Turn 13. Sean posted just after I wrote his move. Interestingly enough, the wording is very similar.
On second thought, I pray to Euphorbiaceae, holy god of broken bones, to heal me.
| Inaulct says a prayer to Euphorbiaceae for help, and hears a booming voice call out “YES, YOU’LL DO. A SACRIFICE MUST BE MADE, HOWEVER.” Inaulct feels completely healed.
We try to find a dwarf to be hypocritical to.
| Armok and the walrus set off to try to find a dwarf. They head through the western door. Inside this room, there is another door leading west, and a dwarf training animals.
| The dwarf doesn’t seem to notice Armok, who then goes on to say that all animals should be free to go as they please, and that training animals is immoral. After three minutes of ranting about animals, he notices that the kennel is made of wood. With a screech of anger, Armok begins yelling at the dwarf even more loudly.
| The dwarf’s eyes reflect great anger and resentment at the elf. He picks up an axe from the side of the room.
I’ll kill the fluffy wambler.
| Aqizzar stabs at the fluffy wambler, which is chewing on his shoulder!
| It jumps down just before the dagger hits it.
| Aqizzar hits himself with the dagger, but it hits a rib, and was only a weak thrust. The fluffy wambler attacks back!
| It goes for the throat!
| Aqizzar moves slightly, and the fluffy wamber only gets his shoulder again.
| It bites down hard. Aqizzar’s left arm hangs limply at his side, bleeding heavily. (Left arm useless until properly healed, heavy bleeding.)
i try my scorpion to war scorpion (modded game i hope)
| Andrea tries to teach the scorpion how to effectively kill goblins, using the dead one as practice. Suddenly, the world fades into bright light! Andrea and the scorpion are here, but nothing else is. Andrea’s mind melds with the scorpion’s mind. Is Andrea the scorpion, or is the scorpion Andrea?
| Andrea is dazed by suddenly being two beings(-1 to all rolls). The normal world returns. (Andrea is now simultaneously controlling two bodies. Losing either one would be quite bad. The scorpion’s mind is fairly weak.)
I sneak through the big platinum doors.
| A dwarf carrying baked sugar opens the big doors, and forgets to close them. Frelock hesitates a moment, then enters. He is now in a short hallway, with one door on each wall: north, east, west, and he came in through the south. The dwarf is gone, and all the doors look the same. The walls and floors are engraved.
I snake eye the goblin as hard as I can hehehe
| DF Newb tries to blind the goblin, but misses, as the goblin is behind him.
I’ll examine the shiny object.
| Sean manages to pull the object out of the ground, but he carelessly dents it. It seems to be a hollow golden egg.
Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea:
Human. Stats. Mind-melded with the scorpion. Inventory: a hammer, a dagger, a goblin tallow roast, and
a silver +tiara+ embedded with a Star Sapphire, riding a tame young giant scorpion. Wounds:
injured lung.
Aqizzar:
Dwarf.Stats. Inventory: a dagger. Wounds:
sprained wrist., heavy bleeding, useless left arm.
Armok: Elf.
Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. The pouch also contains an amethyst figurine of a dwarf. Status:
Telepathic walrus link DF Newb: Elf.
Stats.Inventory:
light steel full plate, an iron harp, riding a horse.
Frelock:
Kobold.StatsInventory: Dagger, sack of lesser treasure.
Inaulct: Elf.
Stats.Inventory: a dagger, GCS figurine, wolf figurine. No socks or shoes. Wounds: Unharmed
Sean Mirrsen:
Human. , hollow golden egg.Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler, lump of pyrite.
NPCs:
Armok’s walrus barks at the dwarf..
Captain of the Guard, Dining Hall. He is at the side of the room, watching the fight boredly.
Goblin wrestler, broken jaw, (-1 pain)– The goblin tries to dislocate DF Newb’s shoulder.
| It falls off the horse onto its face again.
| | The goblin loses some teeth, but doesn’t care.
Fluffy Wambler, unwounded – The fluffy wambler is currently successfully drinking Aqizzar’s blood.
DF Newb’s Horse- RTTAI: (2) It watches the fluffy wambler.
Dwarven axeman, unharmed- He picked up his axe.
Rooms:
Dining Hall – Inaulct, DF Newb(mounted on horse), Aqizzar, Andrea, Captain of the Guard, two goblins, fluffy wambler – This room has stairs leading up to Down Stairway 1, a door to the west leading to Distillery, and a door to the east leading to Kitchen Hallway.
UNKNOWN Hallway- Sean Mirrsen – There is a T-Junction, but Sean cannot see any further in the dim light without getting closer.
Kennel – Armok, Armok’s Walrus, dwarven trainer, various animals – A door lead east to Up stairway, and another leads west.
Expensive Hallway – Frelock – Double doors lead south into the Guardsdwarf Barracks. There are doors leading west, north, and east.
Trade Depot - ?two horses? - You entered here. There are two doors on the east wall. There are two bins along the south wall, one with stone blocks, the other with a tattered Pig Tail Sock. There are also two horses carrying nothing.
Craftsdwarf Workshop – ?craftsdwarf? - There is a craftsdwarf workshop here, along with a craftsdwarf, crafting materials, and some bins. The west door leads to Trade Depot. The east door leads to Down Stairway 1.
Down Stairway 1 - This small room is empty, save for stairs leading downwards towards Dining Hall.
Storage Area 1 - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. The east door leads to Storage Area 2. Items: Katana, leather armor, buckler
Storage Area 2 - The walls are lined with barrels. The west door leads to Storage Area 1. There is a door on the east wall. Lying on the ground is: a donkey in a cage, wooden blocks.
Food Stockpile –?two dwarves? – A hallway and food stockpile between the Distillery and Kitchen Hallway.
Kitchen Hallway - A moderately long hallway leading north. There is a door leading west roughly in the middle and a door leading into Dining Area at the southern end. At the end is a staircase leading up, towards UNKNOWN Hallway. Set into the east wall is a kitchen, a butcher’s workplace, a tannery, and piles of food just lying on the ground.
Distillery – ?four dwarven workers, dwarven speardwarf? -Three doors, one on the west wall, and two on the east wall. East wall, southern door leads to Dining Hall. This room has three stills, each one has a dwarf diligently working. There are barrels along the north and south walls. There is a fourth dwarf here, busy moving barrels around between the stockpiles and stills.
Down Stairway 2- A staircase leading down towards Up Stairway 1. The western door leads to Storage Area 2. There is an open cage here.
Up stairway 1 – East-west corridor with doors at either end, and stairs leading up towards Down Stairway 2. The western door leads to Kennel.
Guardsdwarf Barracks – lots of guardsdwarves sparring – Highly ornate double ☼platinum doors☼ lead north, with a single, simple door leading south.