Turn 7 up at last. Andrea, why do dice (and doors) hate you so?
Also, this isn’t going where I expected it to go. Find the mistakes, they’re in there somewhere.
Anyways, I attempt to obtain myself a drink, and then walk out the east door whether I'm successful or not.
(no, I don't drink the "drink", I just take it with me as a possible bribe)
| Sean grabs a mini-keg off the nearest table, and wanders out the east door. He optimistically notes that the keg is half-empty (he’s heard tales of humans who drink undiluted dwarf liquor). Beyond the door is a moderately long hallway leading north. There is a door leading west roughly in the middle. At the end is a staircase leading up. Set into the east wall is a kitchen, a butcher’s workplace, a tannery, and piles of food just lying on the ground.
| There are four dwarves in the room. One is in the kitchen, one is guarding the kitchen, and two are carrying food items around. As Sean walks in, all four drop what they are doing (literally) and walk over to Sean. They are awestruck for some strange reason.
i'l ltry again on the scorpion.
| Andrea gets up, and begins moving towards the scorpion cage. The door mysteriously swings shut, closing in Andrea’s face.
| He doesn’t notice, and walks right into it!
| He doesn’t notice the pain of running into a solid door, but the door refuses his attempts at opening it.
I would like to try and join the dwarves game of kobold's gambit and I will bet my horse to play.
| The dwarves are too focused on their game to notice DF Newb’s attempts at getting delt in.
I didn't even make it to the game yet? Alright, I'll keep going.
| Aqizzar continues running, and almost falls down the stairs. However, he would look silly falling down stairs, so he walks down them calmly, and is now in the Dining Hall.
I give Frelock the animal figurines to use as betting material and go through the east door, still looking for a dwarf to hold a meeting with.
| Inaulct gives the figurines to Frelock, and then stays to watch the game, as one of the dwarves looks important.
I continue playing cards, using my dagger as betting materiel.
| The dwarves look a bit surprised when Frelock puts the dagger on the table, but accept it.
| One of the dwarves folds, and the rest add more trinkets to the pile, with Frelock adding a figurine. The game goes on; betting intensifies. With only Frelock and one dwarf left, everyone in the room watches. Frelock reveals his hand, as does the dwarf. Frelock won! The important-looking dwarf seems completly shocked at Frelock’s great skill. He tells Frelock and Inaulct that he is
| The Captain of the Guard. He asks how he can help.
I go east, hoping to find some dwarves to insult.
| Armok opens the door, and goes east.
It is pitch black. You are likely to be eaten by a grue. Er, I mean, Armok sees a staircase leading down. Set a small distance into the far wall, he sees something that looks valuable. There are no dwarves to insult.
Tylui is passed out, drunk. There is only one action he may take: attempting to kill himself, to avoid his hangover.
| Tylui does not manage to wake up to kill himself.
Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea:
Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and
a silver +tiara+ embedded with a Star Sapphire.Wounds:
punctured lung, bruised head.
Aqizzar:
Dwarf.Stats. Inventory: a dagger
Armok: Elf.
Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. Status:
Telepathic walrus link DF Newb: Elf.
Stats.Inventory:
light steel full plate, an iron harp, riding a horse.
Frelock:
Kobold.StatsInventory: Nothing!
Inaulct: Elf.
Stats.Inventory: a dagger. No socks or shoes.
Sean Mirrsen:
Human. Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler, lump of pyrite, half-empty mini-keg.
Tylui: Dead. Inventory: katana,
leather armor,
buckler.
Status:
Tylui
| The vaporization of his liver is too much for Tylui to handle. He is dead, sorry.
NPCs:
A craftsdwarf.
Armok’s walrus.
Two horses in the Trade Depot.
Horse
Six dwarves playing cards in Dining Hall. The dwarves look a bit sad at the loss of their treasure, but impressed by Frelock.
Four dwarven workers, Distillery.
A speardwarf guard, Distillery.
Three dwarven workers, Kitchen Hallway-Enthralled by Sean.
A dwarven guard, Kitchen Hallway-Enthralled by Sean.
Rooms:
Trade Depot - Andrea, two horses - You entered here. There are two doors on the east wall. There are two bins along the south wall, one with stone blocks, the other with a tattered Pig Tail Sock. There are also two horses carrying nothing.
Dining Hall – Frelock, DF Newb(mounted on horse), Aqizzar, six dwarven card players – This room has stairs leading up to Down Stairway 1, a door to the west leading to Distillery, and a door to the east leading to Kitchen Hallway.
Kitchen Hallway – Sean Mirrsen - A moderately long hallway leading north. There is a door leading west roughly in the middle and a door leading into Dining Area at the southern end. At the end is a staircase leading up. Set into the east wall is a kitchen, a butcher’s workplace, a tannery, and piles of food just lying on the ground.
Down Stairway 2- Armok, Armok’s Walrus. - A staircase leading down. The western door leads to Storage Area 2. Set a small distance into the far wall, there is something that looks valuable.
Craftsdwarf Workshop – ?craftsdwarf? - There is a craftsdwarf workshop here, along with a craftsdwarf, crafting materials, and some bins. The west door leads to Trade Depot. The east door leads to Down Stairway 1.
Down Stairway 1 – This small room is empty, save for stairs leading downwards towards Dining Hall.
Storage Area 1 - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. The east door leads to Storage Area 2. Items: Katana, leather armor, buckler
Storage Area 2 - The walls are lined with barrels. The west door leads to Storage Area 1. There is a door on the east wall. Lying on the ground is: a donkey in a cage, wooden blocks, a baby giant desert scorpion in a cage.
Distillery – ?four dwarven workers, dwarven speardwarf ?-Three doors, one on the west wall, and two on the east wall. East wall, southern door leads to Dining Hall. This room has three stills, each one has a dwarf diligently working. There are barrels along the north and south walls. There is a fourth dwarf here, busy moving barrels around between the stockpiles and stills.