Turn 10 is here, sorry for the delays. Surprisingly little happened during the battle, other then Inaulct needing more martial arts practice.
I use Capoeira to break the goblin's neck with a spinning upside down kick.
| Inaulct delivers a spinning upside down kick to the goblin spearman.
| The goblin never sees it coming.
| Inaulct misses his mark, hitting the goblin hard in the back of the head. The goblin spearman slumps over, out of the fight. If he ever wakes up, he will have a killer headache.
Unfortunatly for Inaulct, he is off balance for his landing
| | He breaks both of his legs upon landing, and blacks out from the pain.
Well, I'm not so much the battle type, so I'll just sneak into the distillery.
| Frelock sneaks into the Distillery perfectly. Nobody notices him.
we continue wandering around aimlessly looking for trouble.
| Armok begins to slowly creep down the stairs, but the walrus refuses to follow him. He stops and wonders how he will get the walrus to go down the stairs with him.
I try to finish off the goblin I fought before
| DF Newb adjusts his grip around the goblin’s neck, but it slips away.
i ride to the dining room
| Andrea urges the scorpion onwards, and it makes it to the top of the stairs leading into the dining room..
Then I will slaughter the fluffy wambler to prove just how bloodthirsty I am.
| Aqizzar charges the fluffy wambler, his dagger at the ready!
| It springs up in the air, easily dodging Aqizzar’s attack. The fluffy wambler glares at Aqizzar evilly.
Alright, I double back into the hallway and head north. I carefully examine the end of the hallway for traps.
| Sean casually walks back into the hallway, heads north as he searches it for traps. He notes a raised plate in the floor, and gets over it with a running leap.
| He manages to stop himself before his momentum shoves him into the wall at the end of the tunnel.
Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea:
Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and
a silver +tiara+ embedded with a Star Sapphire, riding a tame young giant scorpion. Wounds:
punctured lung, bruised head.
Aqizzar:
Dwarf.Stats. Inventory: a dagger. Wounds:
sprained wrist.Armok: Elf.
Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. The pouch also contains an amethyst figurine of a dwarf. Status:
Telepathic walrus link DF Newb: Elf.
Stats.Inventory:
light steel full plate, an iron harp, riding a horse.
Frelock:
Kobold.StatsInventory: Dagger, sack of lesser treasure.
Inaulct: Elf.
Stats.Inventory: a dagger, GCS figurine, wolf figurine. No socks or shoes. Wounds: scratched shoulder, light bleeding, broken legs, unconscious.
Sean Mirrsen:
Human. Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler, lump of pyrite.
Tylui: Dead. Inventory: katana,
leather armor,
buckler.
NPCs:
Armok’s walrus looks at Armok with a confused look.
Captain of the Guard, Dining Hall. He is at the side of the room, watching the fight.
Gnome, unwounded – RTTAI:(5) The gnome charges Aqizzar, clearly trying to steal his shoes after slitting his throat.
| It sees a fluffy wambler, and is terrified to get near Aqizzar.
Goblin wrestler,–RTTAI:(5) The goblin attempts to jump onto the horse and strangle DF Newb.
| The horse moves out of the way of the goblin.
Fluffy Wambler, unwounded – Upon landing, it jumps up towards Aqizzar’s face with hostile intent.
| The fluffy wambler jumps at Aqizzar!
| Aqizzar sidesteps, out of the way.
DF Newb’s Horse
Three dwarven workers, Kitchen Hallway- Working
A dwarven guard, Kitchen Hallway- Busy ensuring that nothing steals the kitchen
Rooms:
Dining Hall – Inaulct, DF Newb(mounted on horse), Aqizzar, Captain of the Guard, two goblins, gremlin, fluffy wambler – This room has stairs leading up to Down Stairway 1, a door to the west leading to Distillery, and a door to the east leading to Kitchen Hallway.
Kitchen Hallway – Sean Mirrsen. - A moderately long hallway leading north. There is a door leading west roughly in the middle and a door leading into Dining Area at the southern end. At the end is a staircase leading up. Set into the east wall is a kitchen, a butcher’s workplace, a tannery, and piles of food just lying on the ground.
Down Stairway 1 – Andrea - This small room is empty, save for stairs leading downwards towards Dining Hall.
Down Stairway 2- Armok, Armok’s Walrus. - A staircase leading down. The western door leads to Storage Area 2. There is an open cage here.
Distillery – Frelock, four dwarven workers, dwarven speardwarf -Three doors, one on the west wall, and two on the east wall. East wall, southern door leads to Dining Hall. This room has three stills, each one has a dwarf diligently working. There are barrels along the north and south walls. There is a fourth dwarf here, busy moving barrels around between the stockpiles and stills.
Trade Depot - ?two horses? - You entered here. There are two doors on the east wall. There are two bins along the south wall, one with stone blocks, the other with a tattered Pig Tail Sock. There are also two horses carrying nothing.
Craftsdwarf Workshop – ?craftsdwarf? - There is a craftsdwarf workshop here, along with a craftsdwarf, crafting materials, and some bins. The west door leads to Trade Depot. The east door leads to Down Stairway 1.
Storage Area 1 - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. The east door leads to Storage Area 2. Items: Katana, leather armor, buckler
Storage Area 2 - The walls are lined with barrels. The west door leads to Storage Area 1. There is a door on the east wall. Lying on the ground is: a donkey in a cage, wooden blocks.
Food Stockpile –?two dwarves? – A hallway and food stockpile between the Distillery and Kitchen Hallway.