12th Hematite: I'm fishing (again, though I never seem to get any better at it) when I feel a rumbling underneath me. I look up and dodge out of the way of the stampeding buffalo just in time.
Two thoughts go through my mind. "Fresh meat!" followed almost immediately by, "Dear Armok, I hope the flame maiden isn't chasing it!"
Indeed, crossing over the brook, I see a creature of fire, but it's smaller -- one of the fire imps. Still, I've seen those things launch fireballs.
Acting as one, we all converge on the thing. There's no time to grab the crossbows or the bolts -- our entire camp could go up in flame in mere moments. Despite being a creature made of fire, Ratepe holds it down with her bare hands while Mook rips off it's arms, and then it's legs, until it stops moving. Our hands are blistered and burnt from the heat, but none of us are seriously wounded, miraculously enough.
On the other side of the brook, we spy the flame maiden. We all hold still, as if any movement will invite disaster, but as the seconds turn into minutes, it becomes apparent that the flame maiden is not going to charge us. Slowly, very slowly, we haul the fire imp corpse to our refuse pile.
In the confusion, the buffalo escaped, so we don't even get the fresh meat or leather. And despite the death of one of the fire creatures that's plagued us so, we seem unhappier than before, with this threat of imminent death hanging over our heads at all times.
3rd Malachite: No humans have arrived yet. Inaluct reports that the fire maiden and *all* of the remaining imps hang just outside our crossbow range. Waiting. Watching us. It's unnerving, but what can we do? We keep our crossbows and bolts handy, but this is a battle we would not win. It's hard to concentrate on anything. I want to go home.
7th Malachite: Due to diligent construction, mostly by Mook and Martian, we have a crossbow for every comrade, and bolts, too.
21st Malachite: Thank Armok. A group of rabbits sprinted through the ashes, and the flame maiden chased them all the way back to the volcano, slaughtering them all single-handed. More meat we can't use, but the flame maiden has returned to the magma, leaving only the imps near us. It's not much, but it's an improvement.
22nd Malachite: Ratepe has made a proposal: ambush the fire imps, now that the filame maiden is nowhere around. We've killed one before, unarmed; we should be able to do far better armed with crossbows. And if we can destroy the imps, we should be able to sleep far easier. Armok be with us, the commune has approved this plan.
28th Malachite: Success! We each equipped ourself with a crossbow and a bundle of bolts and set out across the river. We choose a fire imp away from the rest, and opened fire. It tried to run, but Inaluct finished it off with a tengu bone bolt. The rest of the fire imps, obviously cowed by our show of strength, fled back to the volcano. We dragged the corpse back to our refuse pile and threw it on the other one. 3 fire imps remain, plus the fire man, and the flame maiden, but they're all within the magma. For the first time in months, we sleep without fear of being flame-broiled.
21st Galena: We push our luck; Flint sneaks near the volcano and makes off with one of the dead rabbits that the flame maiden had killed. Legolord butchers it. We dine on rabbit that night.
1st Limestone: Autumn. That means that there's no human caravan, either. The thought depresses me, as it means all of our hopes rest on the dwarven caravan, and they seem to take joy only in tormenting us.
Furthermore, NO ONE TANNED THE RABBIT'S HIDE, and now it's gone. WHAT IS IT WITH YOU ALL AND FISHING?
Magua has thrown a tantrum!
Magua has calmed down.
10th Limestone: THE DWARVEN CARAVAN IS HERE! Once again, we hurry to deconstruct the buildings we've been using for sustenance and erect a Trade Depot. Fishing is put on hold. A problem arises, though, in that we don't have any space to build the Depot on our side of the brook anymore. The commune orders it constructed on the other side; with all of the fire creatures in the magma, this should be safe enough. And it's just a temporary structure anyways...
11th Limestone: Inaluct takes off towards the volcano, blathering about needing to attend a meeting; halfway there, he turns around and returns, looking to talk with me. I ask him why he thought I'd be by the volcano. He doesn't answer, but instead begins to complain about sleeping in the mud. I have no time for this!
13th Limestone: Flint complains that he tried to brew some alcohol, but that he needed an empty barrel. I pointed out the empty barrel standing all by itself. He says, "Nope, can't use *that* one." I ask him why, but he won't tell me. IS EVERYONE HERE GOING CRAZY?
