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Author Topic: RTD - Escape the Dwarves, Turn 18. Aqizzar dooms us all!  (Read 30458 times)

Sean Mirrsen

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I sneakily go down the stairs in an attempt to observe without being seen.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Armok

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Brining my walrus and my trading pony I head in a random direction into the fort.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Aqizzar

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I had no idea that horse belonged to DFNewb.  I'm making this more fun by not paying attention to what other players are doing.  Now that I now it's his, I also don't care.  I am a thief, you see.

Seeing an open door, I head off east to see if it'll take me into a proper storage area.  This is obviously a food stockpile, as it's full of barrels and not bins.

You know, a map would be cool, because I have no idea where I'm going.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Nirur Torir

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Frelock forgot to post an action, and Tyliu is still not here. No turn today.  :'(
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Frelock

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Sorry, just wanted to know about the sneaking thing.

I'll move back upstairs and begin sneaking again.
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All generalizations are false....including this one.

Nirur Torir

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Turn 5. Frelock might need a bit of help. Sorry Aqizzar, draw a map yourself if you want one. This game does not come with an automap feature.
Tylui was on RTTAI again this round. If he is still on RTTAI after next round, he will start doing suicidal things.

Quote from: Inaulct
After hugging the dwarf, I head downstairs after Frelock.
| Inaulct returns the dwarf’s hug, then heads downstairs after Frelock. He succeeds, and the dwarves don’t appear hostile.


Quote from: DF Newb
I wear the full steel mail
| DF Newb effortlessly puts on his steel plate mail. It fits perfectly, and feels surprisingly light. (+2 to damage absorb)

Quote from: Andrea
i think i'll work again on the lung, trying to regenerate it.
| Focusing every ounce of his will, Andrea manages to (mostly) heal his lung. It will still give slight problems if Andrea heavily exerts himself, however.

Quote from: Sean Mirrsen
I sneakily go down the stairs in an attempt to observe without being seen.
| Sean carefully sneaks down the stairs, and remains undetected while he watches the kobold and the dwarves.

Quote from: Armok
Brining my walrus and my trading pony I head in a random direction into the fort.
| Armok somehow manages to go | head down the southern hallway. The horse refuses to move. He reaches Aqizzar and DF Newb in Storage Area 2.

Quote from: Aqizzar
Seeing an open door, I head off east to see if it'll take me into a proper storage area.  This is obviously a food stockpile, as it's full of barrels and not bins.
| Aqizzar can’t seem to comprehend that there is a walrus following Armok, and forgets to move.

Quote from: Frelock
I'll move back upstairs and begin sneaking again.
| Frelock begins moving back towards the stairs, but trips on the puppy. | The dwarves appear to be quite offended.

Quote from: Tylui
I want to know what’s in those barrels.
| Tylui goes into the southern door, opens a barrel, notices a liquid, and swiftly quaffs a full serving of it. Sadly, that is dwarven ale, far more potent then anything Tylui is used to. Tylui is now quite drunk. (-3 to all actions, clears up at +1/turn. -2 to RTTAI for at least three turns, can be removed after that if Tylui re-emerges.)

Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea: Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and a silver +tiara+ embedded with a Star Sapphire.Wounds: punctured lung
Aqizzar: Dwarf.Stats. Inventory: a dagger
Armok: Elf. Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. Status: Telepathic walrus link
DF Newb: Elf. Stats.Inventory: light steel full plate, an iron harp.
Frelock: Kobold.StatsInventory: a dagger
Inaulct: Elf. Stats.Inventory: a dagger, a stone wolf figurine, a giant cave spider figurine. No socks or shoes.
Sean Mirrsen: Human. Stats.Inventory: leather whip, awesome fedora, leather armor, buckler, lump of pyrite.
Tylui: Human. Stats.Inventory: katana, leather armor, buckler.

NPCs:
A craftsdwarf.
Armok’s walrus.
Two horses in the Trade Depot.
Horse
Six dwarves playing cards in Dining Hall. | Five of them drag Frelock over and tie him to the bench between them, leaving one limb free. The sixth collects and shuffles the cards.

