Turn 16. If DF Newb doesn't respond by the next turn, I'll assume he doesn't want to play anymore, and his character will be up for grabs from a random passing forum reader. (Last Active: Today at 06:44:27 PM)
Anyway, I'm going to stand above the captain of the guard, waiting for him to wake up.
| Inaulct walks over to the sleeping captain. He nearly slips on a puddle of roast syrup, but fails to trip over something that cannot possible exist.
Ah, an uninteresting farm room. With some light. Purrfect. I search the walls for strange-looking or marked holes that seem to go deep into the rock.
| The only cracks in the wall are shallow.
itrain with the hammer, bashing random things
| Andrea begins swinging the hammer around randomly. In a half-crazed dance, he
| smashes through a wall. He is now a novice hammerscorpionman, getting a +1 to hit bonus.
| On the other side of the wall, Andrea finds a small dark tunnel.
I'll start sneaking around again, exploring this interesting place.
| Frelock sneakily opens the door to the north slightly, and slips through soundlessly. On the other side is a dwarf at a desk, writing things on paper. The dwarf is muttering complaints. Frelock sees a shiny object on the ground, and picks it up. It is
| only a tiny bit of glass, and Frelock drops it again.
I'll go down the staircase, because surely in a Dwarf Fortress, down will have more Fortress.
| The only stairs in sight are up, leading towards the trade depot. Forgive me for naming the rooms confusingly. I should never play another text adventure game. Aqizzar carefully studies the stairs. The floor seems to have been recently made. Aqizzar hits it with a hadouken, and it shatters. The stairs continue downards, into a tomb. There is one casket here, and various shiny items are carefully arrayed on shelves.
We go looking for more booze in some other place.
| Armok searches the walls for booze. He finds a strange button that says “push me for a reward!” Armok pushes it. A sudden whizzing noise can be heard, and
| Armok ducks. An arrow hits the wall where his head was, and sticks.
RTTAI(4-1=3): I begin running about, panicking.
| DF Newb begins screeching about how the undead are after his brains. The horse rears up,
| but then calms down again.
Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea:
Scorpion man. Stats. physically-melded with the scorpion. Inventory: a hammer, a dagger, a goblin tallow roast. Wounds: unharmed.
Aqizzar:
Dwarf.Stats. Able to perform a hadouken. Inventory: a dagger. Wounds:
sprained wrist.,
Armok: Elf.
Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. The pouch also contains an amethyst figurine of a dwarf. Status:
Telepathic walrus link DF Newb: Elf.
Stats., can turn eyes into ash. Inventory:
light steel full plate, an iron harp, riding a horse.
Frelock:
Kobold.StatsInventory: Dagger, sack of lesser treasure,
This is a set of expensive looking leather armor, a bone short sword that feels light and perfectly balanced, a bone kite shield that seems to blend with the stone wall behind it, and a bone mini-crossbow that fits into a hidden pocket on the armor, and can be fired without revealing itself.
Inaulct: Elf.
Stats., Leader of The Mighty and Valorous Church of Euphorbiaceae. Inventory: a dagger, GCS figurine, wolf figurine, fancy bone crown. No socks or shoes. Wounds: Unharmed
Sean Mirrsen:
Human. Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler, lump of pyrite, hollow golden egg, snake annihilator spray, a small leather sack of: gems that look ancient with some coins with a date that’s over 1000 years ago, and a small shiny golden key.
NPCs:
Armok’s walrus licks Armok.
Captain of the Guard, Dining Hall. He is at the side of the room, somehow still sleeping.
Goblin wrestler, broken bones, heavy pain, asleep– The goblin tries to kill itself, but fails.
DF Newb’s Horse- It calms down a bit.
Rooms:
Dining Hall – Inaulct, DF Newb(mounted on horse), Aqizzar, Andrea, Captain of the Guard, wambler – This room has stairs leading up to Down Stairway 1, a door to the west leading to Distillery, a door to the east leading to Kitchen Hallway, and a secret passageway.
Farm Hallway- Sean Mirrsen – There is a T-Junction with stairs leading down to the west, an indoor-outdoor farm to the north, and
to the east..
Kennel – Armok, Armok’s Walrus, axe, various animals – A door lead east to Up stairway, and another leads west.
Expensive Hallway – Frelock – Double doors lead south into the Guardsdwarf Barracks. There are doors leading west, north towards an office, and east.