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Author Topic: Werewolf - IT'S OVER  (Read 37173 times)

Swiftfreddy

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Re: Werewolf - Accepting Players
« Reply #60 on: December 01, 2008, 11:02:28 am »

Looks like we got quite a few more players =D.
Anticipation  >.<
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webadict

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Re: Werewolf - Accepting Players
« Reply #61 on: December 01, 2008, 11:16:20 am »

Haha... an infected detective. The problem with Know Your Allies would be that the Mayor would know who the detective and everyone is, which means that if they are infected, they then know who to kill.
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Cheeetar

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Re: Werewolf - Accepting Players
« Reply #62 on: December 01, 2008, 03:40:04 pm »

Actually, if infectious was on then infiltrattion would be possible.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

webadict

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Re: Werewolf - Accepting Players
« Reply #63 on: December 01, 2008, 04:04:35 pm »

Actually, if infectious was on then infiltrattion would be possible.
Huh? Isn't that what I said.
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Cheeetar

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Re: Werewolf - Accepting Players
« Reply #64 on: December 01, 2008, 04:08:39 pm »

Oh, sorry, I thought you meant the detective and mayor would know who to kill making them winners. And I was saying, the detective could become infected and cause the mayor to go kill innocents. I think the Know Your Allies doesn't tell alignment, just role.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

webadict

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Re: Werewolf - Accepting Players
« Reply #65 on: December 01, 2008, 05:19:48 pm »

Oh, sorry, I thought you meant the detective and mayor would know who to kill making them winners. And I was saying, the detective could become infected and cause the mayor to go kill innocents. I think the Know Your Allies doesn't tell alignment, just role.
No, but if the Mayor became infected, he would know who else was just a regular Joe and who was a civilian (supposedly). This can make the Mayor know a little too much about everything (though the werewolves would not know who the Mayor is).
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Squeegy

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Re: Werewolf - Accepting Players
« Reply #66 on: December 01, 2008, 07:05:27 pm »

Okay! We are closed. Final votes:

Dead Men Tell Tales x2
Factions x7
Infectious x10
Know Your Allies x6
Last Words x3
No Lynch x1
Imprisonment x1

Let me go into detail what this means:

When you're dead, you're out of the thread. I don't want to see you talking.
Werewolves are split into packs, each one lead by the first werewolves.
No one knows what anyone else's job is.
Your last words are a cry out.
Each day, you must lynch someone. You are an angry and paranoid mob. Act like it. Roles like vigilante, doctor, werewolf, detective, and watchman do not have to use their powers.
No imprisonment. They might escape.

The Story
It is late at night, a full moon. The village's inventor, Horace Nelson Wallis, is lurking in his laboratory in the barn. He gazes up through a hole in the roof at the full moon. Rubbing his hands together and breathing out, he looks again at the invention. A square box with an antenna and a button. "If I push this button," he mutters to himself, "The moon will freeze in its tracks. A full moon every night! I'll be famous." With a dramatic air, he presses the button.

A scream resounds, and the villagers all wake up. Grabbing lanterns, they rush towards the barn. Its doors locked, they murmur amongst themselves, then someone comes forward with a hammer and smashes a hole in it. They squeeze through, and stop in their tracks! There, lying on the ground, is the dead body of Horace's dead, deceased corpse.

The doctor searches the corpse and comes up with deep gauges and wolf bites. He advises the villagers to lock their doors, and everyone grudgingly goes back to sleep.


Night One
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A_Fey_Dwarf

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Re: Werewolf - First Night
« Reply #67 on: December 01, 2008, 07:11:22 pm »

Yeah its finally started...
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Pandarsenic

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Re: Werewolf - First Night
« Reply #68 on: December 01, 2008, 08:26:58 pm »

I VOTE WE LYNCH THE MOON!
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YOUR BONE IS THE BEST PANDAR
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A_Fey_Dwarf

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Re: Werewolf - First Night
« Reply #69 on: December 01, 2008, 08:28:30 pm »

I VOTE WE LYNCH THE MOON!

Yes the moon, it was that big cheesy fellow who killed our poor inventor...
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webadict

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Re: Werewolf - First Night
« Reply #70 on: December 01, 2008, 08:36:52 pm »

Isn't it really suicide for MAKING the moon stay that way? And why would the werewolves kill him for that?
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Squeegy

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Re: Werewolf - First Night
« Reply #71 on: December 01, 2008, 08:59:48 pm »

Shush! It's night, you're all asleep.

Awaiting two more PMs. I'll skip them if they don't PM in a half-hour.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
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webadict

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Re: Werewolf - First Night
« Reply #72 on: December 01, 2008, 09:06:41 pm »

Shush! It's night, you're all asleep.

Awaiting two more PMs. I'll skip them if they don't PM in a half-hour.
Wait... Two MORE??? If there is only about 20 people, how many werewolves are there? That's like 3 or more.
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Squeegy

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Re: Werewolf - First Night
« Reply #73 on: December 01, 2008, 09:09:29 pm »

Yeah, there are other positions. They do stuff too.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Squeegy

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Re: Werewolf - First Day
« Reply #74 on: December 01, 2008, 09:26:51 pm »

It is morning! Everyone rises from their beds and meets in the center of the town, where they discuss the murder. There is some argument, but the doctor steps forward and says that he stayed awake reading last night. The bites showed resemblance to werewolf bites. "There are werewolves among us," he says.

This causes panic. The crowd begins to scream for blood. The mayor calls all to order, and says that everyone will discuss and vote on who is most suspicious, and he will be executed.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles
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