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Author Topic: Hostage Situation  (Read 2032 times)

monzill

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Hostage Situation
« on: November 29, 2008, 09:03:46 am »

Alright, I've got a fey mooder here and the items she needs is wood and blocks. I've got a few of both but they aren't the right ones. Usually I wouldn't mind locker her in the room and letting her starve to death s a result of her insanity, but she's got a kid with her.

Is there any way this can be resolved "peacefully" (AKA let the mom starve in crazyness and tell the kid major lies his whole life). Or is the kid essentially gonna become another casualty of DF?
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monzill

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Re: Hostage Situation
« Reply #1 on: November 29, 2008, 09:09:06 am »

Oh, and just so you're kept up to date she's started her masterpiece (I guess some of the parts she needed were trapped at the trade depot till a recent stockpile moved them out). But the question still remains
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E-mouse

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Re: Hostage Situation
« Reply #2 on: November 29, 2008, 09:13:08 am »

Babies will attempt suicide once their mother dies until they either die or reach child age. Children will carry on with life, though I expect they get a very unhappy thought from the incident - if you keep 'em happy, that should be manageable, but a tantrum may cause more trouble overall than a dead baby.

Granted, dad would probably get pissed, too.
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woose1

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Re: Hostage Situation
« Reply #3 on: November 29, 2008, 11:32:50 am »

Create a super elaborate magma thing
I'd just hope for the best. Post a guard in there, and hope the baby can reach child-hood. :-\

This game is so SAD!  :'(
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Dhargk

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Re: Hostage Situation
« Reply #4 on: November 29, 2008, 04:45:38 pm »

Oh, and just for reference, I've found that dwarves will never want a 'specific' block or type of wood, as long as there is one they'll be happy. They may have a preference but they'll pick whatever's handy if they don't.

I've had a problem where for example it says "Urist McFeymood screams 'I need shells!' 'I need rough gems!' 'I need stone!'" and he'd already grabbed shells and a rough gem but wouldn't find stone. Turns out it was just because he wanted multiple rough gems and since I pretty much immediately cut them there were none left.
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Impaler[WrG]

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Re: Hostage Situation
« Reply #5 on: November 29, 2008, 05:51:08 pm »

Indeed type of materials only matter if they want more then one of that type which on high material count artifacts (6 or more) is very likely to happen.  In that case you'll need two or more types of that material.  For stones, bones, woods and gems (provided you don't cut them all) it's almost impossible to run out of types.  Metal and cloth I cover by buying a variety of each the first year.  But shell is always a thorn in my side because only one kind of commonly caught turtle exists and the rock lobster, the only other type of shell is very rare.  Almost all my failed moods are from lack of shell.
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MuonDecay

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Re: Hostage Situation
« Reply #6 on: November 29, 2008, 06:15:38 pm »

I've never had a mood fail for lack of variety of shell, only quantity of shell.

I solve this by importing a couple stacks-o-turtle every year.

As a side effect I often have an excess of shell and wind up with marksdwarves in turtle shell armor. I like to think of them as koopas.
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Pilsu

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Re: Hostage Situation
« Reply #7 on: November 29, 2008, 07:24:03 pm »

I really don't see why people have problem getting shells in sufficient quantities. Just order a max amount of cave lobsters and turtles and you'll be fine. Even if the caravan brings just one stack you still get 10 a year

Cave Lobster shells are more valuable by the way, might want to use them instead
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GoldPanda

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Re: Hostage Situation
« Reply #8 on: November 30, 2008, 12:19:58 am »

I've never had a mood fail for lack of variety of shell, only quantity of shell.

I solve this by importing a couple stacks-o-turtle every year.

As a side effect I often have an excess of shell and wind up with marksdwarves in turtle shell armor. I like to think of them as koopas.

I just hope you don't get attacked by human plumbers.
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Viprince

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Re: Hostage Situation
« Reply #9 on: November 30, 2008, 02:31:59 am »

Aside from the occasional fey glassworker on my sand less maps fey moods pretty much all paly out cool. I generally ask for all kinds of metals from dwarven caravan and keep like 2 or 3 of each type around. Shells aren't much of a prob with some fisherman on the job and I generally overlook my gem industry so have a big stack of rough gems somewhere out of my sight.

As for the baby hostage well I had a baby dwarve whose mom died ina  cave-in and he survived. No suicide though and he had plenty of ponds to jump in. Although he had an injury to an arm. Either the injury made him too sick to think about killing himself or it physically stopped him I don't know but he reached choldhood about 2 seasons later and went on to die in a random incident a few years later. Though luck. As far as separating a mother from the baby besides water flow which risks drowning the kid I don't see how.

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Calvin

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Re: Hostage Situation
« Reply #10 on: November 30, 2008, 02:39:43 am »

This happened to me as well.

The insane dwarf did not care about the baby, and used it as a meatshield to absorb about 50 bolts.

Sad.
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monzill

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Re: Hostage Situation
« Reply #11 on: November 30, 2008, 09:17:06 am »

This happened to me as well.

The insane dwarf did not care about the baby, and used it as a meatshield to absorb about 50 bolts.

Sad.

That creates a  mental image almost as bad as the pillaging scene in Rambo 4 (Bayonet-baby-fire-tossing, look for it)
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woose1

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Re: Hostage Situation
« Reply #12 on: December 01, 2008, 10:20:36 am »

The post that is above me is preety much the only post that didnt de-rail this thread.

WE ARE SUPPOSED TO BEH DISCUSSING BABEH NARCOLEPSY!!!
thank you.
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MMad

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Re: Hostage Situation
« Reply #13 on: December 01, 2008, 06:14:32 pm »

Do babies need to eat? If not, you could just lock the door and keep the both of them in there for the next 6 years or so.

Kind of a horrid way to grow up for the kid, but hey, this is DF, not Barbie Adventures.
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MuonDecay

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Re: Hostage Situation
« Reply #14 on: December 01, 2008, 09:34:58 pm »

hey, this is DF, not Barbie Adventures.

I so want to toss Barbie into a fort now and see how poorly she copes.
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