Turn 12. I think that your foes are hurting themselves more you’re hurting them.
i go down and attack enemyes with my scorpion!
| Andrea orders his scorpion to attack the goblin wrestler. The scorpion looks at Andrea quizzically.
I sneak through the big platinum doors.
| Frelock creeps along the wall, remaining in the shadows. He accidentally kicks a rock, which hits a sparring dwarf in the back of the head. The dwarf falls over, skewering himself on the spear of his sparring partner, who begins cheering wildly. The remainder of his walk is uneventful, and he hides near the doors, waiting for them to open.
| Nobody opens the doors this turn, and Frelock decides against risking breaking cover his by opening the doors himself.
In my dream, I have a vision. A massive, cyclopean stepped pyramid rises up below me, elevating me thousands of feet from the field of sunflowers. A gigantic serpent with iridescent scales soars up from behind the horizon, hurtling towards me. The titanic serpent, resplendent in it's scintillating scales, reaches me in seconds. Only part of it's body is visible, the rest is still hidden behind the horizon. With a mighty roar, I punch the serpent's head, causing it to shatter like glass. The glass falls into the field, and trees grow. As my vision concludes, I wake up with a new view of the world and fantastic mental powers.
| Inaulct has a wondrous dream. He slaughters a truly massive serpent, and somehow he feels … different. He awakens, and realizes something: He just killed his subconscious mind, and must now actively breathe. Should he get knocked out, he will die. (Oh, right, failsafe. How did you learn to call the die like that? You should be careful what you wish for.) Inaulct dreams of a massive pyramid elevating him up thousands of feet into the air. He dreams of a serpent heading towards him at supersonic speeds! He punches its nose. This was a bad move, as the serpent is far more durable then Inaulct’s hand.
| Inaulct awakens, dizzy and scared. (-1 next roll)
I let the walrus lead the way instead.
| Armok stares the walrus down, and it goes down the stairs to avoid his gaze. He follows it, and is now in a corridor with doors going east and west.
So, wait, the boulder is rolling from the direction of the staircase? Hm. Interesting. Well, let's do the obvious thing and RUN! Left. Then right. Then right again. Well, presuming I do get that far.
| Sean is being chased by a boulder! After some dramatic music, he runs towards the gap, and barely makes it before the boulder rushes past him. He managed to keep his hat. He keeps running, and turns towards the right. Oops, there was a wall there.
| He suffers some light bruises, and falls over, but is otherwise okay. He lands on something shiny partially embedded in the floor.
I cruelly stab the sleeping spear goblin.
| Aqizzar ignores the fluffy wambler stuck to his face, and stabs the sleeping spear goblin.
| He hits a vital organ,
| waking it up. It tries to stab Aqizzar back,
| but bleeds out before it can.
RTTAI:(3)I’m going to bite that goblin’s face off.
| DF Newb grabs the goblin, and lunges toward its face.
| The goblin wriggles out of his grip, and falls onto the floor headfirst.
| Its jaw appears to be broken, it is probably in pain (-1 all rolls.)
Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea:
Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and
a silver +tiara+ embedded with a Star Sapphire, riding a tame young giant scorpion. Wounds:
punctured lung, bruised head.
Aqizzar:
Dwarf.Stats. Inventory: a dagger. Wounds:
sprained wrist. Wounds: moderate bleeding.
Armok: Elf.
Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. The pouch also contains an amethyst figurine of a dwarf. Status:
Telepathic walrus link DF Newb: Elf.
Stats.Inventory:
light steel full plate, an iron harp, riding a horse.
Frelock:
Kobold.StatsInventory: Dagger, sack of lesser treasure.
Inaulct: Elf.
Stats.Inventory: a dagger, GCS figurine, wolf figurine. No socks or shoes. Wounds: scratched shoulder, light bleeding, broken legs, unconscious.
Sean Mirrsen:
Human. Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler, lump of pyrite.
NPCs:
Armok’s walrus looks at Armok gleefully.
Captain of the Guard, Dining Hall. He is at the side of the room, watching the fight boredly.
Goblin wrestler, broken jaw, (-1 pain)– The goblin tries to crush DF Newb’s throat.
| The goblin stands up, jumps towards DF Newb, and
| wraps both arms tightly around DF Newb’s throat.
| DF Newb doesn’t seem to notice.
Goblin spearman, dead- It is too dead to kill Aqizzar.
Fluffy Wambler, unwounded – The fluffy wambler tries to eat Aqizzar’s left arm
| The fluffy wambler jumps down to Aqizzar’s shoulder, and starts gnawing away hungerly.
| Aqizzar notices the fluffy wamber, and tries to knock it away with his dagger.
| The fluffy wambler notices the dagger well in advance, jumps onto the other arm, and begins gnawing on that one. Both arms are now bleeding moderatly.
DF Newb’s Horse- There’s nothing it can do, so it does nothing.
Rooms:
Dining Hall – Inaulct, DF Newb(mounted on horse), Aqizzar, Andrea, Captain of the Guard, two goblins, fluffy wambler – This room has stairs leading up to Down Stairway 1, a door to the west leading to Distillery, and a door to the east leading to Kitchen Hallway.
UNKNOWN Hallway- Sean Mirrsen – There is a T-Junction, but Sean cannot see any further in the dim light without getting closer.
Up stairway 1 - Armok, Armok’s Walrus. – East-west corridor with doors at either end, and stairs leading up towards Down Stairway 2.
Guardsdwarf Barracks – Frelock, lots of guardsdwarves sparring – Highly ornate double ☼platinum doors☼ lead north, with a single, simple door leading south.
Trade Depot - ?two horses? - You entered here. There are two doors on the east wall. There are two bins along the south wall, one with stone blocks, the other with a tattered Pig Tail Sock. There are also two horses carrying nothing.
Craftsdwarf Workshop – ?craftsdwarf? - There is a craftsdwarf workshop here, along with a craftsdwarf, crafting materials, and some bins. The west door leads to Trade Depot. The east door leads to Down Stairway 1.
Down Stairway 1 - This small room is empty, save for stairs leading downwards towards Dining Hall.
Storage Area 1 - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. The east door leads to Storage Area 2. Items: Katana, leather armor, buckler
Storage Area 2 - The walls are lined with barrels. The west door leads to Storage Area 1. There is a door on the east wall. Lying on the ground is: a donkey in a cage, wooden blocks.
Food Stockpile –?two dwarves? – A hallway and food stockpile between the Distillery and Kitchen Hallway.
Kitchen Hallway - A moderately long hallway leading north. There is a door leading west roughly in the middle and a door leading into Dining Area at the southern end. At the end is a staircase leading up, towards UNKNOWN Hallway. Set into the east wall is a kitchen, a butcher’s workplace, a tannery, and piles of food just lying on the ground.
Distillery – ?four dwarven workers, dwarven speardwarf? -Three doors, one on the west wall, and two on the east wall. East wall, southern door leads to Dining Hall. This room has three stills, each one has a dwarf diligently working. There are barrels along the north and south walls. There is a fourth dwarf here, busy moving barrels around between the stockpiles and stills.
Down Stairway 2- A staircase leading down towards Up Stairway 1. The western door leads to Storage Area 2. There is an open cage here.