Turn 6. Random.org dislikes Andrea for some reason. Frelock now has an interesting dilemma. Sorry Tylui.
If none of the dwarves look like mayors or traders, I walk out through the west door, looking for a mayor or trader.
| Inaulct goes through the west door. The room he finds himself in has three doors, one on the west wall, and two on the east wall. Inaulct came in through the southern one on the east wall. This room has three stills, each one has a dwarf diligently working. There are barrels along the north and south walls. There is a fourth dwarf here, busy moving barrels around between the stockpiles and stills.
| There is also a bored looking guard here. He is in chainmail, and has a spear.
| The workers don’t even look up at Inaulct, while
| the guard blocks Inaulct from entering. The guard tells Inaulct that “no unescorted non-dwarves may enter the brewing area without permission. Leave.”
i will try to train a war baby scorpion, hoping to be able to ride it
| Andrea tries very hard to stand up, but somehow manages to hit his head on the ground.
| His head is slightly bruised.
Oh, boy. I play cards with the dwarfs, trying not to be offensive.
| One dwarf deals out the cards. That way he’s dealing them … Yes, this is Kobold’s Gambit!(It’s a bit like poker). When he was young, Frelock spent hours observing a grandmaster player in his town (+2 to playing cards).
| The hand delt to Frelock is nearly perfect, and he gives no clues about his hand away. He could win easily with this hand. The only question is, would the dwarves accept him winning big?
I get on the horse and ride it to the dwarves that are playing cards
| Recalling several years of his childhood spent with horses, DF Newb effortlessly climbs on his horse, and rapidly moves towards the dining room. Somehow, he even manages to get the horse to go down the stairs, but getting it back up would probably cause problems.
I follow all these other guys to this dwarf card game I'm hearing about. Being a dwarven thief, I know all the tricks.
| Aqizzar runs back down the hallway and is now back in the trade depot, halfway to his destination.
I walk into the room and examine everything I can get my eyes on. Specifically, searching for any kind of documents, plans, or similar stuff.
| Sean searches the room, finding nothing more exciting then a half-eaten Plump Helmet.
I go east, hoping to find some dwarves to insult.
| Armok looks around for dwarves to insult. He almost opens the door, but then is stopped by the nearly unstoppable force of sheer apathy.
Wow, this stuff is really great. I continue opening barrels and quaffing more alcohol.
| Tylui picks a barrel up. It is nearly full. He somehow manages to open it, and gets it above his head. He drinks deeply.
| The alcohol is too much for him. He has a severe case of alcohol poisoning, and passes out (Roll to survive each turn until saved, liver is permanently damaged).
Status:
Everybody: Wearing emerald green Rope Reed clothes.
Andrea:
Human. Stats. Inventory: a hammer, a dagger, a goblin tallow roast, and
a silver +tiara+ embedded with a Star Sapphire.Wounds:
punctured lung, bruised head.
Aqizzar:
Dwarf.Stats. Inventory: a dagger
Armok: Elf.
Stats.Inventory: A wooden longbow bow + quiver with 20 wooden arrows, a pair of bone gauntlets, a wooden buckler, an aluminum toy boat, a (human)leather pouch with three small cut gems: an onyx, a zircon, and a quartz crystal. Status:
Telepathic walrus link DF Newb: Elf.
Stats.Inventory:
light steel full plate, an iron harp, riding a horse.
Frelock:
Kobold.StatsInventory: a dagger
Inaulct: Elf.
Stats.Inventory: a dagger, a stone wolf figurine, a giant cave spider figurine. No socks or shoes.
Sean Mirrsen:
Human. Stats.Inventory: leather whip, awesome fedora,
leather armor,
buckler, lump of pyrite.
Tylui:
Human. Stats.Inventory: katana,
leather armor,
buckler.Wounds: Unconscious, heavy alcohol poisoning, roll to survive each round.
NPCs:
A craftsdwarf.
Armok’s walrus.
Two horses in the Trade Depot.
Horse
Six dwarves playing cards in Dining Hall. The dwarves each place a moderately valuable looking object or some coins on the table.
Four dwarven workers, Distillery.
A speardwarf guard, Distillery.
Rooms:
Trade Depot - Andrea, Tylui, Aqizzar, two horses - You entered here. There are two doors on the east wall. There are two bins along the south wall, one with stone blocks, the other with a tattered Pig Tail Sock. There are also two horses carrying nothing.
Dining Hall – Frelock, DF Newb(mounted on horse), Sean Mirrsen, six dwarven card players – This room has stairs leading up to Down Stairway 1, a door to the west leading to Distillery, and a door to the east.
Distillery – Inaulct, four dwarven workers, dwarven speardwarf -Three doors, one on the west wall, and two on the east wall. East wall, southern door leads to Dining Hall. This room has three stills, each one has a dwarf diligently working. There are barrels along the north and south walls. There is a fourth dwarf here, busy moving barrels around between the stockpiles and stills.
Storage Area 1 - Tylui - The walls are lined with barrels. There is a lever here. The west door leads to Trade Depot. The east door leads to Storage Area 2.
Storage Area 2 – Armok, Armok’s Walrus - The walls are lined with barrels. The west door leads to Storage Area 1. There is a door on the east wall. Lying on the ground is: a donkey in a cage, wooden blocks, a baby giant desert scorpion in a cage.
Craftsdwarf Workshop – ?craftsdwarf? - There is a craftsdwarf workshop here, along with a craftsdwarf, crafting materials, and some bins. The west door leads to Trade Depot. The east door leads to Down Stairway 1.
Down Stairway 1 – This small room is empty, save for stairs leading downwards towards Dining Hall.