15th Limestone: The Trade Depot is completed; for us, 5 days to deconstruct the buildings and put together the Depot has to be a fantastic record. We begin loading it with our crafts....but it is all for naught! The caravan passed too close to the volcano, and the flame maiden leapt out to destroy them!
16th Limestone: We watch from the safety of the brook as one of the axedwarves accompanying the caravan does battle with the flame maiden. I wish I could say it was a glorious battle, but it is over very, very quickly, and the flame maiden seems unwounded while the axedwarf seems dead.
But...
But...
That was an axedwarf. And a dead axedwarf means...
The flame maiden flies away from the volcano to pursue the caravan. Without even a discussion, Martian is running as fast as dwarvenly possible to the still smoldering corpse to retrieve the nice, shiny, and only slightly-used axe.
17th Limestone: THEY KILLED THE FLAME MAIDEN!I still can't believe it, but they did it. As we watched, more of their axedwarves fell onto the flame maiden in a grand battle. Another axedwarf fell to the heat, as did two other dwarves, but THEY KILLED THE FLAME MAIDEN!
By the brook, we break into a chorus of huzzahs, except for Ratepe, who mutters something about lost vengeance. As we watch, the axedwarves kill two more of the fire imps! We begin singing dwarven battle songs. Giddy as we are, no one seems to care that we sing the battle songs of the hated monarchy.
The remaining fire imp and fire man slink back to the volcano, and do not show themselves.
Legolord goes to claim the second axe, but another grass fire seems to have started during the battle. It is small, but like the one before it, growing rapidly. That could be trouble.
18th Limestone: It looked like the merchants would run away after the battle, but after circling around a few times, perhaps to look for more attackers, they are making their way to our Trade Depot! They don't seem concerned about the grass fire. It's still some distance away.
As they arrive, I see that these are the same merchants from last year. My giddiness mixes with disgust; I let Mook handle the trading. As I haul in some more of the bone crafts, I hear them tell Mook that "our efforts are legendary in Mountainhome." Why must they mock us?
Strangely enough, they don't mention their two dead comrades. They don't even go and collect their belongings. Are they rich enough that the loss of a fully outfitted axedwarf is as nothing to them? I don't ask; I don't want them to change their minds. Those axes are our salvation.
I look over what they've unloaded as I arrange the bone crafts. They mock us twice by having no picks and no axes. I feel my blood boil, but it is soothed with the knowledge that with an axe, we can finally begin building a home. Next year, we'll have a larger Trade Depot. Next year, they'll bring wagons. By this time next year, I'll have a bed, and a roof, and more alcohol than I could drink in a lifetime...
The merchants play the annoying "Make me an offer/I won't trade at a loss" game. It seems to amuse them; I catch them jostling eachother every time they say "I won't trade at a loss," and one points at me and laughs when they think I can't see.
But that's fine. Mook trades all of our remaining crafts for a dog in a cage. I don't care if the merchants think they're ripping us off with that trade. We've won today more than they could ever imagine.
23rd Limestone: Our hauling of items to the Depot is cut short by the advancing grass fire. Mook doesn't seem to want to leave -- does she enjoy the trading that much? -- but we persuade her.
Curiously enough, the merchants...don't. As the fire advances upon them, they merely watch it, laughing amongst themselves. I don't understand it. They've lost four of their number today, and a burning flame is rapidly approaching them, but they don't move...wait, are they drunk?
I check. Our alcohol barrel is empty. I watch Mook. No, she's not the type. Ratepe? Ratepe has anger, true, but this doesn't smack of her style; too underhanded. Then who? I have my suspicions.
As I watch, one of the merchants stumbles around, laughing, before slumping into unconsciousness.
26th Limestone: The merchants perished in the blaze. I hated them, but I still feel sorry for them; it was not a dwarvenly way to go.
Still, I do not complain when, after the fire has burned itself out, the commune decides to reclaim our crafts...and everything else the merchants had that survived the fire: more steel, some plump helmets, a nickel cage...and an orthoclase block. But...
DID I MENTION WE HAVE AXES?