Rooms:
Trade Depot - Andrea, Tylui, two horses - You entered here. There are two doors on the east wall. There are two bins along the south wall, one with stone blocks, the other with a tattered Pig Tail Sock. There are also two horses carrying nothing.
Dining Hall – Frelock, Inaulct, Sean Merrsen, six dwarven card players – This room has stairs leading up to Down Stairway 1, a door to the west, and a door to the east.
Storage Area 1 - Tylui - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. The east door leads to Storage Area 2.
Storage Area 2 – Aqizzar, DF Newb, Armok, Armok’s Walrus, horse - The walls are lined with barrels. The west door leads to Storage Area 1. There is a door on the east wall. Lying on the ground is: a donkey in a cage, wooden blocks, a baby giant desert scorpion in a cage.
Spoiler: Unseen Rooms (click to show/hide)
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inaluct

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Re: RTD - Escape the Dwarves, Turn 6. Tylui does a bad thing.
« Reply #111 on: December 07, 2008, 12:14:49 pm »

If none of the dwarves look like mayors or traders, I walk out through the west door, looking for a mayor or trader.

When I see one, I go up to them and discuss their situation, tell them how enchanted I am with their more ethical works, and offer to make a trade agreement with them. Hopefully, this will be a pleasant surprise for them. :P
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andrea

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Re: RTD - Escape the Dwarves, Turn 6. Tylui does a bad thing.
« Reply #112 on: December 07, 2008, 12:22:31 pm »

i will try to train a war baby scorpion, hoping to be able to ride it

Frelock

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Re: RTD - Escape the Dwarves, Turn 6. Tylui does a bad thing.
« Reply #113 on: December 07, 2008, 01:58:43 pm »

Oh, boy.  I play cards with the dwarfs, trying not to be offensive.
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All generalizations are false....including this one.

DFNewb

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Re: RTD - Escape the Dwarves, Turn 6. Tylui does a bad thing.
« Reply #114 on: December 07, 2008, 06:05:52 pm »

I get on the horse and ride it to the dwarves that are playing cards
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Reasonableman playing Batman: Arkham Asylum
Luke_Prowler : Boot: apply directly to the forehead

Aqizzar

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Re: RTD - Escape the Dwarves, Turn 6. Tylui does a bad thing.
« Reply #115 on: December 07, 2008, 06:34:17 pm »

I follow all these other guys to this dwarf card game I'm hearing about.  Being a dwarven thief, I know all the tricks.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Sean Mirrsen

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Re: RTD - Escape the Dwarves, Turn 6. Tylui does a bad thing.
« Reply #116 on: December 08, 2008, 09:26:37 am »

I walk into the room and examine everything I can get my eyes on. Specifically, searching for any kind of documents, plans, or similar stuff.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Nirur Torir

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Re: RTD - Escape the Dwarves, Turn 6. Tylui does a bad thing.
« Reply #117 on: December 08, 2008, 12:10:22 pm »

It looks like Tylui is still missing, and Armok hasn't posted. I'll get the rolls up soon.
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Nirur Torir

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Re: RTD - Escape the Dwarves, Turn 6. Tylui does a bad thing.
« Reply #118 on: December 08, 2008, 12:55:11 pm »

Turn 6. Random.org dislikes Andrea for some reason. Frelock now has an interesting dilemma. Sorry Tylui.

Quote from: Inaulct
If none of the dwarves look like mayors or traders, I walk out through the west door, looking for a mayor or trader.
| Inaulct goes through the west door. The room he finds himself in has three doors, one on the west wall, and two on the east wall. Inaulct came in through the southern one on the east wall. This room has three stills, each one has a dwarf diligently working. There are barrels along the north and south walls. There is a fourth dwarf here, busy moving barrels around between the stockpiles and stills. | There is also a bored looking guard here. He is in chainmail, and has a spear. | The workers don’t even look up at Inaulct, while | the guard blocks Inaulct from entering. The guard tells Inaulct that “no unescorted non-dwarves may enter the brewing area without permission. Leave.”

Quote from: Andrea
i will try to train a war baby scorpion, hoping to be able to ride it
| Andrea tries very hard to stand up, but somehow manages to hit his head on the ground. | His head is slightly bruised.

Quote from: Frelock
Oh, boy.  I play cards with the dwarfs, trying not to be offensive.
| One dwarf deals out the cards. That way he’s dealing them … Yes, this is Kobold’s Gambit!(It’s a bit like poker). When he was young, Frelock spent hours observing a grandmaster player in his town (+2 to playing cards). | The hand delt to Frelock is nearly perfect, and he gives no clues about his hand away. He could win easily with this hand. The only question is, would the dwarves accept him winning big?

