwards, and it makes it to the top of the stairs leading into the dining room..

Quote from: Aqizzar
Then I will slaughter the fluffy wambler to prove just how bloodthirsty I am.
| Aqizzar charges the fluffy wambler, his dagger at the ready!
| It springs up in the air, easily dodging Aqizzar’s attack. The fluffy wambler glares at Aqizzar evilly.

Quote from: Sean Mirrsen
Alright, I double back into the hallway and head north. I carefully examine the end of the hallway for traps.
| Sean casually walks back into the hallway, heads north as he searches it for traps. He notes a raised plate in the floor, and gets over it with a running leap. | He manages to stop himself before his momentum shoves him into the wall at the end of the tunnel.


Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea: Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and a silver +tiara+ embedded with a Star Sapphire, riding a tame young giant scorpion. Wounds: punctured lung, bruised head.
Aqizzar: Dwarf.Stats. Inventory: a dagger. Wounds: sprained wrist.
Armok: Elf. Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. The pouch also contains an amethyst figurine of a dwarf. Status: Telepathic walrus link
DF Newb: Elf. Stats.Inventory: light steel full plate, an iron harp, riding a horse.
Frelock: Kobold.StatsInventory: Dagger, sack of lesser treasure.
Inaulct: Elf. Stats.Inventory: a dagger, GCS figurine, wolf figurine. No socks or shoes. Wounds: scratched shoulder, light bleeding, broken legs, unconscious.
Sean Mirrsen: Human. Stats.Inventory: leather whip, awesome fedora, leather armor, buckler, lump of pyrite.
Tylui: Dead. Inventory: katana, leather armor, buckler.
 

NPCs:

Armok’s walrus looks at Armok with a confused look.
Captain of the Guard, Dining Hall. He is at the side of the room, watching the fight.

Gnome, unwounded – RTTAI:(5) The gnome charges Aqizzar, clearly trying to steal his shoes after slitting his throat.
| It sees a fluffy wambler, and is terrified to get near Aqizzar.

Goblin wrestler,–RTTAI:(5) The goblin attempts to jump onto the horse and strangle DF Newb.
| The horse moves out of the way of the goblin.


Fluffy Wambler, unwounded – Upon landing, it jumps up towards Aqizzar’s face with hostile intent.
| The fluffy wambler jumps at Aqizzar! | Aqizzar sidesteps, out of the way.

DF Newb’s Horse
Three dwarven workers, Kitchen Hallway- Working
A dwarven guard, Kitchen Hallway- Busy ensuring that nothing steals the kitchen

Rooms:
Dining Hall – Inaulct, DF Newb(mounted on horse), Aqizzar, Captain of the Guard, two goblins, gremlin, fluffy wambler – This room has stairs leading up to Down Stairway 1, a door to the west leading to Distillery, and a door to the east leading to Kitchen Hallway.
 Kitchen Hallway – Sean Mirrsen. - A moderately long hallway leading north. There is a door leading west roughly in the middle and a door leading into Dining Area at the southern end. At the end is a staircase leading up. Set into the east wall is a kitchen, a butcher’s workplace, a tannery, and piles of food just lying on the ground.
Down Stairway 1 – Andrea - This small room is empty, save for stairs leading downwards towards Dining Hall.
Down Stairway 2- Armok, Armok’s Walrus. - A staircase leading down. The western door leads to Storage Area 2. There is an open cage here.
 Distillery – Frelock, four dwarven workers, dwarven speardwarf  -Three doors, one on the west wall, and two on the east wall. East wall, southern door leads to Dining Hall. This room has three stills, each one has a dwarf diligently working. There are barrels along the north and south walls. There is a fourth dwarf here, busy moving barrels around between the stockpiles and stills.
Spoiler: Unseen Rooms (click to show/hide)

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Sean Mirrsen

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Re: RTD - Escape the Dwarves, Turn 10. Waiting on Sean.
« Reply #161 on: December 16, 2008, 03:02:18 pm »

I go up the stairs, naturally. I hope to come across a craftshop or a finished goods stockpile, but a rolling boulder trap will do as well.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Escape the Dwarves, Turn 11. Nobody wins free pie.
« Reply #162 on: December 16, 2008, 03:03:39 pm »

i teach my scorpion to climb up and down stairs

Frelock

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Re: RTD - Escape the Dwarves, Turn 11. Nobody wins free pie.
« Reply #163 on: December 16, 2008, 03:35:31 pm »

A dwarven guard, Kitchen Hallway- Busy ensuring that nothing steals the kitchen
How does one steal a kitchen?  Inquiring kobold minds want to know.

I'll continue on, sneaking through the west door, and making good use of the kobold's [ TRAPAVOID] ability.
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All generalizations are false....including this one.

Nirur Torir

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Re: RTD - Escape the Dwarves, Turn 11. Nobody wins free pie.
« Reply #164 on: December 16, 2008, 03:44:00 pm »

A dwarven guard, Kitchen Hallway- Busy ensuring that nothing steals the kitchen
How does one steal a kitchen?  Inquiring kobold minds want to know.

It references Terry Pratchett's Discworld books. The guards in the city watch had the tendency to guard buildings to ensure that nobody stole them, especially while it was raining.
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