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Author Topic: Recommend a mod  (Read 1529 times)

Grumman

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Recommend a mod
« on: November 29, 2008, 08:31:48 pm »

As I intend to start a new fortress soon, I'd like to take that opportunity to try out a mod or two that improve the existing game. Keeping in mind that I want to still play as dwarves rather than samurai, goblins or romans, which ones are the best?
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jarathor

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Re: Recommend a mod
« Reply #1 on: November 29, 2008, 09:25:06 pm »

In my experience, modding in orcs generally makes for a fun time, fortress-wise.
The original thread can be found here:
http://www.bay12games.com/forum/index.php?topic=26858.0

I messed with mine a bit, like changing the 'c' in orc to a 'k' and making them a bit less powerful. At one point, mine were so powerful that 15 (non-legendary) Orks decimated my 5 Champions along with the rest of my army. Fun to watch, I suppose. But not so great for my fort.
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Mad Larks

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Re: Recommend a mod
« Reply #2 on: November 29, 2008, 09:27:51 pm »

As I intend to start a new fortress soon, I'd like to take that opportunity to try out a mod or two that improve the existing game. Keeping in mind that I want to still play as dwarves rather than samurai, goblins or romans, which ones are the best?

I'd recommend the minerals mod. Its gives you a fair bit of fun stuff to play around with.

Go here: http://www.bay12games.com/forum/index.php?topic=18931.0
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Grumman

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Re: Recommend a mod
« Reply #3 on: November 29, 2008, 11:34:45 pm »

Thanks for the suggestions. I've started the new fort with both mods. Only time will tell if I need to nerf the orcs as you did.
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Jay

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Re: Recommend a mod
« Reply #4 on: November 30, 2008, 12:10:50 am »

If you really want a challenge, go with the GOBLIN FAMILY
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Deon

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Re: Recommend a mod
« Reply #5 on: November 30, 2008, 05:07:50 am »

Just install the modbase and pick every desired element.
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Yaddy1

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Re: Recommend a mod
« Reply #6 on: November 30, 2008, 12:23:00 pm »

Does Modbase work on Mac?
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i2amroy

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Re: Recommend a mod
« Reply #7 on: November 30, 2008, 09:47:00 pm »

I don't think that it does, but then I have never had much opportunity to experiment with it.
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woose1

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Re: Recommend a mod
« Reply #8 on: December 01, 2008, 11:28:43 am »

KOLBOLD CAMP!!

Best. mod. evar.
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Grumman

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Re: Recommend a mod
« Reply #9 on: December 01, 2008, 03:39:20 pm »

I'd recommend the minerals mod. Its gives you a fair bit of fun stuff to play around with.

Go here: http://www.bay12games.com/forum/index.php?topic=18931.0
I have just discovered the fatal flaw in this mod: discovering inobtanite is treated the same as discovering adamantine for the purposes of attracting a king, but unlike adamantine, inobtanite can be found anywhere, even on the surface! I just abandoned my fortress when the king arrived in the summer of the second year.
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Mad Larks

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Re: Recommend a mod
« Reply #10 on: December 01, 2008, 04:03:07 pm »

I'd recommend the minerals mod. Its gives you a fair bit of fun stuff to play around with.

Go here: http://www.bay12games.com/forum/index.php?topic=18931.0
I have just discovered the fatal flaw in this mod: discovering inobtanite is treated the same as discovering adamantine for the purposes of attracting a king, but unlike adamantine, inobtanite can be found anywhere, even on the surface! I just abandoned my fortress when the king arrived in the summer of the second year.

Yes, I experienced that, too...luckily, they all wandered into a nest of skeletal ogres.

It was beautiful.

'course, you could just change the RAWs so it shows up less and not on the ground.
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Follow the ups and down of Urist McBeard, Minerdorf