Quote from: DF Newb
I get on the horse and ride it to the dwarves that are playing cards
| Recalling several years of his childhood spent with horses, DF Newb effortlessly climbs on his horse, and rapidly moves towards the dining room. Somehow, he even manages to get the horse to go down the stairs, but getting it back up would probably cause problems.

Quote from: Aqizzar
I follow all these other guys to this dwarf card game I'm hearing about.  Being a dwarven thief, I know all the tricks.
| Aqizzar runs back down the hallway and is now back in the trade depot, halfway to his destination.

Quote from: Sean Mirrsen
I walk into the room and examine everything I can get my eyes on. Specifically, searching for any kind of documents, plans, or similar stuff.
| Sean searches the room, finding nothing more exciting then a half-eaten Plump Helmet.

Quote from: Armok
I go east, hoping to find some dwarves to insult.
| Armok looks around for dwarves to insult. He almost opens the door, but then is stopped by the nearly unstoppable force of sheer apathy.

Quote from: Tylui
Wow, this stuff is really great. I continue opening barrels and quaffing more alcohol.
| Tylui picks a barrel up. It is nearly full. He somehow manages to open it, and gets it above his head. He drinks deeply. | The alcohol is too much for him. He has a severe case of alcohol poisoning, and passes out (Roll to survive each turn until saved, liver is permanently damaged).


Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea: Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and a silver +tiara+ embedded with a Star Sapphire.Wounds: punctured lung, bruised head.
Aqizzar: Dwarf.Stats. Inventory: a dagger
Armok: Elf. Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. Status: Telepathic walrus link
DF Newb: Elf. Stats.Inventory: light steel full plate, an iron harp, riding a horse.
Frelock: Kobold.StatsInventory: a dagger
Inaulct: Elf. Stats.Inventory: a dagger, a stone wolf figurine, a giant cave spider figurine. No socks or shoes.
Sean Mirrsen: Human. Stats.Inventory: leather whip, awesome fedora, leather armor, buckler, lump of pyrite.
Tylui: Human. Stats.Inventory: katana, leather armor, buckler.Wounds: Unconscious, heavy alcohol poisoning, roll to survive each round.

NPCs:
A craftsdwarf.
Armok’s walrus.
Two horses in the Trade Depot.
Horse
Six dwarves playing cards in Dining Hall. The dwarves each place a moderately valuable looking object or some coins on the table.
Four dwarven workers, Distillery.
A speardwarf guard, Distillery.

Rooms:
Trade Depot - Andrea, Tylui, Aqizzar, two horses - You entered here. There are two doors on the east wall. There are two bins along the south wall, one with stone blocks, the other with a tattered Pig Tail Sock. There are also two horses carrying nothing.
Dining Hall – Frelock, DF Newb(mounted on horse), Sean Mirrsen, six dwarven card players – This room has stairs leading up to Down Stairway 1, a door to the west leading to Distillery, and a door to the east.
Distillery – Inaulct, four dwarven workers, dwarven speardwarf -Three doors, one on the west wall, and two on the east wall. East wall, southern door leads to Dining Hall. This room has three stills, each one has a dwarf diligently working. There are barrels along the north and south walls. There is a fourth dwarf here, busy moving barrels around between the stockpiles and stills.
Storage Area 1 - Tylui - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. The east door leads to Storage Area 2.
Storage Area 2 – Armok, Armok’s Walrus - The walls are lined with barrels. The west door leads to Storage Area 1. There is a door on the east wall. Lying on the ground is: a donkey in a cage, wooden blocks, a baby giant desert scorpion in a cage.
Spoiler: Unseen Rooms (click to show/hide)
« Last Edit: December 08, 2008, 01:18:37 pm by Nirur Torir »
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Sean Mirrsen

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Re: RTD - Escape the Dwarves, Turn 7. Tylui does a Very Bad Thing.
« Reply #119 on: December 08, 2008, 01:01:41 pm »

Some nitpicking about room statuses - You misspelled "Mirrsen", and "there's a door on the east wall" sounds kinda strange. :)

Anyways, I attempt to obtain myself a drink, and then walk out the east door whether I'm successful or not.
(no, I don't drink the "drink", I just take it with me as a possible bribe)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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