19th Granite: Legolord trades our crafts, as well as the things we've scavenged off of the dead tiger men thieves, for all the metal bars, some more picks, and most of the metal cages they have, to be melted down into more metal bars.
Amusingly, when presented with our offer, the wizards asked for some of their old items back in addition. Trivial items, really. I just note this down to point out how oddly these wizards act.
A contingent of the commune thinks we should seize the adamantine items like we seized the anvils, making the same arguments as before -- these items are created by the workers and should be used by the workers, the ends justify the means. Still, though the adamantine items are tempting, they are not as necessary for our fort's self sufficiency. We let them go.
Interestingly enough, the humans seem content to give us many items made of iron. Strange, but we take them.
21st Granite: A New Plan has been concocted, and approved by the commune. The death house that we've constructed works as efficiently as any member of the proletariat, but the mass murder of dwarves, even ones who have desired to steal our birthright from us, does strike bad feelings.
Instead, we begin carving out a gulag that we can place dwarves into, where they can be given food and water without being given means of escape. In keeping with our noble aims, we will try an experiment of putting dwarves in here to work off their penance, instead of killing them outright.
18th Slate: The merchants leave. The Human Guild representative has been following Inaluct around for a month, patiently waiting for a chance to speak with him. Doesn't he know that the workers never rest?
3rd Felsite: More dwarves have arrived from the Mountainhome. Our New Plan remains woefully uncompleted. They were sent to aid the other dwarves from last year who arrived to gain control over our fortress. We are stalling them currently, but this state of affairs will not last. Already, they grow suspicious.
4th Felsite: During the night, three of the newcomer dwarves snuck away from their compatriots, who were slumbering from their drink, and revealed that they were sympathizers with us! Their names are Karl Marx, Ivanna, and Mondark, and we had much to talk about. Karl Marx, in particular, seems to be quite learned on the subject, and talked at length about the philosophical underpinnings. Legolord doesn't seem to like her much.
With the help of the three newcomers, we overpower the dwarves, and deliver them into the death house. Their screams for help are quickly silenced as Mondark steps up to prove her loyalty and acts as executioner.
Only after the act is done does Karl Marx tell me that Ivanna's husband was one of those she just watched die.
5th Felsite: Despite losing her husband, Ivanna describes herself as "quite content".
17th Hematite: Our New Project is a success! For our next group of dwarves who attempt to wrest control of Tombquills away from us, we will have this more humane option.
(OOC:
1) This should bring us up to Shoruke in terms of the waiting list.
2) The New Plan is both an excuse to have a gulag, and also to keep dwarves immigrating in, instead of no one "venturing near your accursed death-trap".
3) Speaking of accursed death traps, I may start seizing all caravans of everything in an effort to get some sieges.
4) When you remove a broker, you remove the ability to see prices when you trade, even if the person trading is a Legendary Appraiser. Which is fine, but feeds into #3 as another reason to do this thing.
5) Suggestions for megaprojects or things to do welcome!)