Turn 9 up. DF Newb and Aqizzar are on RTTAI, I need to get this RTD moving again. Aqizzar is likely to start doing more painful things on RTTAI soon.
i tame and train the scorpion. i want a war scorpion to ride .
| Using a bit of food that Andrea found on the ground, he tames the scorpion. It seems to like Andrea, and will probably listen to him and attack anybody who threatens him. (+1 on rolls with the scorpion.)
I walk down the hallway and cautiously look into what's behind the door to the west.
| The dwarves ignore Sean as he opens the door to the west ((To the Distillery)). It is a hallway leading west, with a food stockpile. There are three dwarves moving food items around.
| Since Sean isn’t in the way, they ignore him.
I run around a corner somewhere and begin sneaking.
| Frelock, scared by the sudden appearance of apparently hostile creatures, goes completely still. Inaulct, who was staring right at Frelock, looks a bit confused, and turns his head a bit, looking for Frelock. (Frelock can now start sneaking while somebody is looking at him.)
I stab the goblin spearman to death and grab his spear.
| Inaulct draws his dagger and tries a weak stab at the goblin spearman. The spearman sees him, and with his longer reach, jabs at Inaulct.
| It aims the jab perfectly at Inaulct’s chest.
| Inaulct isn’t fast enough to dodge, and is still in the way of the spear when it hits him!
| He gets a moderate scratch on his shoulder. (light bleeding)
I desperately try to free the walrus.
| Armok tries to open the cage door, which, oddly enough, was unlocked. It opens with minimal effort, and the walrus is free! The walrus sniffs Armok’s ear gratefully.
RTTAI:(5) I hurt the goblin wrestler.
| DF Newb begins trying to wrestle the goblin while he is mounted.
| The goblin is surprised by this move, and is caught off guard.
| DF Newb is strangling the goblin, who cannot seem to understand what is happening to it.
| The horse gets annoyed at the goblin, and bites its foot. The goblin is in pain (-1 next roll).
RTTAI: (1) I begin breakdancing.
| Aqizzar break-dances perfectly! Although he is a bit dizzy (-1 next roll), the goblins and gnome look very impressed (-1 to their rolls next turn.)
Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea:
Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and
a silver +tiara+ embedded with a Star Sapphire, riding a tame young giant scorpion. Wounds:
punctured lung, bruised head.
Aqizzar:
Dwarf.Stats. Inventory: a dagger. Wounds:
sprained wrist.Armok: Elf.
Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. The pouch also contains an amethyst figurine of a dwarf. Status:
Telepathic walrus link DF Newb: Elf.
Stats.Inventory:
light steel full plate, an iron harp, riding a horse.
Frelock:
Kobold.StatsInventory: Dagger, sack of lesser treasure.
Inaulct: Elf.
Stats.Inventory: a dagger, GCS figurine, wolf figurine. No socks or shoes. Wounds: scratched shoulder, light bleeding
Sean Mirrsen:
Human. Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler, lump of pyrite.
Tylui: Dead. Inventory: katana,
leather armor,
buckler.
NPCs:
Armok’s walrus looks at Armok lovingly.
Captain of the Guard, Dining Hall. He is at the side of the room, watching the fight.
Gnome, unwounded – It begins trying to find Frelock.
| All it finds is a bit of dust.
Goblin wrestler, out of breath –The goblin tries to escape
| It manages to loosen DF Newb’s grip, and it can breathe now.
Goblin spearman, unwounded – Fighting Inaulct
Fluffy Wambler, unwounded – It tries to rip Frelock’s jugular out, and gorge itself on his tasty blood.
| It sniffs the air, trying to find the kobold.
DF Newb’s Horse
Three dwarven workers, Kitchen Hallway- Working?
Two dwarven workers, Food Stockpile – Working.
A dwarven guard, Kitchen Hallway- Busy ensuring that nothing steals the kitchen?
Rooms:
Dining Hall – Frelock, DF Newb(mounted on horse), Aqizzar, Captain of the Guard, two goblins, gremlin, fluffy wambler – This room has stairs leading up to Down Stairway 1, a door to the west leading to Distillery, and a door to the east leading to Kitchen Hallway.
Kitchen Hallway - A moderately long hallway leading north. There is a door leading west roughly in the middle and a door leading into Dining Area at the southern end. At the end is a staircase leading up. Set into the east wall is a kitchen, a butcher’s workplace, a tannery, and piles of food just lying on the ground.
Storage Area 2 - Andrea - The walls are lined with barrels. The west door leads to Storage Area 1. There is a door on the east wall. Lying on the ground is: a donkey in a cage, wooden blocks.
Down Stairway 2- Armok, Armok’s Walrus. - A staircase leading down. The western door leads to Storage Area 2. Set a small distance into the far wall, there is something that looks valuable.
Food Stockpile – Sean Mirrsen, two dwarves – A hallway and food stockpile between the Distillery and Kitchen Hallway.
Trade Depot - ?two horses? - You entered here. There are two doors on the east wall. There are two bins along the south wall, one with stone blocks, the other with a tattered Pig Tail Sock. There are also two horses carrying nothing.
Craftsdwarf Workshop – ?craftsdwarf? - There is a craftsdwarf workshop here, along with a craftsdwarf, crafting materials, and some bins. The west door leads to Trade Depot. The east door leads to Down Stairway 1.
Down Stairway 1 – This small room is empty, save for stairs leading downwards towards Dining Hall. Has a shiny amethyst.
Storage Area 1 - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. The east door leads to Storage Area 2. Items: Katana, leather armor, buckler
Distillery – ?four dwarven workers, dwarven speardwarf ?-Three doors, one on the west wall, and two on the east wall. East wall, southern door leads to Dining Hall. This room has three stills, each one has a dwarf diligently working. There are barrels along the north and south walls. There is a fourth dwarf here, busy moving barrels around between the stockpiles and stills.