Celebrate, for turn four was done 'fore the night was done!
Tylui was on RTTAI this round. It makes me sad when people post slowly.
I convince the walrus to follow me and heads of randomly along the path of least resistance.
| As Armok gazes into the walrus’ eyes, he can almost see the cold, snowy landscape where she originally came from. Armok suddenly feels deeply attached to her, and realize that he now has a telepathic link to this walrus. (Armok may give her an order as a free action each turn. It might be very bad for him if the walrus dies. Please name her.)
I'll sneak down the stairs.
| Frelock sneaks down the stairs, accidentally kicking a puppy that was taking a nap. It makes a muffled whimpering sound. Frelock is in a fairly large dining hall that stretches from east to west. Tables line the north and south walls, with benches towards the center. The stairs he came from stop at this level. There is a door next to the stairs leading west, and a door on the other side of the hall leading east.
| There are six dwarves here playing cards.
| The six dwarves notice Frelock, and one of them beckons the kobold over to them.
Anyway. Since I'm out of danger, I wait and examine my trophy. It might look like gold, but maybe it's a gold-dyed chunk of pitchblende? I'll need to appraise it if I am to get something of value for it.
| Sean Mirrsen carefully examines his lump of gold. It looks like gold, feels like gold, and it it sounds like gold. Unfortunately, it tastes very much like pyrite.
A burdened horse?
LEWT
| Upon Aqizzars approach, the horse continues running to the east…
I follow my horse while I try to get my stuff from it.
| DF Newb charges down the hall and whistles for it to stop. It stops before it escapes into the next room.
| | The horse had: a donkey in a cage, wooden blocks, an iron harp, a baby giant desert scorpion in a cage, and a full set of steel platemail! DF Newb takes the harp and platmail, setting everything from the horse carefully on the ground.
i think i'll work again on the lung, trying to regenerate it.
| The pain prevents Andrea from regenerating his lung. (Pain: -1 next roll)
I go up to Sean Mirrsen and make suggestions like "Hey, you cares wif it's real gold? You could totally get away with trading it to the dwarves."
And "Hey, are you the spy? We should find out who the spy is. Maybe it's Armok."
| When Inaulct gets near the craftsdwarf,
| the dwarf stops Inaulct to hug him for the wonderful trade.
]I’ll check the other bin. Surely there is something useful in it.
| As Tylui gazes into the other bin, he realizes something – That tattered Pig Tail Sock is completely worthless.
Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea:
Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and
a silver +tiara+ embedded with a Star Sapphire.Wounds:
punctured lungAqizzar:
Dwarf.Stats. Inventory: a dagger
Armok: Elf.
Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. Status:
Telepathic walrus link DF Newb: Elf.
Stats.Inventory: an iron harp, a set of steel platemail.
Frelock:
Kobold.StatsInventory: a dagger
Inaulct: Elf.
Stats.Inventory: a dagger, a stone wolf figurine, a giant cave spider figurine. No socks or shoes.
Sean Mirrsen:
Human. Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler, lump of pyrite.
Tylui:
Human. Stats.Inventory: katana,
leather armor,
buckler.
NPCs: Large rat.
| The rat begins digging into the floor. It kicks out a small gem before it disappears from view.
A craftsdwarf.
Armok’s walrus.
Two horses.
Horse
Six dwarves playing cards in Dining Hall
Rooms:
Trade Depot - Andrea, Armok, Tylui - You entered here. There are two doors on the east wall. There are two bins along the south wall, one with stone blocks, the other with a tattered Pig Tail Sock. There are also two horses carrying nothing.
Craftsdwarf Workshop – Inaulct, craftsdwarf - There is a craftsdwarf workshop here, along with a craftsdwarf, crafting materials, and some bins. The west door leads to Trade Depot. The east door leads to Down Stairway 1.
Storage Area 2 – Aqizzar, DF Newb, horse - The walls are lined with barrels. The west door leads to Storage Area 1. There is a door on the east wall. Lying on the ground is: a donkey in a cage, wooden blocks, a baby giant desert scorpion in a cage.
Down Stairway 1 – Sean Merrsen – This small room is empty, save for stairs leading downwards towards Dining Hall.
Dining Hall – Frelock, six dwarven card players – This room has stairs leading up to Down Stairway 1, a door to the west, and a door to the east.
Storage Area 1 - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. The east door leads to Storage Area 2.