Turn three is ready. Aqizzar posted in time to get in. Overall, I've seen worse turns.
I go back to the trade depot and get my goods from my horse.
| Your horse appears to have been spooked by Andrea’s yelps of agony. It charges past you through the southern door, taking your stuff with it.
| You manage to dodge out of the way of the charging horse.
Alright, I'm going to do the obvious thing here and go look in the bins in the Trade Depot...
| Feeling apathetic, you go slowly towards the first bin. You barely manage to pick it up, as it is quite heavy. Inside it are several bauxite blocks. You put it down again.
I trade for the wolf and the giant cave spider carvings.
If I have time, I try and staunch Andrea's bleeding.
You trade your footwear for the wolf and giant cave spider carvings.
| Hearing Andrea’s yelps of pain, you rush over to her, grab Armok’s bandages, and wrap them around Andrea. He is no longer bleeding. You are more proficient at bandaging wounds(+1 bonus).
| Your remarkable ability to apply bandages causes your bruises to fade, and your ankle stops hurting.
I'll cautiously sneak through the east door.
| The door appears to be stuck. You are not strong enough to open it.
For my action, I try to talk to and comfort the walrus.
| After giving your bandages to Inaulct, you notice a rather scared looking walrus. You pet it while talking soothingly about killing goblins, and it calms down.
I reach for the gun to kill the rat. Wait, where's my gun? Oops.. I guess I'll run then. Out the room, past the dwarf, and through the next door.
| In an effort to avoid being bit, you rush past the craftsdwarf and break down the door with your shoulder.
| Your shoulder doesn’t even get bruised. You come upon a small room, that is
| empty except for a stairway leading down.
| You hear some drunken laughter coming from below. Frelock enters the room with you.
i of course try to heal myself! my lung will need a bit of help.
| You remain still, so as not to risk unsettling your newly applied bandage.
I'll try to get in through that east door. If I can't get it open again, I'll kick the lever in frustration.
| Why are all the doors in this fortress stuck closed? Enraged, you kick the door open. As you do, a horse comes running through. On the other side, you see a hallway exactly like the one you are in now, save the missing lever.
| Nobody is there other then the horse.
Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea:
Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and
a silver +tiara+ embedded with a Star Sapphire.Wounds:
punctured lungAqizzar:
Dwarf.Stats. Inventory: a dagger
Armok: Elf.
Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal.
DF Newb: Elf.
Stats.Frelock:
Kobold.StatsInventory: a dagger
Inaulct: Elf.
Stats.Inventory: a dagger, a stone wolf figurine, a giant cave spider figurine. No socks or shoes.
Sean Mirrsen:
Human. Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler, lightweight, shiny chunk of gold.
Tylui:
Human. Stats.Inventory: katana,
leather armor,
buckler.
NPCs: Large rat.
| The rat calms down.
A craftsdwarf. Unseen.
Walrus. In Trade Depot.
Two horses. In Trade Deport.
Scared burdened horse in Storage Area 2
Rooms:
Trade Depot - Andrea, Armok, DF Newb, Tylui, Inaulct, a large angry rat, and a walrus.- You entered here. There are two doors on the east wall. There are two bins along the south wall. There are also two horses carrying nothing, and a walrus in a corner.
Storage Area 2 – Aqizzar, burdened horse - The walls are lined with barrels. The west door leads to Storage Area 1. There is a door on the east wall.
Down Stairway 1 – Sean Merrsen, Frelock – This small room is empty, save for stairs leading downwards.
Craftsdwarf Workshop – ?craftsdwarf? - There is a craftsdwarf workshop here, along with a craftsdwarf, crafting materials, and some bins. The west door leads to Trade Depot. The east door leads to Down Stairway 1.
Storage Area 1 - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. The east door leads to Storage Area 2.